mirror of
https://github.com/ocornut/imgui.git
synced 2025-10-17 15:31:45 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx12.cpp # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # imgui.cpp
This commit is contained in:
@@ -22,6 +22,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-02-24: DirectX12: Fixed an issue where ImGui_ImplDX12_Init() signature change from 2024-11-15 combined with change from 2025-01-15 made legacy ImGui_ImplDX12_Init() crash. (#8429)
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// 2025-01-15: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
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// 2024-12-09: DirectX12: Let user specifies the DepthStencilView format by setting ImGui_ImplDX12_InitInfo::DSVFormat.
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// 2024-11-15: DirectX12: *BREAKING CHANGE* Changed ImGui_ImplDX12_Init() signature to take a ImGui_ImplDX12_InitInfo struct. Legacy ImGui_ImplDX12_Init() signature is still supported (will obsolete).
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@@ -78,6 +79,8 @@ struct ImGui_ImplDX12_Data
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ID3D12Device* pd3dDevice;
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ID3D12RootSignature* pRootSignature;
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ID3D12PipelineState* pPipelineState;
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ID3D12CommandQueue* pCommandQueue;
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bool commandQueueOwned;
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DXGI_FORMAT RTVFormat;
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DXGI_FORMAT DSVFormat;
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ID3D12DescriptorHeap* pd3dSrvDescHeap;
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@@ -507,7 +510,7 @@ static void ImGui_ImplDX12_CreateFontsTexture()
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hr = cmdList->Close();
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IM_ASSERT(SUCCEEDED(hr));
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ID3D12CommandQueue* cmdQueue = bd->InitInfo.CommandQueue;
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ID3D12CommandQueue* cmdQueue = bd->pCommandQueue;
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cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList);
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hr = cmdQueue->Signal(fence, 1);
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IM_ASSERT(SUCCEEDED(hr));
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@@ -786,6 +789,9 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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if (!bd || !bd->pd3dDevice)
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return;
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if (bd->commandQueueOwned)
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SafeRelease(bd->pCommandQueue);
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bd->commandQueueOwned = false;
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SafeRelease(bd->pRootSignature);
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SafeRelease(bd->pPipelineState);
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@@ -809,6 +815,8 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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init_info = &bd->InitInfo;
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bd->pd3dDevice = init_info->Device;
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IM_ASSERT(init_info->CommandQueue != NULL);
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bd->pCommandQueue = init_info->CommandQueue;
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bd->RTVFormat = init_info->RTVFormat;
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bd->DSVFormat = init_info->DSVFormat;
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bd->numFramesInFlight = init_info->NumFramesInFlight;
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@@ -866,8 +874,19 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
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init_info.RTVFormat = rtv_format;
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init_info.SrvDescriptorHeap = srv_descriptor_heap;
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init_info.LegacySingleSrvCpuDescriptor = font_srv_cpu_desc_handle;
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init_info.LegacySingleSrvGpuDescriptor = font_srv_gpu_desc_handle;;
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return ImGui_ImplDX12_Init(&init_info);
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init_info.LegacySingleSrvGpuDescriptor = font_srv_gpu_desc_handle;
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D3D12_COMMAND_QUEUE_DESC queueDesc = {};
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queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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queueDesc.NodeMask = 1;
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HRESULT hr = device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&init_info.CommandQueue));
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IM_ASSERT(SUCCEEDED(hr));
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bool ret = ImGui_ImplDX12_Init(&init_info);
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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bd->commandQueueOwned = true;
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return ret;
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}
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#endif
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@@ -28,7 +28,7 @@
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struct ImGui_ImplDX12_InitInfo
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{
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ID3D12Device* Device;
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ID3D12CommandQueue* CommandQueue;
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ID3D12CommandQueue* CommandQueue; // Command queue used for queuing texture uploads.
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int NumFramesInFlight;
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DXGI_FORMAT RTVFormat; // RenderTarget format.
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DXGI_FORMAT DSVFormat; // DepthStencilView format.
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@@ -55,7 +55,8 @@ IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Legacy initialization API Obsoleted in 1.91.5
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// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
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// - font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
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// - When we introduced the ImGui_ImplDX12_InitInfo struct we also added a 'ID3D12CommandQueue* CommandQueue' field.
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IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
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#endif
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@@ -26,7 +26,9 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
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// 2025-02-25: [Docking] Revert to use SDL_GetDisplayBounds() for WorkPos/WorkRect if SDL_GetDisplayUsableBounds() failed.
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// 2025-02-24: Avoid calling SDL_GetGlobalMouseState() when mouse is in relative mode.
