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TreeNode: Don't latch GetColorU32(ImGuiCol_TreeLines). (#2920)
Trade off doesn't seem worth it for large trees. User who really needs to alter colors can do it by adjusting Push/Pop locations.
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@@ -64,8 +64,6 @@ Other changes:
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which may be overriden in individual TreeNode() calls.
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- Added style.TreeLinesSize (default to 1.0f).
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- Added ImGuiCol_TreeLines (in default style this is the same as ImGuiCol_Border).
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The color for a given hierarchy level is latched in TreeNode(),
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allowing advanced tree drawing code to potentially alter it.
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- The feature adds a little cost as extra data needs to be stored.
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- Nav: fixed assertion when holding gamepad FaceLeft/West button to open
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CTRL+Tab windowing + pressing a keyboard key. (#8525)
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