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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
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@@ -56,6 +56,12 @@ Breaking changes:
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Other changes:
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- Windows: Changed default ClipRect to extend to windows' left and right borders,
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instead of adding arbitrary WindowPadding.x * 0.5f space on left and right.
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That ClipRect half-padding was arbitrary/confusing and inconsistent with Y axis.
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It also made it harder to draw items covering whole window without pushing an
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extended ClipRect. Some items near windows left and right edge that used to be clipped
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may be partly more visible. (#3312, #7540, #3756, #6170, #6365)
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- Windows: Fixed subsequent Begin() append calls from setting last item information
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for title bar, making it impossible to use IsItemHovered() on a Begin()-to-append,
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and causing issue bypassing hover detection on collapsed windows. (#7506, #823)
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@@ -66,6 +72,10 @@ Other changes:
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cover the label. (#6937) [@dimateos]
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
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- Tables: Angled headers: added style.TableAngledHeadersTextAlign and corresponding
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ImGuiStyleVar_TableAngledHeadersTextAlign variable. Default to horizontal center. (#6917)
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[@thedmd, @ocornut]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,
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