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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_metal.h # backends/imgui_impl_metal.mm # imgui.cpp
This commit is contained in:
33
imgui.cpp
33
imgui.cpp
@@ -3731,6 +3731,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] =
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersTextAlign)},// ImGuiStyleVar_TableAngledHeadersTextAlign
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesSize)}, // ImGuiStyleVar_TreeLinesSize
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesRounding)}, // ImGuiStyleVar_TreeLinesRounding
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, DragDropTargetRounding)}, // ImGuiStyleVar_DragDropTargetRounding
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorSize)}, // ImGuiStyleVar_SeparatorSize
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@@ -4001,8 +4002,8 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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text_end_full = FindRenderedTextEnd(text);
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const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f);
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//draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 6), IM_COL32(0, 0, 255, 255));
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//draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y - 2), ImVec2(ellipsis_max_x, pos_max.y + 3), IM_COL32(0, 255, 0, 255));
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//draw_list->AddLineV(pos_max.x, pos_min.y - 4, pos_max.y + 6, IM_COL32(0, 0, 255, 255));
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//draw_list->AddLineV(ellipsis_max_x, pos_min.y - 2, pos_max.y + 3, IM_COL32(0, 255, 0, 255));
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// FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels.
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if (text_size.x > pos_max.x - pos_min.x)
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@@ -7473,7 +7474,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
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if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive)
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{
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float y = window->Pos.y + window->TitleBarHeight - 1;
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window->DrawList->AddLine(ImVec2(window->Pos.x + border_size * 0.5f, y), ImVec2(window->Pos.x + window->Size.x - border_size * 0.5f, y), border_col, g.Style.FrameBorderSize);
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window->DrawList->AddLineH(window->Pos.x + border_size * 0.5f, window->Pos.x + window->Size.x - border_size * 0.5f, y, border_col, g.Style.FrameBorderSize);
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}
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}
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@@ -7583,7 +7584,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
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window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
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if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
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window->DrawList->AddLine(menu_bar_rect.GetBL() + ImVec2(window_border_size * 0.5f, 0.0f), menu_bar_rect.GetBR() - ImVec2(window_border_size * 0.5f, 0.0f), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
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window->DrawList->AddLineH(menu_bar_rect.Min.x + window_border_size * 0.5f, menu_bar_rect.Max.x - window_border_size * 0.5f, menu_bar_rect.Max.y, GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
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}
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// Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock
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@@ -15843,7 +15844,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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IM_ASSERT(viewport != NULL);
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ImRect bb = g.DragDropTargetRect;
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bb.Expand(-3.5f);
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RenderDragDropTargetRectEx(GetForegroundDrawList(viewport), bb);
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RenderDragDropTargetRectEx(GetForegroundDrawList(viewport), bb, g.Style.DragDropTargetRounding);
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}
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else if (draw_target_rect)
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{
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@@ -15874,16 +15875,16 @@ void ImGui::RenderDragDropTargetRectForItem(const ImRect& bb)
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bool push_clip_rect = !window->ClipRect.Contains(bb_display);
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if (push_clip_rect)
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window->DrawList->PushClipRectFullScreen();
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RenderDragDropTargetRectEx(window->DrawList, bb_display);
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RenderDragDropTargetRectEx(window->DrawList, bb_display, g.Style.DragDropTargetRounding);
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if (push_clip_rect)
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window->DrawList->PopClipRect();
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}
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void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb)
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void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding)
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{
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ImGuiContext& g = *GImGui;
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draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), g.Style.DragDropTargetRounding, 0);
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draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), g.Style.DragDropTargetRounding, 0, g.Style.DragDropTargetBorderSize);
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draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), rounding, 0);
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draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, 0, g.Style.DragDropTargetBorderSize);
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}
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const ImGuiPayload* ImGui::GetDragDropPayload()
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@@ -23550,8 +23551,8 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
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{
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ImDrawList* draw_list = GetForegroundDrawList(tab_bar->Window);
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draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255));
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draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
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draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
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draw_list->AddLineV(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y, tab_bar->BarRect.Max.y, IM_COL32(0, 255, 0, 255));
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draw_list->AddLineV(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y, tab_bar->BarRect.Max.y, IM_COL32(0, 255, 0, 255));
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}
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if (open)
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{
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@@ -23913,8 +23914,8 @@ void ImGui::DebugDrawCursorPos(ImU32 col)
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 pos = window->DC.CursorPos;
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window->DrawList->AddLine(ImVec2(pos.x, pos.y - 3.0f), ImVec2(pos.x, pos.y + 4.0f), col, 1.0f);
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window->DrawList->AddLine(ImVec2(pos.x - 3.0f, pos.y), ImVec2(pos.x + 4.0f, pos.y), col, 1.0f);
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window->DrawList->AddLineV(pos.x, pos.y - 3.0f, pos.y + 4.0f, col, 1.0f);
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window->DrawList->AddLineH(pos.x - 3.0f, pos.x + 4.0f, pos.y, col, 1.0f);
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}
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// Draw a 10px wide rectangle around CurposPos.x using Line Y1/Y2 in current window's DrawList
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@@ -23925,9 +23926,9 @@ void ImGui::DebugDrawLineExtents(ImU32 col)
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float curr_x = window->DC.CursorPos.x;
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float line_y1 = (window->DC.IsSameLine ? window->DC.CursorPosPrevLine.y : window->DC.CursorPos.y);
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float line_y2 = line_y1 + (window->DC.IsSameLine ? window->DC.PrevLineSize.y : window->DC.CurrLineSize.y);
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window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y1), ImVec2(curr_x + 5.0f, line_y1), col, 1.0f);
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window->DrawList->AddLine(ImVec2(curr_x - 0.5f, line_y1), ImVec2(curr_x - 0.5f, line_y2), col, 1.0f);
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window->DrawList->AddLine(ImVec2(curr_x - 5.0f, line_y2), ImVec2(curr_x + 5.0f, line_y2), col, 1.0f);
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window->DrawList->AddLineH(curr_x - 5.0f, curr_x + 5.0f, line_y1, col, 1.0f);
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window->DrawList->AddLineV(curr_x - 0.5f, line_y1, line_y2, col, 1.0f);
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window->DrawList->AddLineH(curr_x - 5.0f, curr_x + 5.0f, line_y2, col, 1.0f);
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}
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// Draw last item rect in ForegroundDrawList (so it is always visible)
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