Backends: SDL2: restore SDL_StartTextInput()/SDL_StopTextInput() calls on Android (#7636, #9474)

This commit is contained in:
Turtle Dove
2026-07-15 09:37:12 -05:00
committed by ocornut
parent 909082890a
commit 35a7e8e864
3 changed files with 19 additions and 2 deletions

View File

@@ -151,8 +151,8 @@ Other Changes:
- Added IM_DEBUG_BREAK() handler for GCC+AArch64/ARM64. [@tom-seddon]
- Backends:
- Android:
- Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent
items from staying in hovered state. (#6627, #9474) [@Turtle-PB]
- Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent
items from staying in hovered state. (#6627, #9474) [@Turtle-PB]
- Metal4:
- Added new Metal 4 backend (forked from Metal 3 backend). (#9458, #9451) [@AmelieHeinrich]
- Added Metal-cpp support enabled with `IMGUI_IMPL_METAL_CPP` define. (#9461) [@MERL10N]
@@ -161,6 +161,9 @@ Other Changes:
Fixes an issue running on macOS with Wine. [#9427, #6577) [@perminovVS]
- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
- SDL2:
- Restore SDL_StartTextInput()/SDL_StopTextInput() in IME handler for on-screen keyboard
support on Android. (#7636, #9474) [@Turtle-PB]
- SDLRenderer3:
- Fixed sampler change which didn't work on all graphics backends. (#7616, #9470, #9378)
- Fixed default sampler not being Linear. Regression in 1.92.8. (#7616, #9470, #9378) [@ShiroKSH]