Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h
This commit is contained in:
ocornut
2024-01-10 18:34:08 +01:00
10 changed files with 345 additions and 133 deletions

View File

@@ -1,4 +1,4 @@
// dear imgui, v1.90.1 WIP
// dear imgui, v1.90.1
// (widgets code)
/*
@@ -5037,7 +5037,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenW, state->CurLenA, stb_state->cursor, stb_state->select_start, stb_state->select_end);
Text("has_preferred_x: %d (%.2f)", stb_state->has_preferred_x, stb_state->preferred_x);
Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), ImGuiChildFlags_Border)) // Visualize undo state
if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 10), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY)) // Visualize undo state
{
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
for (int n = 0; n < IMSTB_TEXTEDIT_UNDOSTATECOUNT; n++)