mirror of
https://github.com/ocornut/imgui.git
synced 2025-09-20 18:28:26 +00:00
Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt
This commit is contained in:
@@ -98,6 +98,15 @@ Other changes:
|
|||||||
Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
|
Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
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||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------------------
|
||||||
|
VERSION 1.89.1 WIP (In Progress)
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||||||
|
-----------------------------------------------------------------------
|
||||||
|
|
||||||
|
- Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code
|
||||||
|
from accessing keys. (#5888, #4921, #456)
|
||||||
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- Inputs: fixed moving a window or drag and dropping from capturing mods. (#5888, #4921, #456)
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
VERSION 1.89 (Released 2022-11-15)
|
VERSION 1.89 (Released 2022-11-15)
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
@@ -106,63 +115,63 @@ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v
|
|||||||
|
|
||||||
Breaking changes:
|
Breaking changes:
|
||||||
|
|
||||||
- Layout: Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
|
- Layout: Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
|
||||||
This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
|
This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
|
||||||
- Previously this would make the window content size ~200x200:
|
- Previously this would make the window content size ~200x200:
|
||||||
Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
|
Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
|
||||||
- Instead, please submit an item:
|
- Instead, please submit an item:
|
||||||
Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
|
Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
|
||||||
- Alternative:
|
- Alternative:
|
||||||
Begin(...) + Dummy(ImVec2(200,200)) + End();
|
Begin(...) + Dummy(ImVec2(200,200)) + End();
|
||||||
Content size is now only extended when submitting an item.
|
Content size is now only extended when submitting an item.
|
||||||
With '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
|
With '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
|
||||||
Without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
|
Without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
|
||||||
(This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150,
|
(This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150,
|
||||||
threads have been amended to refer to this issue).
|
threads have been amended to refer to this issue).
|
||||||
- Renamed and merged keyboard modifiers key enums and flags into a same set: (#4921, #456)
|
- Renamed and merged keyboard modifiers key enums and flags into a same set: (#4921, #456)
|
||||||
- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
|
- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
|
||||||
- ImGuiKey_ModShift and ImGuiModFlags_Shift -> ImGuiMod_Shift
|
- ImGuiKey_ModShift and ImGuiModFlags_Shift -> ImGuiMod_Shift
|
||||||
- ImGuiKey_ModAlt and ImGuiModFlags_Alt -> ImGuiMod_Alt
|
- ImGuiKey_ModAlt and ImGuiModFlags_Alt -> ImGuiMod_Alt
|
||||||
- ImGuiKey_ModSuper and ImGuiModFlags_Super -> ImGuiMod_Super
|
- ImGuiKey_ModSuper and ImGuiModFlags_Super -> ImGuiMod_Super
|
||||||
Kept inline redirection enums (will obsolete).
|
Kept inline redirection enums (will obsolete).
|
||||||
This change simplifies a few things, reduces confusion, and will facilitate upcoming
|
This change simplifies a few things, reduces confusion, and will facilitate upcoming
|
||||||
shortcut/input ownership apis.
|
shortcut/input ownership apis.
|
||||||
- The ImGuiKey_ModXXX were introduced in 1.87 and mostly used by backends.
|
- The ImGuiKey_ModXXX were introduced in 1.87 and mostly used by backends.
|
||||||
- The ImGuiModFlags_XXX have been exposed in imgui.h but not really used by any public api,
|
- The ImGuiModFlags_XXX have been exposed in imgui.h but not really used by any public api,
|
||||||
only by third-party extensions. They were however subject to a recent rename
|
only by third-party extensions. They were however subject to a recent rename
|
||||||
(ImGuiKeyModFlags_XXX -> ImGuiModFlags_XXX) and we are exceptionally commenting out
|
(ImGuiKeyModFlags_XXX -> ImGuiModFlags_XXX) and we are exceptionally commenting out
|
||||||
the older ImGuiKeyModFlags_XXX names ahead of obsolescence schedule to reduce confusion
|
the older ImGuiKeyModFlags_XXX names ahead of obsolescence schedule to reduce confusion
|
||||||
and because they were not meant to be used anyway.
|
and because they were not meant to be used anyway.
