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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@@ -700,7 +700,7 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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// (2) there exists a version of d3d12.dll for Windows 7 (D3D12On7) in one of the following directories.
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// See https://github.com/ocornut/imgui/pull/3696 for details.
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const char* localD3d12Paths[] = { ".\\d3d12.dll", ".\\d3d12on7\\d3d12.dll", ".\\12on7\\d3d12.dll" }; // A. current directory, B. used by some games, C. used in Microsoft D3D12On7 sample
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for (int i = 0; i < IM_ARRAYSIZE(localD3d12Paths); i++)
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for (int i = 0; i < IM_COUNTOF(localD3d12Paths); i++)
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if ((d3d12_dll = ::LoadLibraryA(localD3d12Paths[i])) != nullptr)
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break;
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