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Examples: SDL2+Metal: stop using SDL_CreateRenderer(). (#5592)
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@@ -62,8 +62,10 @@ Other Changes:
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- Circle and Curves tessellation error are scaled accordingly.
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- Backends:
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- QNX: added QNX Screen backend. (#9492) [@mgorchak-blackberry]
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- SDL2: fixed querying framebuffer scale/density when using Metal. (#5592) [@lailoken]
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- SDL2: fixed querying framebuffer scale/density when using Metal without
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going through a SDL_Renderer. (#5592) [@lailoken]
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- Examples:
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- SDL2+Metal: create Metal context without using a SDL_Renderer.
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- QNX+OpenGL3, QNX+Vulkan: added QNX Screen examples. (#9492) [@mgorchak-blackberry]
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