|
||||||
- Removed io.NavInputs[] and ImGuiNavInput enum that were used to feed gamepad inputs.
|
- Removed io.NavInputs[] and ImGuiNavInput enum that were used to feed gamepad inputs.
|
||||||
Basically 1.87 already obsoleted them from the backend's point of view, but internally
|
Basically 1.87 already obsoleted them from the backend's point of view, but internally
|
||||||
our navigation code still used this array and enum, so they were still present.
|
our navigation code still used this array and enum, so they were still present.
|
||||||
Not anymore! (#4921, #4858, #787, #1599, #323)
|
Not anymore! (#4921, #4858, #787, #1599, #323)
|
||||||
Transition guide:
|
Transition guide:
|
||||||
- Official backends from 1.87+ -> no issue.
|
- Official backends from 1.87+ -> no issue.
|
||||||
- Official backends from 1.60 to 1.86 -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need updating!
|
- Official backends from 1.60 to 1.86 -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need updating!
|
||||||
- Custom backends not writing to io.NavInputs[] -> no issue.
|
- Custom backends not writing to io.NavInputs[] -> no issue.
|
||||||
- Custom backends writing to io.NavInputs[] -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need fixing!
|
- Custom backends writing to io.NavInputs[] -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need fixing!
|
||||||
- TL;DR: Backends should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values instead of filling io.NavInput[].
|
- TL;DR: Backends should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values instead of filling io.NavInput[].
|
||||||
The ImGuiNavInput enum was essentially 1.60's attempt to combine keyboard and gamepad inputs with named
|
The ImGuiNavInput enum was essentially 1.60's attempt to combine keyboard and gamepad inputs with named
|
||||||
semantic, but the additional indirection and copy added complexity and got in the way of other
|
semantic, but the additional indirection and copy added complexity and got in the way of other
|
||||||
incoming work. User's code (other than backends) should not be affected, unless you have custom
|
incoming work. User's code (other than backends) should not be affected, unless you have custom
|
||||||
widgets intercepting navigation events via the named enums (in which case you can upgrade your code).
|
widgets intercepting navigation events via the named enums (in which case you can upgrade your code).
|
||||||
- DragInt()/SliderInt(): Removed runtime patching of invalid "%f"/"%.0f" types of format strings.
|
- DragInt()/SliderInt(): Removed runtime patching of invalid "%f"/"%.0f" types of format strings.
|
||||||
This was obsoleted in 1.61 (May 2018). See 1.61 changelog for details.
|
This was obsoleted in 1.61 (May 2018). See 1.61 changelog for details.
|
||||||
- Changed signature of ImageButton() function: (#5533, #4471, #2464, #1390)
|
- Changed signature of ImageButton() function: (#5533, #4471, #2464, #1390)
|
||||||
- Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter.
|
- Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter.
|
||||||
- Old signature: bool ImageButton(ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), int frame_padding = -1, ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
|
- Old signature: bool ImageButton(ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), int frame_padding = -1, ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
|
||||||
- used the ImTextureID value to create an ID. This was inconsistent with other functions, led to ID conflicts, and caused problems with engines using transient ImTextureID values.
|
- used the ImTextureID value to create an ID. This was inconsistent with other functions, led to ID conflicts, and caused problems with engines using transient ImTextureID values.
|
||||||
- had a FramePadding override which was inconsistent with other functions and made the already-long signature even longer.
|
- had a FramePadding override which was inconsistent with other functions and made the already-long signature even longer.
|
||||||
- New signature: bool ImageButton(const char* str_id, ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
|
- New signature: bool ImageButton(const char* str_id, ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
|
||||||
- requires an explicit identifier. You may still use e.g. PushID() calls and then pass an empty identifier.
|
- requires an explicit identifier. You may still use e.g. PushID() calls and then pass an empty identifier.
|
||||||
- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
|
- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
|
||||||
- As always we are keeping a redirection function available (will obsolete later).
|
- As always we are keeping a redirection function available (will obsolete later).
