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https://github.com/ocornut/imgui.git
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Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898)
This commit is contained in:
@@ -1,6 +1,6 @@
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// dear imgui: Renderer for WebGPU
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// dear imgui: Renderer for WebGPU
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// This needs to be used along with a Platform Binding (e.g. GLFW)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
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// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
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// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
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// Implemented features:
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
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@@ -8,6 +8,8 @@
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// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
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// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
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// [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
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// [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
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// Read imgui_impl_wgpu.h about how to use the IMGUI_IMPL_WEBGPU_BACKEND_WGPU or IMGUI_IMPL_WEBGPU_BACKEND_DAWN flags.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// Learn about Dear ImGui:
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@@ -18,6 +20,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2025-10-16: Update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898)
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-06-12: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. (#8465)
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// 2025-06-12: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. (#8465)
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// 2025-02-26: Recreate image bind groups during render. (#8426, #8046, #7765, #8027) + Update for latest webgpu-native changes.
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// 2025-02-26: Recreate image bind groups during render. (#8426, #8046, #7765, #8027) + Update for latest webgpu-native changes.
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@@ -46,20 +49,20 @@
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#include "imgui.h"
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#include "imgui.h"
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// When targeting native platforms (i.e. NOT Emscripten), one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details.
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#ifndef __EMSCRIPTEN__
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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#else
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error neither IMGUI_IMPL_WEBGPU_BACKEND_DAWN nor IMGUI_IMPL_WEBGPU_BACKEND_WGPU may be defined if targeting emscripten!
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#endif
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#endif
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#ifndef IMGUI_DISABLE
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_wgpu.h"
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#include "imgui_impl_wgpu.h"
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// One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details.
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error Exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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// This condition is true when it's built with EMSCRIPTEN using -sUSE_WEBGPU=1 flag (deprecated from 4.0.10)
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// This condition is false for all other 3 cases: WGPU-Native, DAWN-Native or DAWN-EMSCRIPTEN (using --use-port=emdawnwebgpu flag)
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#if defined(__EMSCRIPTEN__) && defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN
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#endif
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#include <limits.h>
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#include <limits.h>
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#include <webgpu/webgpu.h>
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#include <webgpu/webgpu.h>
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@@ -259,7 +262,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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{
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUShaderSourceWGSL wgsl_desc = {};
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WGPUShaderSourceWGSL wgsl_desc = {};
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
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wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
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@@ -275,7 +278,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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WGPUProgrammableStageDescriptor stage_desc = {};
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WGPUProgrammableStageDescriptor stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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#else
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#else
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stage_desc.entryPoint = "main";
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stage_desc.entryPoint = "main";
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@@ -398,9 +401,10 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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WGPUBufferDescriptor vb_desc =
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WGPUBufferDescriptor vb_desc =
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{
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{
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nullptr,
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Vertex buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Vertex buffer",
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"Dear ImGui Vertex buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
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MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
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@@ -425,9 +429,10 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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WGPUBufferDescriptor ib_desc =
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WGPUBufferDescriptor ib_desc =
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{
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{
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nullptr,
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Index buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Index buffer",
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"Dear ImGui Index buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
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MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
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@@ -560,7 +565,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Create texture
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// Create texture
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WGPUTextureDescriptor tex_desc = {};
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WGPUTextureDescriptor tex_desc = {};
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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tex_desc.label = { "Dear ImGui Texture", WGPU_STRLEN };
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tex_desc.label = { "Dear ImGui Texture", WGPU_STRLEN };
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#else
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#else
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tex_desc.label = "Dear ImGui Texture";
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tex_desc.label = "Dear ImGui Texture";
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@@ -605,7 +610,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Update full texture or selected blocks. We only ever write to textures regions which have never been used before!
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// Update full texture or selected blocks. We only ever write to textures regions which have never been used before!
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// This backend choose to use tex->UpdateRect but you can use tex->Updates[] to upload individual regions.
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// This backend choose to use tex->UpdateRect but you can use tex->Updates[] to upload individual regions.
