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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_vulkan.cpp # docs/CHANGELOG.txt
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@@ -39,6 +39,28 @@ HOW TO UPDATE?
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VERSION 1.92.5 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Tables: fixed a bug where nesting BeginTable()->Begin()->BeginTable() would
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result in temporarily incorrect state, which would lead to bugs to side effects
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in various locations, e.g. GetContentRegionAvail() calls or using clipper. (#9005)
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EndTable() was mistakenly restoring a wrong current table.
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- InputText: avoid continuously overwriting ownership of ImGuiKey_Enter/_KeypadEnter
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keys in order to allow e.g. external Shortcut override behavior. (#9004)
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- InputTextMultiline: fixed a crash when using ImGuiInputTextFlags_WordWrap and
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resizing the parent window while keeping the multi-line field active (which is
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most typically achieved when resizing programmatically or via a docking layout
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reacting to a platform window resize). (#3237, #9007) [@anton-kl, @ocornut]
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- Backends: Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME to configure path to
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Volk (default to "volk.h"). (#9008, #7722, #6582, #4854) [@mwlasiuk]
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- Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+
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'--use-port=emdawnwebgpu' ports. (#8381, #8898) [@brutpitt, @trbabb]
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When using Emscripten 4.0.10+, backend now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
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(note: examples application were not updated yet)
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Docking+Viewports Branch:
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- Examples: SDL2+DX11, SDL3+DX11, Win32+DX10, Win32+DX11: fixed one resource
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