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	Drag and Drop: Source doesn't report as hovered (at a lower-level). Source disable AllowOverlap flag if any set. (#143)
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								imgui.cpp
									
									
									
									
									
								
							| @@ -7685,8 +7685,12 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool | ||||
|     bool pressed = false; | ||||
|     bool hovered = ItemHoverable(bb, id); | ||||
|  | ||||
|     // Drag source doesn't report as hovered | ||||
|     if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id) | ||||
|         hovered = false; | ||||
|  | ||||
|     // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button | ||||
|     if ((flags & ImGuiButtonFlags_PressedOnDragDropHold) && g.DragDropActive && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) | ||||
|     if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) | ||||
|         if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) | ||||
|         { | ||||
|             hovered = true; | ||||
| @@ -11825,7 +11829,6 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl | ||||
|         SameLine(); | ||||
|         TextUnformatted("Color"); | ||||
|         EndDragDropSource(); | ||||
|         hovered = false; | ||||
|     } | ||||
|  | ||||
|     // Tooltip | ||||
| @@ -13172,6 +13175,10 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) | ||||
|             if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. | ||||
|                 g.ActiveIdAllowOverlap = is_hovered; | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             g.ActiveIdAllowOverlap = false; | ||||
|         } | ||||
|         if (g.ActiveId != source_id) | ||||
|             return false; | ||||
|         source_parent_id = window->IDStack.back(); | ||||
| @@ -13655,8 +13662,8 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|             const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT); | ||||
|             ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); | ||||
|             ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL"); | ||||
|             ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not | ||||
|             ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), ActiveIdSource: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, input_source_names[g.ActiveIdSource]); | ||||
|             ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not | ||||
|             ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]); | ||||
|             ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); | ||||
|             ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); | ||||
|             ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); | ||||
|   | ||||
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