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Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416)
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@@ -498,6 +498,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->DeclColumnsCount = table->AngledHeadersCount = 0;
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if (previous_frame_active + 1 < g.FrameCount)
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table->IsActiveIdInTable = false;
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table->AngledHeadersHeight = 0.0f;
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temp_data->AngledHeadersExtraWidth = 0.0f;
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// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
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