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// 2025-02-21: [Docking] Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
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// 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support.
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// 2025-02-10: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler.
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@@ -668,8 +670,14 @@ static void ImGui_ImplSDL2_UpdateMouseData()
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// We forward mouse input when hovered or captured (via SDL_MOUSEMOTION) or when focused (below)
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#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
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// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside
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SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE);
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// - SDL_CaptureMouse() let the OS know e.g. that our drags can extend outside of parent boundaries (we want updated position) and shouldn't trigger other operations outside.
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// - Debuggers under Linux tends to leave captured mouse on break, which may be very inconvenient, so to migitate the issue we wait until mouse has moved to begin capture.
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bool want_capture = false;
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for (int button_n = 0; button_n < ImGuiMouseButton_COUNT && !want_capture; button_n++)
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if (ImGui::IsMouseDragging(button_n, 1.0f))
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want_capture = true;
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SDL_CaptureMouse(want_capture ? SDL_TRUE : SDL_FALSE);
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SDL_Window* focused_window = SDL_GetKeyboardFocus();
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const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui_ImplSDL2_GetViewportForWindowID(SDL_GetWindowID(focused_window)) != NULL));
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#else
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@@ -691,7 +699,8 @@ static void ImGui_ImplSDL2_UpdateMouseData()
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}
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// (Optional) Fallback to provide mouse position when focused (SDL_MOUSEMOTION already provides this when hovered or captured)
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if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0)
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const bool is_relative_mouse_mode = SDL_GetRelativeMouseMode() != 0;
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if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0 && !is_relative_mouse_mode)
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{
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// Single-viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
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// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
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@@ -24,7 +24,9 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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||||
// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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||||
// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
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||||
// 2025-02-25: [Docking] Revert to use SDL_GetDisplayBounds() for WorkPos/WorkRect if SDL_GetDisplayUsableBounds() failed.
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||||
// 2025-02-24: Avoid calling SDL_GetGlobalMouseState() when mouse is in relative mode.
|
||||
// 2025-02-21: [Docking] Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
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||||
// 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support.
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// 2025-02-10: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler.
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@@ -630,8 +632,14 @@ static void ImGui_ImplSDL3_UpdateMouseData()
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// We forward mouse input when hovered or captured (via SDL_EVENT_MOUSE_MOTION) or when focused (below)
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#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
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// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside
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SDL_CaptureMouse(bd->MouseButtonsDown != 0);
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// - SDL_CaptureMouse() let the OS know e.g. that our drags can extend outside of parent boundaries (we want updated position) and shouldn't trigger other operations outside.
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// - Debuggers under Linux tends to leave captured mouse on break, which may be very inconvenient, so to migitate the issue we wait until mouse has moved to begin capture.
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bool want_capture = false;
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for (int button_n = 0; button_n < ImGuiMouseButton_COUNT && !want_capture; button_n++)
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if (ImGui::IsMouseDragging(button_n, 1.0f))
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want_capture = true;
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SDL_CaptureMouse(want_capture);
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SDL_Window* focused_window = SDL_GetKeyboardFocus();
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const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui_ImplSDL3_GetViewportForWindowID(SDL_GetWindowID(focused_window)) != NULL));
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#else
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@@ -652,7 +660,8 @@ static void ImGui_ImplSDL3_UpdateMouseData()
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}
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// (Optional) Fallback to provide mouse position when focused (SDL_EVENT_MOUSE_MOTION already provides this when hovered or captured)
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if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0)
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const bool is_relative_mouse_mode = SDL_GetWindowRelativeMouseMode(bd->Window);
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if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0 && !is_relative_mouse_mode)
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{
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// Single-viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
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// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
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|
@@ -19,6 +19,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-02-26: Recreate image bind groups during render. (#8426, #8046, #7765, #8027) + Update for latest webgpu-native changes.
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// 2024-10-14: Update Dawn support for change of string usages. (#8082, #8083)
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// 2024-10-07: Expose selected render state in ImGui_ImplWGPU_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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// 2024-10-07: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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@@ -67,7 +68,7 @@ using WGPUProgrammableStageDescriptor = WGPUComputeState;
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#endif
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// Dear ImGui prototypes from imgui_internal.h
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed);
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#define MEMALIGN(_SIZE,_ALIGN) (((_SIZE) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align (copied from IM_ALIGN() macro).