|
||||||
- Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)'. (#1057)
|
- Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)'. (#1057)
|
||||||
Must always pass a pointer value explicitly, NULL/nullptr is ok but require cast, e.g. TreePush((void*)nullptr);
|
Must always pass a pointer value explicitly, NULL/nullptr is ok but require cast, e.g. TreePush((void*)nullptr);
|
||||||
If you used TreePush() replace with TreePush((void*)NULL);
|
If you used TreePush() replace with TreePush((void*)NULL);
|
||||||
- Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
|
- Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
|
||||||
They only made sense before we could use IMGUI_USER_CONFIG.
|
They only made sense before we could use IMGUI_USER_CONFIG.
|
||||||
|
|
||||||
|
|
||||||
Other Changes:
|
Other Changes:
|
||||||
|
18
imgui.cpp
18
imgui.cpp
@@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.89
|
// dear imgui, v1.90 WIP
|
||||||
// (main code and documentation)
|
// (main code and documentation)
|
||||||
|
|
||||||
// Help:
|
// Help:
|
||||||
@@ -8643,13 +8643,13 @@ ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord)
|
|||||||
return routing_data;
|
return routing_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add
|
// Add to linked-list
|
||||||
ImGuiKeyRoutingIndex idx = (ImGuiKeyRoutingIndex)rt->Entries.Size;
|
ImGuiKeyRoutingIndex routing_data_idx = (ImGuiKeyRoutingIndex)rt->Entries.Size;
|
||||||
rt->Entries.push_back(ImGuiKeyRoutingData());
|
rt->Entries.push_back(ImGuiKeyRoutingData());
|
||||||
routing_data = &rt->Entries[idx];
|
routing_data = &rt->Entries[routing_data_idx];
|
||||||
routing_data->Mods = (ImU16)mods;
|
routing_data->Mods = (ImU16)mods;
|
||||||
routing_data->NextEntryIndex = rt->Index[key - ImGuiKey_NamedKey_BEGIN]; // Setup linked list
|
routing_data->NextEntryIndex = rt->Index[key - ImGuiKey_NamedKey_BEGIN]; // Setup linked list
|
||||||
rt->Index[key - ImGuiKey_NamedKey_BEGIN] = idx;
|
rt->Index[key - ImGuiKey_NamedKey_BEGIN] = routing_data_idx;
|
||||||
return routing_data;
|
return routing_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -9150,8 +9150,8 @@ ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
|
|||||||
ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
|
ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
|
||||||
ImGuiID owner_id = owner_data->OwnerCurr;
|
ImGuiID owner_id = owner_data->OwnerCurr;
|
||||||
|
|
||||||
if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId)
|
if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId && owner_id != ImGuiKeyOwner_Any)
|
||||||
if ((key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super)
|
if (key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END)
|
||||||
return ImGuiKeyOwner_None;
|
return ImGuiKeyOwner_None;
|
||||||
|
|
||||||
return owner_id;
|
return owner_id;
|
||||||
@@ -9167,8 +9167,8 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId)
|
if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId && owner_id != ImGuiKeyOwner_Any)
|
||||||
if ((key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super)
|
if (key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
|
ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
|
||||||
|
6
imgui.h
6
imgui.h
@@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.89
|
// dear imgui, v1.89.1 WIP
|
||||||
// (headers)
|
// (headers)
|
||||||
|
|
||||||
// Help:
|
// Help:
|
||||||
@@ -22,8 +22,8 @@
|
|||||||
|
|
||||||
// Library Version
|
// Library Version
|
||||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
|
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
|
||||||
#define IMGUI_VERSION "1.89"
|
#define IMGUI_VERSION "1.89.1 WIP"
|
||||||
#define IMGUI_VERSION_NUM 18900
|
#define IMGUI_VERSION_NUM 18902
|
||||||
#define IMGUI_HAS_TABLE
|
#define IMGUI_HAS_TABLE
|
||||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||||
#define IMGUI_HAS_DOCK // Docking WIP branch
|
#define IMGUI_HAS_DOCK // Docking WIP branch
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.89
|
// dear imgui, v1.89.1 WIP
|
||||||
// (demo code)
|
// (demo code)
|
||||||
|
|
||||||
// Help:
|
// Help:
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.89
|
// dear imgui, v1.89.1 WIP
|
||||||
// (drawing and font code)
|
// (drawing and font code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.89
|
// dear imgui, v1.89.1 WIP
|
||||||
// (internal structures/api)
|
// (internal structures/api)
|
||||||
|
|
||||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||||
@@ -1304,8 +1304,8 @@ typedef ImS16 ImGuiKeyRoutingIndex;
|
|||||||
struct ImGuiKeyRoutingData
|
struct ImGuiKeyRoutingData
|
||||||
{
|
{
|
||||||
ImGuiKeyRoutingIndex NextEntryIndex;
|
ImGuiKeyRoutingIndex NextEntryIndex;
|
||||||
ImU16 Mods;
|
ImU16 Mods; // Technically we'd only need 4 bits but for simplify we store ImGuiMod_ values which need 16 bits.
