Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)

Analoguous to aa8e09d7f1 for GLFW.
This commit is contained in:
ocornut
2025-02-25 17:11:56 +01:00
parent 9ab0b66f50
commit 2db3e9d439
3 changed files with 15 additions and 7 deletions

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@@ -87,8 +87,10 @@ Other changes:
(busy/wait/hourglass shape, with or without an arrow cursor).
- Demo: Combos: demonstrate a very simple way to add a filter to a combo,
by showing the filter inside the combo contents. (#718)
- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
handler. (#7660) [@achabense]
- Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds()
fails or return a zero size. (#8415, #3457)
- Backends: SDL2, SDL3, Win32, Allegro5: Added support for ImGuiMouseCursor_Wait
and ImGuiMouseCursor_Progress cursors.
- Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend