Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385)

This commit is contained in:
ocornut
2021-06-29 15:34:54 +02:00
parent 0f7eb00f67
commit 36a0d1028c
9 changed files with 397 additions and 397 deletions

View File

@@ -81,14 +81,14 @@ struct ImGui_ImplVulkanH_WindowRenderBuffers
// For multi-viewport support:
// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
struct ImGuiViewportDataVulkan
struct ImGui_ImplVulkan_ViewportData
{
bool WindowOwned;
ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
~ImGuiViewportDataVulkan() { }
ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
~ImGui_ImplVulkan_ViewportData() { }
};
// Vulkan data
@@ -114,7 +114,7 @@ struct ImGui_ImplVulkan_Data
VkDeviceMemory UploadBufferMemory;
VkBuffer UploadBuffer;
// Render buffers
// Render buffers for main window
ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
ImGui_ImplVulkan_Data()
@@ -460,7 +460,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
pipeline = bd->Pipeline;
// Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
IM_ASSERT(viewport_renderer_data != NULL);
ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
if (wrb->FrameRenderBuffers == NULL)
@@ -1080,7 +1080,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
// Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
ImGui_ImplVulkan_InitPlatformInterface();
@@ -1095,8 +1095,8 @@ void ImGui_ImplVulkan_Shutdown()
// Manually delete main viewport render data in-case we haven't initialized for viewports
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)main_viewport->RendererUserData)
IM_DELETE(data);
if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
IM_DELETE(vd);
main_viewport->RendererUserData = NULL;
// Clean up windows
@@ -1516,8 +1516,8 @@ void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const V
{
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
for (int n = 0; n < platform_io.Viewports.Size; n++)
if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
}
//--------------------------------------------------------------------------------------------------------
@@ -1529,9 +1529,9 @@ void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const V
static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
viewport->RendererUserData = data;
ImGui_ImplVulkanH_Window* wd = &data->Window;
ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
viewport->RendererUserData = vd;
ImGui_ImplVulkanH_Window* wd = &vd->Window;
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
// Create surface
@@ -1562,20 +1562,20 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
// Create SwapChain, RenderPass, Framebuffer, etc.
wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
data->WindowOwned = true;
vd->WindowOwned = true;
}
static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
{
// The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
{
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
if (data->WindowOwned)
ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
IM_DELETE(data);
if (vd->WindowOwned)
ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
IM_DELETE(vd);
}
viewport->RendererUserData = NULL;
}
@@ -1583,19 +1583,19 @@ static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
if (vd == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
return;
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
}
static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
ImGui_ImplVulkanH_Window* wd = &data->Window;
ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
ImGui_ImplVulkanH_Window* wd = &vd->Window;
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
VkResult err;
@@ -1668,8 +1668,8 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
ImGui_ImplVulkanH_Window* wd = &data->Window;
ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
ImGui_ImplVulkanH_Window* wd = &vd->Window;
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
VkResult err;
@@ -1685,7 +1685,7 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
info.pImageIndices = &present_index;
err = vkQueuePresentKHR(v->Queue, &info);
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
else
check_vk_result(err);