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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx12.cpp # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl.cpp # imgui_internal.h # imgui_widgets.cpp
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@@ -94,8 +94,8 @@ void glut_display_func()
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}
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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int main(int argc, char** argv)
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@@ -126,6 +126,7 @@ int main(int argc, char** argv)
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//ImGui::StyleColorsClassic();
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// Setup Platform/Renderer backends
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// FIXME: Consider reworking this example to install our own GLUT funcs + forward calls ImGui_ImplGLUT_XXX ones, instead of using ImGui_ImplGLUT_InstallFuncs().
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ImGui_ImplGLUT_Init();
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ImGui_ImplGLUT_InstallFuncs();
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ImGui_ImplOpenGL2_Init();
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