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@@ -151,8 +151,8 @@ Other Changes:
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- Added IM_DEBUG_BREAK() handler for GCC+AArch64/ARM64. [@tom-seddon]
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- Backends:
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- Android:
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- Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent
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items from staying in hovered state. (#6627, #9474) [@Turtle-PB]
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- Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent
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items from staying in hovered state. (#6627, #9474) [@Turtle-PB]
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- Metal4:
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- Added new Metal 4 backend (forked from Metal 3 backend). (#9458, #9451) [@AmelieHeinrich]
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- Added Metal-cpp support enabled with `IMGUI_IMPL_METAL_CPP` define. (#9461) [@MERL10N]
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@@ -161,6 +161,9 @@ Other Changes:
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Fixes an issue running on macOS with Wine. [#9427, #6577) [@perminovVS]
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- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
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dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
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- SDL2:
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- Restore SDL_StartTextInput()/SDL_StopTextInput() in IME handler for on-screen keyboard
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support on Android. (#7636, #9474) [@Turtle-PB]
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- SDLRenderer3:
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- Fixed sampler change which didn't work on all graphics backends. (#7616, #9470, #9378)
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- Fixed default sampler not being Linear. Regression in 1.92.8. (#7616, #9470, #9378) [@ShiroKSH]
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