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyTextureInfo dst_view = {};
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WGPUTexelCopyTextureInfo dst_view = {};
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#else
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#else
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WGPUImageCopyTexture dst_view = {};
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WGPUImageCopyTexture dst_view = {};
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@@ -614,7 +619,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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dst_view.mipLevel = 0;
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dst_view.mipLevel = 0;
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dst_view.origin = { (uint32_t)upload_x, (uint32_t)upload_y, 0 };
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dst_view.origin = { (uint32_t)upload_x, (uint32_t)upload_y, 0 };
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dst_view.aspect = WGPUTextureAspect_All;
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dst_view.aspect = WGPUTextureAspect_All;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyBufferLayout layout = {};
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WGPUTexelCopyBufferLayout layout = {};
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#else
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#else
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WGPUTextureDataLayout layout = {};
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WGPUTextureDataLayout layout = {};
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@@ -636,9 +641,10 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
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WGPUBufferDescriptor ub_desc =
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WGPUBufferDescriptor ub_desc =
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{
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{
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nullptr,
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Uniform buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Uniform buffer",
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"Dear ImGui Uniform buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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MEMALIGN(sizeof(Uniforms), 16),
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MEMALIGN(sizeof(Uniforms), 16),
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@@ -751,7 +757,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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// Create depth-stencil State
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// Create depth-stencil State
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WGPUDepthStencilState depth_stencil_state = {};
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = bd->depthStencilFormat;
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depth_stencil_state.format = bd->depthStencilFormat;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
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depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
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#else
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#else
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depth_stencil_state.depthWriteEnabled = false;
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depth_stencil_state.depthWriteEnabled = false;
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@@ -833,14 +839,18 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
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// Setup backend capabilities flags
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// Setup backend capabilities flags
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ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
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ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
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io.BackendRendererUserData = (void*)bd;
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io.BackendRendererUserData = (void*)bd;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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#if defined(__EMSCRIPTEN__)
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_webgpu_emscripten";
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io.BackendRendererName = "imgui_impl_wgpu (Dawn, Emscripten)"; // compiled & linked using EMSCRIPTEN with "--use-port=emdawnwebgpu" flag
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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io.BackendRendererName = "imgui_impl_webgpu_dawn";
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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io.BackendRendererName = "imgui_impl_webgpu_wgpu";
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#else
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#else
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io.BackendRendererName = "imgui_impl_webgpu";
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io.BackendRendererName = "imgui_impl_wgpu (Dawn, Native)";
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#endif
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_wgpu (WGPU, Emscripten)"; // linked using EMSCRIPTEN with "-sUSE_WEBGPU=1" flag, deprecated from EMSCRIPTEN 4.0.10
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#else
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io.BackendRendererName = "imgui_impl_wgpu (WGPU, Native)";
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#endif
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#endif
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#endif
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
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@@ -1,11 +1,14 @@
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// dear imgui: Renderer for WebGPU
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// dear imgui: Renderer for WebGPU
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// This needs to be used along with a Platform Binding (e.g. GLFW)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
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// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
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// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
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// Important note to dawn and/or wgpu users: when targeting native platforms (i.e. NOT emscripten),
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// When targeting native platforms:
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// one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided.
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// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU *must* be provided.
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// When targeting Emscripten:
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// - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN is Emscripten version is 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'.
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// - We can still define IMGUI_IMPL_WEBGPU_BACKEND_WGPU to use Emscripten '-s USE_WEBGPU=1' which is marked as obsolete by Emscripten.
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// Add #define to your imconfig.h file, or as a compilation flag in your build system.
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// Add #define to your imconfig.h file, or as a compilation flag in your build system.
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// This requirement will be removed once WebGPU stabilizes and backends converge on a unified interface.
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// This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface.
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//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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@@ -27,6 +30,16 @@
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#include "imgui.h" // IMGUI_IMPL_API
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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#ifndef IMGUI_DISABLE
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// Setup Emscripten default if not specified.
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#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#include <emscripten/version.h>
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#if (__EMSCRIPTEN_major__ >= 4) && (__EMSCRIPTEN_minor__ >= 0) && (__EMSCRIPTEN_tiny__ >= 10)
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#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#else
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#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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#endif
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#endif
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#include <webgpu/webgpu.h>
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#include <webgpu/webgpu.h>
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// Initialization data, for ImGui_ImplWGPU_Init()
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// Initialization data, for ImGui_ImplWGPU_Init()
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@@ -53,6 +53,11 @@ Other Changes:
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resizing the parent window while keeping the multi-line field active (which is
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resizing the parent window while keeping the multi-line field active (which is
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most typically achieved when resizing programmatically or via a docking layout
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most typically achieved when resizing programmatically or via a docking layout
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reacting to a platform window resize). (#3237, #9007) [@anton-kl, @ocornut]
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reacting to a platform window resize). (#3237, #9007) [@anton-kl, @ocornut]
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- Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+
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'--use-port=emdawnwebgpu' ports. (#8381, #8898) [@brutpitt, @trbabb]
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When using Emscripten 4.0.10+, backend now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
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(note: examples application were not updated yet)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Reference in New Issue
Block a user