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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_metal.mm # imgui_draw.cpp
This commit is contained in:
@@ -1,4 +1,4 @@
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// dear imgui, v1.91.5 WIP
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// dear imgui, v1.91.5
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// (drawing and font code)
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/*
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@@ -218,7 +218,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
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colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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@@ -283,7 +283,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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@@ -349,7 +349,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 1.00f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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@@ -2682,6 +2682,7 @@ int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int
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r.Width = (unsigned short)width;
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r.Height = (unsigned short)height;
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r.GlyphID = id;
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r.GlyphColored = 0; // Set to 1 manually to mark glyph as colored // FIXME: No official API for that (#8133)
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r.GlyphAdvanceX = advance_x;
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r.GlyphOffset = offset;
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r.Font = font;
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@@ -3292,6 +3293,8 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
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ImVec2 uv0, uv1;
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atlas->CalcCustomRectUV(r, &uv0, &uv1);
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r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
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if (r->GlyphColored)
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r->Font->Glyphs.back().Colored = 1;
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}
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// Build all fonts lookup tables
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@@ -3850,7 +3853,7 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
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return &Glyphs.Data[i];
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}
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// Wrapping skips upcoming blanks
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// Trim trailing space and find beginning of next line
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static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
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{
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while (text < text_end && ImCharIsBlankA(*text))
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@@ -3860,6 +3863,8 @@ static inline const char* CalcWordWrapNextLineStartA(const char* text, const cha
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return text;
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}
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#define ImFontGetCharAdvanceX(_FONT, _CH) ((int)(_CH) < (_FONT)->IndexAdvanceX.Size ? (_FONT)->IndexAdvanceX.Data[_CH] : (_FONT)->FallbackAdvanceX)
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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@@ -3912,7 +3917,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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}
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}
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const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
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const float char_width = ImFontGetCharAdvanceX(this, c);
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if (ImCharIsBlankW(c))
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{
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if (inside_word)
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@@ -4017,7 +4022,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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continue;
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}
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const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
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const float char_width = ImFontGetCharAdvanceX(this, c) * scale;
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if (line_width + char_width >= max_width)
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{
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s = prev_s;
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@@ -4066,9 +4071,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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if (y > clip_rect.w)
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return;
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const float start_x = x;
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const float scale = size / FontSize;
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const float line_height = FontSize * scale;
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const float origin_x = x;
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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// Fast-forward to first visible line
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@@ -4127,11 +4132,11 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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{
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - origin_x));
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if (s >= word_wrap_eol)
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{
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x = start_x;
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x = origin_x;
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y += line_height;
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if (y > clip_rect.w)
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break; // break out of main loop
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@@ -4152,7 +4157,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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{
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if (c == '\n')
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{
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x = start_x;
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x = origin_x;
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y += line_height;
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if (y > clip_rect.w)
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break; // break out of main loop
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