Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)

This commit is contained in:
omar
2018-02-06 19:54:30 +01:00
parent 9e3a807813
commit 3171f90a1a
8 changed files with 59 additions and 99 deletions

View File

@@ -4,7 +4,6 @@
// Implemented features:
// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Keyboard navigation mapping. Enable with 'io.NavFlags |= ImGuiNavFlags_EnableKeyboard'.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().