Examples: SDL2+Metal: stop using SDL_CreateRenderer(). (#5592)

This commit is contained in:
ocornut
2026-08-06 21:23:28 +02:00
parent 98f3efcf07
commit 2ddb5fc095
2 changed files with 15 additions and 11 deletions

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@@ -62,8 +62,10 @@ Other Changes:
- Circle and Curves tessellation error are scaled accordingly.
- Backends:
- QNX: added QNX Screen backend. (#9492) [@mgorchak-blackberry]
- SDL2: fixed querying framebuffer scale/density when using Metal. (#5592) [@lailoken]
- SDL2: fixed querying framebuffer scale/density when using Metal without
going through a SDL_Renderer. (#5592) [@lailoken]
- Examples:
- SDL2+Metal: create Metal context without using a SDL_Renderer.
- QNX+OpenGL3, QNX+Vulkan: added QNX Screen examples. (#9492) [@mgorchak-blackberry]