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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # imgui.cpp # imgui_internal.h
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@@ -1,4 +1,4 @@
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// dear imgui, v1.90.1 WIP
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// dear imgui, v1.90.1
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// (demo code)
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// Help:
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@@ -532,10 +532,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::Text("Also see Style->Rendering for rendering options.");
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ImGui::SeparatorText("Debug");
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ImGui::Checkbox("io.ConfigDebugIsDebuggerPresent", &io.ConfigDebugIsDebuggerPresent);
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ImGui::SameLine(); HelpMarker("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.");
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ImGui::BeginDisabled();
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ImGui::Checkbox("io.ConfigDebugBeginReturnValueOnce", &io.ConfigDebugBeginReturnValueOnce); // .
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ImGui::EndDisabled();
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ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover");
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ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover.");
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ImGui::Checkbox("io.ConfigDebugBeginReturnValueLoop", &io.ConfigDebugBeginReturnValueLoop);
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ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.");
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ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss);
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@@ -6783,10 +6785,12 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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if (!filter.PassFilter(name))
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continue;
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ImGui::PushID(i);
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (ImGui::Button("?"))
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ImGui::DebugFlashStyleColor((ImGuiCol)i);
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ImGui::SetItemTooltip("Flash given color to identify places where it is used.");
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ImGui::SameLine();
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#endif
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ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
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if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
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{
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