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@@ -32,6 +32,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-09-10: [Docking] Improve multi-viewport behavior in tiling WMs on X11 via the ImGui_ImplGlfw_SetWindowFloating() function. Note: using GLFW backend on Linux/BSD etc. requires linking with -lX11. (#8884, #8474, #8289)
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// 2025-07-08: Made ImGui_ImplGlfw_GetContentScaleForWindow(), ImGui_ImplGlfw_GetContentScaleForMonitor() helpers return 1.0f on Emscripten and Android platforms, matching macOS logic. (#8742, #8733)
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// 2025-06-18: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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// 2025-06-11: Added ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window) and ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor) helper to facilitate making DPI-aware apps.
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@@ -121,14 +122,13 @@
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#include <GLFW/glfw3native.h> // for glfwGetWin32Window()
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#endif
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#ifdef __APPLE__
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#elif defined(__APPLE__)
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#ifndef GLFW_EXPOSE_NATIVE_COCOA
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
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#elif !defined(__EMSCRIPTEN__)
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// Freedesktop(Linux, BSD, etc)
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// Freedesktop (Linux, BSD, etc)
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#ifndef GLFW_EXPOSE_NATIVE_X11
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#define GLFW_EXPOSE_NATIVE_X11
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#include <X11/Xatom.h>
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@@ -1200,7 +1200,8 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
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}
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}
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#if !defined(__APPLE__) && !defined(_WIN32) && !defined(__EMSCRIPTEN__) && (GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 4))
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#if !defined(__APPLE__) && !defined(_WIN32) && !defined(__EMSCRIPTEN__) && GLFW_HAS_GETPLATFORM
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#define IMGUI_GLFW_HAS_SETWINDOWFLOATING
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static void ImGui_ImplGlfw_SetWindowFloating(GLFWwindow* window)
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{
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#ifdef GLFW_EXPOSE_NATIVE_X11
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@@ -1208,21 +1209,20 @@ static void ImGui_ImplGlfw_SetWindowFloating(GLFWwindow* window)
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{
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Display* display = glfwGetX11Display();
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Window xwindow = glfwGetX11Window(window);
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Atom wm_type = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
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Atom wm_type_dialog = XInternAtom(display, "_NET_WM_WINDOW_TYPE_DIALOG", False);
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XChangeProperty(display, xwindow, wm_type, XA_ATOM, 32,
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PropModeReplace, (unsigned char*)&wm_type_dialog, 1);
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XChangeProperty(display, xwindow, wm_type, XA_ATOM, 32, PropModeReplace, (unsigned char*)&wm_type_dialog, 1);
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XSetWindowAttributes attrs;
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attrs.override_redirect = False;
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XChangeWindowAttributes(display, xwindow, CWOverrideRedirect, &attrs);
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XFlush(display);
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}
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#endif
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#endif // GLFW_EXPOSE_NATIVE_X11
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#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
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// FIXME: Help needed, see #8884, #8474 for discussions about this.
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#endif // GLFW_EXPOSE_NATIVE_X11
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}
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#endif
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#endif // IMGUI_GLFW_HAS_SETWINDOWFLOATING
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static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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{
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@@ -1251,7 +1251,7 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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vd->WindowOwned = true;
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ImGui_ImplGlfw_ContextMap_Add(vd->Window, bd->Context);
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viewport->PlatformHandle = (void*)vd->Window;
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#if !defined(__APPLE__) && !defined(_WIN31) && !defined(__EMSCRIPTEN__) && (GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 4))
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#ifdef IMGUI_GLFW_HAS_SETWINDOWFLOATING
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ImGui_ImplGlfw_SetWindowFloating(vd->Window);
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#endif
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#ifdef _WIN32
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