|
||||||
ImU8 RoutingNextScore; // Lower is better (0: perfect score)
|
ImU8 RoutingNextScore; // Lower is better (0: perfect score)
|
||||||
ImGuiID RoutingCurr;
|
ImGuiID RoutingCurr;
|
||||||
ImGuiID RoutingNext;
|
ImGuiID RoutingNext;
|
||||||
|
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.89
|
// dear imgui, v1.89.1 WIP
|
||||||
// (tables and columns code)
|
// (tables and columns code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.89
|
// dear imgui, v1.89.1 WIP
|
||||||
// (widgets code)
|
// (widgets code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -4107,14 +4107,12 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||||||
}
|
}
|
||||||
if (g.ActiveId == id)
|
if (g.ActiveId == id)
|
||||||
{
|
{
|
||||||
// Declare our inputs
|
// Declare some inputs, the other are registered and polled via Shortcut() routing system.
|
||||||
if (user_clicked)
|
if (user_clicked)
|
||||||
SetKeyOwner(ImGuiKey_MouseLeft, id);
|
SetKeyOwner(ImGuiKey_MouseLeft, id);
|
||||||
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||||
if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
|
if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
|
||||||
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
|
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
|
||||||
SetKeyOwner(ImGuiKey_Escape, id);
|
|
||||||
SetKeyOwner(ImGuiKey_NavGamepadCancel, id);
|
|
||||||
SetKeyOwner(ImGuiKey_Home, id);
|
SetKeyOwner(ImGuiKey_Home, id);
|
||||||
SetKeyOwner(ImGuiKey_End, id);
|
SetKeyOwner(ImGuiKey_End, id);
|
||||||
if (is_multiline)
|
if (is_multiline)
|
||||||
@@ -4123,9 +4121,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||||||
SetKeyOwner(ImGuiKey_PageDown, id);
|
SetKeyOwner(ImGuiKey_PageDown, id);
|
||||||
}
|
}
|
||||||
if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character.
|
if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character.
|
||||||
{
|
|
||||||
SetKeyOwner(ImGuiKey_Tab, id);
|
SetKeyOwner(ImGuiKey_Tab, id);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
|
// We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
|
||||||
@@ -4298,22 +4294,23 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||||||
const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl
|
const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl
|
||||||
const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
|
const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
|
||||||
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|
||||||
// Using Shortcut() with ImGuiInputFlags_RouteFocused flag to allow routing operations for other code (e.g. calling window trying to use CTRL+A and CTRL+B: formet would be handled by InputText)
|
// Using Shortcut() with ImGuiInputFlags_RouteFocused (default policy) to allow routing operations for other code (e.g. calling window trying to use CTRL+A and CTRL+B: formet would be handled by InputText)
|
||||||
// Otherwise we could simply assume that we own the keys as we are active.
|
// Otherwise we could simply assume that we own the keys as we are active.
