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Internals: extracted ImFont::CalcTextSizeA() into ImFontCalcTextSizeEx() so we can make change to its signature.
(for #3237, #952, #1062, #7363)
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@@ -5459,13 +5459,13 @@ const char* ImFont::CalcWordWrapPosition(float size, const char* text, const cha
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return ImFontCalcWordWrapPositionEx(this, size, text, text_end, wrap_width);
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}
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
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ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
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{
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if (!text_end)
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text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
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const float line_height = size;
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ImFontBaked* baked = GetFontBaked(size);
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ImFontBaked* baked = font->GetFontBaked(size);
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const float scale = size / baked->Size;
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ImVec2 text_size = ImVec2(0, 0);
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@@ -5477,11 +5477,12 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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const char* s = text_begin;
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while (s < text_end)
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{
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// Word-wrapping
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if (word_wrap_enabled)
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{
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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word_wrap_eol = ImFontCalcWordWrapPositionEx(this, size, s, text_end, wrap_width - line_width);
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word_wrap_eol = ImFontCalcWordWrapPositionEx(font, size, s, text_end, wrap_width - line_width);
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if (s >= word_wrap_eol)
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{
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@@ -5503,18 +5504,15 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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else
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s += ImTextCharFromUtf8(&c, s, text_end);
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if (c < 32)
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if (c == '\n')
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{
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if (c == '\n')
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{
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text_size.x = ImMax(text_size.x, line_width);
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text_size.y += line_height;
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line_width = 0.0f;
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continue;
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}
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if (c == '\r')
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continue;
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text_size.x = ImMax(text_size.x, line_width);
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text_size.y += line_height;
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line_width = 0.0f;
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continue;
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}
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if (c == '\r')
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continue;
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// Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
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float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
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@@ -5543,6 +5541,11 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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return text_size;
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}
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
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{
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return ImFontCalcTextSizeEx(this, size, max_width, wrap_width, text_begin, text_end, out_remaining);
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
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{
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