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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_metal.h # backends/imgui_impl_metal.mm # imgui.cpp
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@@ -74,6 +74,7 @@ Other Changes:
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(#9378, #9371, #3590, #8926, #2973, #7485, #7468, #6969, #5118, #7616, #9173, #8322, #7230,
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#5999, #6452, #5156, #7342, #7592, #7511)
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- Made AddCallback() user data default to Null for convenience.
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- Added AddLineH(), AddLineV() helpers to draw horizontal and vertical lines. [@memononen]
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- InputText:
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- InputTextMultiline: fixed an issue processing deactivation logic when an active
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multi-line edit is clipped due to being out of view.
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@@ -97,6 +98,8 @@ Other Changes:
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with 1.91.4 behavior.
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- In a majority of cases you should use IsItemDeactivatedAfterEdit() instead,
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but it still has a few edge cases flaws (to be addressed soon).
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- InputInt, InputFloat, InputScalar: allow passing a format string that does not display
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the scalar value. Parsing input with default format for the type. (#9385) [@FireFox2000000]
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- Multi-Select:
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- Fixed an issue using Multi-Select within a Table causing column width measurement to
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be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)
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@@ -129,6 +132,7 @@ Other Changes:
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- Style:
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- Fixed vertical scrollbar top coordinates when using thick borders on windows
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with no title bar and no menu bar. (#9366)
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- Added ImGuiStyleVar_DragDropTargetRounding. (#9056)
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- Fonts:
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- imgui_freetype: add FreeType headers & compiled version in 'About Dear ImGui' details.
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- Assert when using MergeMode with an explicit size over a target font with an implicit
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@@ -148,7 +152,7 @@ Other Changes:
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- DX10: Reset SetSamplerLinear SetSamplerNearest
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- DX11: Reset SetSamplerLinear SetSamplerNearest
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- DX12: Reset SetSamplerLinear SetSamplerNearest
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- Metal: Reset *missing* *missing*
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- Metal: Reset SetSamplerLinear SetSamplerNearest
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- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
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- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
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- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
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@@ -156,7 +160,7 @@ Other Changes:
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- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
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- Vulkan: Reset SetSamplerLinear SetSamplerNearest
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- WebGPU: Reset SetSamplerLinear SetSamplerNearest
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(Vulkan backend by @yaz0r, others by @ocornut)
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(Vulkan backend by @yaz0r, Metal by @ssh4net, others by @ocornut)
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- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
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functions for legacy GLFW 3.2. (#9003)
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- Metal: avoid redundant vertex buffer bind in `SetupRenderState()`, which leads
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