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Merge branch 'master' into viewport
# Conflicts: # examples/allegro5_example/imgui_impl_a5.cpp # examples/allegro5_example/imgui_impl_a5.h # examples/allegro5_example/imgui_impl_allegro5.cpp # examples/allegro5_example/imgui_impl_allegro5.h # examples/allegro5_example/main.cpp # examples/imgui_impl_allegro5.cpp # examples/imgui_impl_allegro5.h # imgui.cpp # imgui_internal.h
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@@ -13,6 +13,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
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// 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
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@@ -68,12 +70,21 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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vertices[i] = v;
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}
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// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices
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// You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices
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static ImVector<int> indices;
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indices.resize(cmd_list->IdxBuffer.Size);
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for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
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indices[i] = (int)cmd_list->IdxBuffer.Data[i];
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const int* indices = NULL;
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if (sizeof(ImDrawIdx) == 2)
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{
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// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request ImGui to output 32-bit indices.
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// Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
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static ImVector<int> indices_converted;
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indices_converted.resize(cmd_list->IdxBuffer.Size);
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for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
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indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
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indices = indices_converted.Data;
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}
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else if (sizeof(ImDrawIdx) == 4)
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{
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indices = (const int*)cmd_list->IdxBuffer.Data;
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}
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int idx_offset = 0;
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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