mirror of
https://github.com/ocornut/imgui.git
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Refactor: move SetCurrentFont(), PushFont(), PopFont() to a section.
+ Add commented out config flags.
This commit is contained in:
121
imgui.cpp
121
imgui.cpp
@@ -77,6 +77,7 @@ CODE
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// [SECTION] RENDER HELPERS
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// [SECTION] INITIALIZATION, SHUTDOWN
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// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
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// [SECTION] FONTS
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// [SECTION] ID STACK
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// [SECTION] INPUTS
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// [SECTION] ERROR CHECKING, STATE RECOVERY
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@@ -1277,6 +1278,7 @@ static void UpdateMouseWheel();
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static void UpdateKeyRoutingTable(ImGuiKeyRoutingTable* rt);
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// Misc
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static void UpdateFontsNewFrame();
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static void UpdateSettings();
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static int UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
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static void RenderWindowOuterBorders(ImGuiWindow* window);
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@@ -5393,10 +5395,8 @@ void ImGui::NewFrame()
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// Setup current font and draw list shared data
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// FIXME-VIEWPORT: the concept of a single ClipRectFullscreen is not ideal!
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g.IO.Fonts->Locked = true;
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SetupDrawListSharedData();
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SetCurrentFont(GetDefaultFont());
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IM_ASSERT(g.Font->IsLoaded());
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UpdateFontsNewFrame();
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// Mark rendering data as invalid to prevent user who may have a handle on it to use it.
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for (ImGuiViewportP* viewport : g.Viewports)
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@@ -8424,56 +8424,6 @@ void ImGui::End()
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SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport);
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}
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// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
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void ImGui::SetCurrentFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
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IM_ASSERT(font->Scale > 0.0f);
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g.Font = font;
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g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale);
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g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
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g.FontScale = g.FontSize / g.Font->FontSize;
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ImFontAtlas* atlas = g.Font->ContainerAtlas;
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g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;
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g.DrawListSharedData.TexUvLines = atlas->TexUvLines;
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g.DrawListSharedData.Font = g.Font;
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g.DrawListSharedData.FontSize = g.FontSize;
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g.DrawListSharedData.FontScale = g.FontScale;
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}
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// Use ImDrawList::_SetTextureID(), making our shared g.FontStack[] authoritative against window-local ImDrawList.
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// - Whereas ImDrawList::PushTextureID()/PopTextureID() is not to be used across Begin() calls.
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// - Note that we don't propagate current texture id when e.g. Begin()-ing into a new window, we never really did...
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// - Some code paths never really fully worked with multiple atlas textures.
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// - The right-ish solution may be to remove _SetTextureID() and make AddText/RenderText lazily call PushTextureID()/PopTextureID()
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// the same way AddImage() does, but then all other primitives would also need to? I don't think we should tackle this problem
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// because we have a concrete need and a test bed for multiple atlas textures.
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void ImGui::PushFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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if (font == NULL)
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font = GetDefaultFont();
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g.FontStack.push_back(font);
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SetCurrentFont(font);
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g.CurrentWindow->DrawList->_SetTextureID(font->ContainerAtlas->TexID);
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}
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void ImGui::PopFont()
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{
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ImGuiContext& g = *GImGui;
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if (g.FontStack.Size <= 0)
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{
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IM_ASSERT_USER_ERROR(0, "Calling PopFont() too many times!");
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return;
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}
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g.FontStack.pop_back();
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ImFont* font = g.FontStack.Size == 0 ? GetDefaultFont() : g.FontStack.back();
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SetCurrentFont(font);
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g.CurrentWindow->DrawList->_SetTextureID(font->ContainerAtlas->TexID);
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}
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void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
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{
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ImGuiContext& g = *GImGui;
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@@ -9151,6 +9101,71 @@ bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
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}
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//-----------------------------------------------------------------------------
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// [SECTION] FONTS
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//-----------------------------------------------------------------------------
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// Most of the relevant font logic is in imgui_draw.cpp.
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// Those are high-level support functions.
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//-----------------------------------------------------------------------------
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void ImGui::UpdateFontsNewFrame()
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{
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ImGuiContext& g = *GImGui;
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g.IO.Fonts->Locked = true;
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SetCurrentFont(GetDefaultFont());
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IM_ASSERT(g.Font->IsLoaded());
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}
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// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
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void ImGui::SetCurrentFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
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IM_ASSERT(font->Scale > 0.0f);
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g.Font = font;
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g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale);
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g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
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g.FontScale = g.FontSize / g.Font->FontSize;
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ImFontAtlas* atlas = g.Font->ContainerAtlas;
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g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;
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g.DrawListSharedData.TexUvLines = atlas->TexUvLines;
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g.DrawListSharedData.Font = g.Font;
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g.DrawListSharedData.FontSize = g.FontSize;
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g.DrawListSharedData.FontScale = g.FontScale;
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}
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// Use ImDrawList::_SetTextureID(), making our shared g.FontStack[] authoritative against window-local ImDrawList.
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// - Whereas ImDrawList::PushTextureID()/PopTextureID() is not to be used across Begin() calls.
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// - Note that we don't propagate current texture id when e.g. Begin()-ing into a new window, we never really did...
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// - Some code paths never really fully worked with multiple atlas textures.
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// - The right-ish solution may be to remove _SetTextureID() and make AddText/RenderText lazily call PushTextureID()/PopTextureID()
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// the same way AddImage() does, but then all other primitives would also need to? I don't think we should tackle this problem
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// because we have a concrete need and a test bed for multiple atlas textures.
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void ImGui::PushFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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if (font == NULL)
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font = GetDefaultFont();
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g.FontStack.push_back(font);
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SetCurrentFont(font);
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g.CurrentWindow->DrawList->_SetTextureID(font->ContainerAtlas->TexID);
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}
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void ImGui::PopFont()
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{
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ImGuiContext& g = *GImGui;
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if (g.FontStack.Size <= 0)
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{
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IM_ASSERT_USER_ERROR(0, "Calling PopFont() too many times!");
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return;
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}
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g.FontStack.pop_back();
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ImFont* font = g.FontStack.Size == 0 ? GetDefaultFont() : g.FontStack.back();
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SetCurrentFont(font);
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g.CurrentWindow->DrawList->_SetTextureID(font->ContainerAtlas->TexID);
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ID STACK
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//-----------------------------------------------------------------------------
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