|
||||||
const ImGuiInputFlags shortcut_flags = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_Repeat;
|
const ImGuiInputFlags f_repeat = ImGuiInputFlags_Repeat;
|
||||||
const bool is_cut = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_X, id, shortcut_flags) || Shortcut(ImGuiMod_Shift | ImGuiKey_Delete, id, shortcut_flags)) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
|
const bool is_cut = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_X, id, f_repeat) || Shortcut(ImGuiMod_Shift | ImGuiKey_Delete, id, f_repeat)) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
|
||||||
const bool is_copy = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_C, id, shortcut_flags & ~ImGuiInputFlags_Repeat) || Shortcut(ImGuiMod_Ctrl | ImGuiKey_Insert, id, shortcut_flags & ~ImGuiInputFlags_Repeat)) && !is_password && (!is_multiline || state->HasSelection());
|
const bool is_copy = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_C, id) || Shortcut(ImGuiMod_Ctrl | ImGuiKey_Insert, id)) && !is_password && (!is_multiline || state->HasSelection());
|
||||||
const bool is_paste = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_V, id, shortcut_flags) || Shortcut(ImGuiMod_Shift | ImGuiKey_Insert, id, shortcut_flags)) && !is_readonly;
|
const bool is_paste = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_V, id, f_repeat) || Shortcut(ImGuiMod_Shift | ImGuiKey_Insert, id, f_repeat)) && !is_readonly;
|
||||||
const bool is_undo = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_Z, id, shortcut_flags)) && !is_readonly && is_undoable;
|
const bool is_undo = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_Z, id, f_repeat)) && !is_readonly && is_undoable;
|
||||||
const bool is_redo = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_Y, id, shortcut_flags) || (is_osx && Shortcut(ImGuiMod_Shortcut | ImGuiMod_Shift | ImGuiKey_Z, id, shortcut_flags))) && !is_readonly && is_undoable;
|
const bool is_redo = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_Y, id, f_repeat) || (is_osx && Shortcut(ImGuiMod_Shortcut | ImGuiMod_Shift | ImGuiKey_Z, id, f_repeat))) && !is_readonly && is_undoable;
|
||||||
const bool is_select_all = Shortcut(ImGuiMod_Shortcut | ImGuiKey_A, id, shortcut_flags & ~ImGuiInputFlags_Repeat);
|
const bool is_select_all = Shortcut(ImGuiMod_Shortcut | ImGuiKey_A, id);
|
||||||
|
|
||||||
// We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful.
|
// We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful.
|
||||||
const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;
|
const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;
|
||||||
const bool is_enter_pressed = IsKeyPressed(ImGuiKey_Enter, true) || IsKeyPressed(ImGuiKey_KeypadEnter, true);
|
const bool is_enter_pressed = IsKeyPressed(ImGuiKey_Enter, true) || IsKeyPressed(ImGuiKey_KeypadEnter, true);
|
||||||
const bool is_gamepad_validate = nav_gamepad_active && (IsKeyPressed(ImGuiKey_NavGamepadActivate, false) || IsKeyPressed(ImGuiKey_NavGamepadInput, false));
|
const bool is_gamepad_validate = nav_gamepad_active && (IsKeyPressed(ImGuiKey_NavGamepadActivate, false) || IsKeyPressed(ImGuiKey_NavGamepadInput, false));
|
||||||
const bool is_cancel = Shortcut(ImGuiKey_Escape, id, shortcut_flags) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadCancel, false));
|
const bool is_cancel = Shortcut(ImGuiKey_Escape, id, f_repeat) || (nav_gamepad_active && Shortcut(ImGuiKey_NavGamepadCancel, id, f_repeat));
|
||||||
|
|
||||||
|
// FIXME: Should use more Shortcut() and reduce IsKeyPressed()+SetKeyOwner(), but requires modifiers combination to be taken account of.
|
||||||
if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
|
if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
|
||||||
else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
|
else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
|
||||||
else if (IsKeyPressed(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
|
else if (IsKeyPressed(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
|
||||||
@@ -6335,7 +6332,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
|||||||
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
||||||
ImGuiButtonFlags button_flags = 0;
|
ImGuiButtonFlags button_flags = 0;
|
||||||
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
|
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
|
||||||
if (flags & ImGuiSelectableFlags_NoSetKeyOwner) { button_flags |= ImGuiButtonFlags_NoSetKeyOwner; }
|
if (flags & ImGuiSelectableFlags_NoSetKeyOwner) { button_flags |= ImGuiButtonFlags_NoSetKeyOwner; }
|
||||||
if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
|
if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
|
||||||
if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
|
if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
|
||||||
if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
|
if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
|
||||||
|
Reference in New Issue
Block a user