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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@@ -50,23 +50,46 @@ Breaking Changes:
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- This will invalidate hashes (stored in .ini data) for Tables and Windows
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that are using the "###" operators. (#713, #1698)
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- Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name.
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- Fonts: Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which
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did erroneously make a copy of the font data, essentially defeating the purpose
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of this flag and wasting memory (undetected since July 2015 and now spotted
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by @TellowKrinkle, this is perhaps the oldest bug in Dear ImGui history,
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albeit for a rarely used feature!) (#9086, #8465)
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HOWEVER, fixing this bug is likely to surface bugs in user/app code:
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- Prior to 1.92, font data only needs to be available during the atlas->AddFontXXX() call.
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- Since 1.92, font data needs to available until atlas->RemoveFont(), or more typically
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until a shutdown of the owning context or font atlas.
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- The fact that handling of `FontDataOwnedByAtlas = false` was broken
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bypassed the issue altogether.
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- Fonts:
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- AddFontDefault() now automatically selects an embedded font between:
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- AddFontDefaultVector(): new scalable font. Recommended at any higher size.
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- AddFontDefaultBitmap(): classic pixel-clean font. Recommended at Size 13px with no scaling.
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- The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi)
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reaching a small threshold. Prefer calling either based on your own logic.
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And you can call AddFontDefaultBitmap() to ensure legacy behavior.
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- Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which
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did erroneously make a copy of the font data, essentially defeating the purpose
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of this flag and wasting memory (undetected since July 2015 and now spotted
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by @TellowKrinkle, this is perhaps the oldest bug in Dear ImGui history,
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albeit for a rarely used feature!) (#9086, #8465)
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HOWEVER, fixing this bug is likely to surface bugs in user/app code:
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- Prior to 1.92, font data only needs to be available during the atlas->AddFontXXX() call.
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Since 1.92, font data needs to available until atlas->RemoveFont(), or more typically
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until a shutdown of the owning context or font atlas.
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- The fact that handling of `FontDataOwnedByAtlas = false` was broken bypassed
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the issue altogether.
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- Removed ImFontConfig::PixelSnapV added in 1.92 which turns out is unnecessary
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(and misdocumented). Post-rescale GlyphOffset is always rounded.
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Other Changes:
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- Fonts:
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- Added AddFontDefaultVector(): a new embedded scalable font!
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Based on ProggyVector by Tristan Grimmer, the same author as our good-old ProggyClean.
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The font data was carefully subsetted, trimmed and compressed so the embedded
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data is ~18 KB. Embedding a scalable default font ensures that Dear ImGui can
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be easily and readily used in all contexts, even without file system access.
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As always you can opt-out of the embedded font data if desired. A sizing tweak
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was also applied to ensure the new font is a closer match to the classic font.
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- AddFontDefault() now automatically selects an embedded font between
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the classic pixel-looking one and the new scalable one.
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- Fixed an issue related to EllipsisChar handling, while changing
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font loader or font loader flags dynamically in Style->Fonts menus.
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- imgui_freetype: fixed overwriting ImFontConfig::PixelSnapH when hinting
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is enabled, creating side-effects when later disabling hinting or
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dynamically switching to stb_truetype rasterizer.
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- Post rescale GlyphOffset is always rounded.
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- Textures:
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- Fixed a building issue when ImTextureID is defined as a struct.
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- Fixed displaying texture # in Metrics/Debugger window.
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@@ -103,6 +126,8 @@ Other Changes:
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a string range. (#9107) [@achabense]
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- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
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noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
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- Added GetItemFlags() in public API for consistency and to expose generic
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flags of last submitted item. (#9127)
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- Debug Tools:
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- Debug Log: fixed incorrectly printing characters in IO log when submitting
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non-ASCII values to io.AddInputCharacter(). (#9099)
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20
docs/FAQ.md
20
docs/FAQ.md
@@ -658,22 +658,28 @@ Since 1.92 (June 2025) fonts may be dynamically used at any size.
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**Scaling fonts**
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Select default size:
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```cpp
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style.FontSizeBase = 20.0f;
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```
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Scale all fonts:
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```cpp
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style.FontScaleDpi = 2.0f;
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```
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To change font size:
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```cpp
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ImGui::PushFont(NULL, 42.0f);
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ImGui::PushFont(NULL, 42.0f); // This will be multiplied by style.FontScaleDpi
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```
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To change font and font size:
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```cpp
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ImGui::PushFont(new_font, 42.0f);
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```
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To scale all fonts:
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```cpp
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style.FontScaleDpi = 2.0f;
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```
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In `docking` branch or with multi-viewports:
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```cpp
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io.ConfigDpiScaleFonts = true; // [Experimental] Automatically overwrite style.FontScaleDpi in Begin() when Monitor DPI changes. This will scale fonts but _NOT_ scale sizes/padding for now.
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io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes.
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io.ConfigDpiScaleFonts = true; // Automatically overwrite style.FontScaleDpi in Begin() when Monitor DPI changes. This will scale fonts but _NOT_ scale sizes/padding for now.
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io.ConfigDpiScaleViewports = true; // Scale Dear ImGui and Platform Windows when Monitor DPI changes.
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```
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**Scaling style** (paddings, spacings, thicknesses)
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@@ -89,7 +89,10 @@ See [#8465](https://github.com/ocornut/imgui/issues/8465) for more details.
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## How should I handle DPI in my application?
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See [FAQ entry](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-how-should-i-handle-dpi-in-my-application).
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Since 1.92, with an updated backend, you can set `style.FontScaleDpi = your_content_scale;` to scale all fonts.
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<BR>You can call `style.ScaleAllSizes(xxx)` at init time or every frame at the beginning of your main loop to scale sizes/paddings.
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<BR>Since 1.92, with an updated backend, macOS style pixel/backing style scale is automatically handled.
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<BR>See [FAQ entry](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-how-should-i-handle-dpi-in-my-application) for more details.
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##### [Return to Index](#index)
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@@ -97,10 +100,22 @@ See [FAQ entry](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-how-s
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## Fonts Loading Instructions
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**Select base size**
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```cpp
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ImGuiStyle& style = ImGui::GetStyle();
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style.FontSizeBase = 20.0f;
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```
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**Load default font:**
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```cpp
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontDefault();
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io.Fonts->AddFontDefault(); // Load embedded font (auto-selected).
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```
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```cpp
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io.Fonts->AddFontDefaultVector(); // Load embedded scalable font.
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```
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```cpp
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io.Fonts->AddFontDefaultBitmap(); // Load embedded bitmap font (legacy).
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```
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**Load .TTF/.OTF file with:**
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