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Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
Analoguous to aa8e09d7f1 for GLFW.
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@@ -87,8 +87,10 @@ Other changes:
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(busy/wait/hourglass shape, with or without an arrow cursor).
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- Demo: Combos: demonstrate a very simple way to add a filter to a combo,
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by showing the filter inside the combo contents. (#718)
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- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
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- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
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handler. (#7660) [@achabense]
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- Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds()
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fails or return a zero size. (#8415, #3457)
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- Backends: SDL2, SDL3, Win32, Allegro5: Added support for ImGuiMouseCursor_Wait
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and ImGuiMouseCursor_Progress cursors.
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- Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend
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