mirror of
https://github.com/ocornut/imgui.git
synced 2025-12-27 16:49:18 +00:00
ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451)
This commit is contained in:
@@ -1288,12 +1288,15 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
// Render
|
||||
// Out of courtesy we accept a NaN fraction without crashing
|
||||
fraction = ImSaturate(fraction);
|
||||
const float fraction_not_nan = (fraction == fraction) ? fraction : 0.0f;
|
||||
|
||||
// Render
|
||||
RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize));
|
||||
const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
|
||||
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
|
||||
const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction_not_nan), bb.Max.y);
|
||||
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction_not_nan, style.FrameRounding);
|
||||
|
||||
// Default displaying the fraction as percentage string, but user can override it
|
||||
char overlay_buf[32];
|
||||
|
||||
Reference in New Issue
Block a user