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	Added IO.MetricsVertices counter
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		| @@ -1670,6 +1670,7 @@ static inline void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_lis | |||||||
|         if (draw_list->commands.back().vtx_count == 0) |         if (draw_list->commands.back().vtx_count == 0) | ||||||
|             draw_list->commands.pop_back(); |             draw_list->commands.pop_back(); | ||||||
|         out_render_list.push_back(draw_list); |         out_render_list.push_back(draw_list); | ||||||
|  |         GImGui->IO.MetricsVertices += (int)draw_list->vtx_buffer.size(); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -2203,6 +2204,7 @@ void ImGui::Render() | |||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Gather windows to render |         // Gather windows to render | ||||||
|  |         g.IO.MetricsVertices = 0; | ||||||
|         for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) |         for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) | ||||||
|             g.RenderDrawLists[i].resize(0); |             g.RenderDrawLists[i].resize(0); | ||||||
|         for (size_t i = 0; i != g.Windows.size(); i++) |         for (size_t i = 0; i != g.Windows.size(); i++) | ||||||
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							| @@ -669,6 +669,7 @@ struct ImGuiIO | |||||||
|     bool        WantCaptureMouse;           // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) |     bool        WantCaptureMouse;           // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) | ||||||
|     bool        WantCaptureKeyboard;        // Widget is active (= ImGui will use your keyboard input) |     bool        WantCaptureKeyboard;        // Widget is active (= ImGui will use your keyboard input) | ||||||
|     float       Framerate;                  // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames |     float       Framerate;                  // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames | ||||||
|  |     int         MetricsVertices;            // Vertices processed during last call to Render() | ||||||
|  |  | ||||||
|     //------------------------------------------------------------------ |     //------------------------------------------------------------------ | ||||||
|     // [Internal] ImGui will maintain those fields for you |     // [Internal] ImGui will maintain those fields for you | ||||||
|   | |||||||
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