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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_vulkan.cpp # docs/CHANGELOG.txt
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@@ -48,7 +48,7 @@ int main(int, char**)
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}
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SDL_PropertiesID props = SDL_GetWindowProperties(window);
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HWND hwnd = (HWND)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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HWND hwnd = (HWND)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
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// Initialize Direct3D
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if (!CreateDeviceD3D(hwnd))
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