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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx12.cpp # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # examples/example_glfw_metal/main.mm # examples/example_glfw_opengl2/main.cpp # examples/example_glfw_opengl3/main.cpp # examples/example_glfw_vulkan/main.cpp # examples/example_sdl2_directx11/main.cpp # examples/example_sdl2_opengl2/main.cpp # examples/example_sdl2_opengl3/main.cpp # examples/example_sdl2_sdlrenderer2/main.cpp # examples/example_sdl2_vulkan/main.cpp # examples/example_sdl3_directx11/main.cpp # examples/example_sdl3_opengl3/main.cpp # examples/example_sdl3_sdlgpu3/main.cpp # examples/example_sdl3_sdlrenderer3/main.cpp # examples/example_sdl3_vulkan/main.cpp # examples/example_win32_directx10/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp # examples/example_win32_opengl3/main.cpp # examples/example_win32_vulkan/main.cpp # imgui_internal.h
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@@ -18,7 +18,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2026-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-06-11: DirectX9: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
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// 2024-10-07: DirectX9: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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