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Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
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@@ -1012,7 +1012,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
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// The following examples are passed for documentation purpose but may not be useful to most users.
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// Passing ImGuiHoveredFlags_ForTooltip to IsItemHovered() will pull ImGuiHoveredFlags flags values from
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// 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav' depending on whether mouse or gamepad/keyboard is being used.
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// 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav' depending on whether mouse or keyboard/gamepad is being used.
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// With default settings, ImGuiHoveredFlags_ForTooltip is equivalent to ImGuiHoveredFlags_DelayShort + ImGuiHoveredFlags_Stationary.
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ImGui::Button("Manual", sz);
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip))
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