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WIP Backends: SDLRenderer3: adding support for multi-viewports. (broken: see 2 FIXMES)
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@@ -13,8 +13,9 @@
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
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// Missing features:
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// [ ] Renderer: Multi-viewport support (multiple windows).
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// [X] Renderer: Multi-viewport support (multiple windows).
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// FIXME: Missing way to share textures betweens renderers: https://github.com/libsdl-org/SDL/issues/6742
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// FIXME: Missing way to specify a projection matrix, so our vertices in absolute coordinates are not displayed correctly in multi-viewports mode.
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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