mirror of
https://github.com/ocornut/imgui.git
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Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385
)
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@@ -81,14 +81,14 @@ struct ImGui_ImplVulkanH_WindowRenderBuffers
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// For multi-viewport support:
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// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGuiViewportDataVulkan
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struct ImGui_ImplVulkan_ViewportData
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{
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bool WindowOwned;
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
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ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGuiViewportDataVulkan() { }
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ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGui_ImplVulkan_ViewportData() { }
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};
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// Vulkan data
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@@ -114,7 +114,7 @@ struct ImGui_ImplVulkan_Data
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VkDeviceMemory UploadBufferMemory;
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VkBuffer UploadBuffer;
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// Render buffers
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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@@ -460,7 +460,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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pipeline = bd->Pipeline;
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// Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
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ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
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ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
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IM_ASSERT(viewport_renderer_data != NULL);
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ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
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if (wrb->FrameRenderBuffers == NULL)
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@@ -1080,7 +1080,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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// Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
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main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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ImGui_ImplVulkan_InitPlatformInterface();
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@@ -1095,8 +1095,8 @@ void ImGui_ImplVulkan_Shutdown()
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// Manually delete main viewport render data in-case we haven't initialized for viewports
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)main_viewport->RendererUserData)
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IM_DELETE(data);
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if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
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IM_DELETE(vd);
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main_viewport->RendererUserData = NULL;
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// Clean up windows
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@@ -1516,8 +1516,8 @@ void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const V
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{
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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for (int n = 0; n < platform_io.Viewports.Size; n++)
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if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
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if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
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}
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//--------------------------------------------------------------------------------------------------------
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@@ -1529,9 +1529,9 @@ void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const V
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static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
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viewport->RendererUserData = data;
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ImGui_ImplVulkanH_Window* wd = &data->Window;
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ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
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viewport->RendererUserData = vd;
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ImGui_ImplVulkanH_Window* wd = &vd->Window;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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// Create surface
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@@ -1562,20 +1562,20 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
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// Create SwapChain, RenderPass, Framebuffer, etc.
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wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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data->WindowOwned = true;
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vd->WindowOwned = true;
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}
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static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
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{
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// The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
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if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
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{
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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if (data->WindowOwned)
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ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
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IM_DELETE(data);
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if (vd->WindowOwned)
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ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
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IM_DELETE(vd);
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}
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viewport->RendererUserData = NULL;
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}
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@@ -1583,19 +1583,19 @@ static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
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static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
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if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
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ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
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if (vd == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
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return;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
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vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
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}
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static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
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ImGui_ImplVulkanH_Window* wd = &data->Window;
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ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
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ImGui_ImplVulkanH_Window* wd = &vd->Window;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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VkResult err;
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@@ -1668,8 +1668,8 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
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ImGui_ImplVulkanH_Window* wd = &data->Window;
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ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
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ImGui_ImplVulkanH_Window* wd = &vd->Window;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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VkResult err;
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@@ -1685,7 +1685,7 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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info.pImageIndices = &present_index;
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err = vkQueuePresentKHR(v->Queue, &info);
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if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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else
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check_vk_result(err);
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