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// WebGPU data
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@@ -79,7 +80,6 @@ struct RenderResources
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WGPUBuffer Uniforms = nullptr; // Shader uniforms
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WGPUBindGroup CommonBindGroup = nullptr; // Resources bind-group to bind the common resources to pipeline
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ImGuiStorage ImageBindGroups; // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map)
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WGPUBindGroup ImageBindGroup = nullptr; // Default font-resource of Dear ImGui
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WGPUBindGroupLayout ImageBindGroupLayout = nullptr; // Cache layout used for the image bind group. Avoids allocating unnecessary JS objects when working with WebASM
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};
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@@ -253,7 +253,6 @@ static void SafeRelease(RenderResources& res)
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SafeRelease(res.Sampler);
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SafeRelease(res.Uniforms);
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SafeRelease(res.CommonBindGroup);
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SafeRelease(res.ImageBindGroup);
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SafeRelease(res.ImageBindGroupLayout);
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};
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@@ -269,7 +268,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPUShaderSourceWGSL wgsl_desc = {};
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
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@@ -284,7 +283,8 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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WGPUProgrammableStageDescriptor stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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#else
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stage_desc.entryPoint = "main";
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@@ -401,7 +401,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
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{
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nullptr,
|
||||
"Dear ImGui Vertex buffer",
|
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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@@ -428,7 +428,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Index buffer",
|
||||
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
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WGPU_STRLEN,
|
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#endif
|
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
|
||||
@@ -493,18 +493,14 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
||||
{
|
||||
// Bind custom texture
|
||||
ImTextureID tex_id = pcmd->GetTexID();
|
||||
ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id));
|
||||
auto bind_group = bd->renderResources.ImageBindGroups.GetVoidPtr(tex_id_hash);
|
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if (bind_group)
|
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ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id), 0);
|
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WGPUBindGroup bind_group = (WGPUBindGroup)bd->renderResources.ImageBindGroups.GetVoidPtr(tex_id_hash);
|
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if (!bind_group)
|
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{
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bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bd->renderResources.ImageBindGroupLayout, (WGPUTextureView)tex_id);
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bd->renderResources.ImageBindGroups.SetVoidPtr(tex_id_hash, bind_group);
|
||||
}
|
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wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bd->renderResources.ImageBindGroupLayout, (WGPUTextureView)tex_id);
|
||||
bd->renderResources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group);
|
||||
wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, nullptr);
|
||||
}
|
||||
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
@@ -526,6 +522,16 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
|
||||
// Remove all ImageBindGroups
|
||||
ImGuiStorage& image_bind_groups = bd->renderResources.ImageBindGroups;
|
||||
for (int i = 0; i < image_bind_groups.Data.Size; i++)
|
||||
{
|
||||
WGPUBindGroup bind_group = (WGPUBindGroup)image_bind_groups.Data[i].val_p;
|
||||
SafeRelease(bind_group);
|
||||
}
|
||||
image_bind_groups.Data.resize(0);
|
||||
|
||||
platform_io.Renderer_RenderState = nullptr;
|
||||
}
|
||||
|
||||
@@ -541,7 +547,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
|
||||
// Upload texture to graphics system
|
||||
{
|
||||
WGPUTextureDescriptor tex_desc = {};
|
||||
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
tex_desc.label = { "Dear ImGui Font Texture", WGPU_STRLEN };
|
||||
#else
|
||||
tex_desc.label = "Dear ImGui Font Texture";
|
||||
@@ -569,12 +575,20 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
|
||||
|
||||
// Upload texture data
|
||||
{
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
WGPUTexelCopyTextureInfo dst_view = {};
|
||||
#else
|
||||
WGPUImageCopyTexture dst_view = {};
|
||||
#endif
|
||||
dst_view.texture = bd->renderResources.FontTexture;
|
||||
dst_view.mipLevel = 0;
|
||||
dst_view.origin = { 0, 0, 0 };
|
||||
dst_view.aspect = WGPUTextureAspect_All;
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
WGPUTexelCopyBufferLayout layout = {};
|
||||
#else
|
||||
WGPUTextureDataLayout layout = {};
|
||||
#endif
|
||||
layout.offset = 0;
|
||||
layout.bytesPerRow = width * size_pp;
|
||||
layout.rowsPerImage = height;
|
||||
@@ -608,7 +622,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Uniform buffer",
|
||||
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
WGPU_STRLEN,
|
||||
#endif
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
|
||||
@@ -716,7 +730,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
||||
// Create depth-stencil State
|
||||
WGPUDepthStencilState depth_stencil_state = {};
|
||||
depth_stencil_state.format = bd->depthStencilFormat;
|
||||
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
|
||||
#else
|
||||
depth_stencil_state.depthWriteEnabled = false;
|
||||
@@ -751,11 +765,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
||||
common_bg_descriptor.entryCount = sizeof(common_bg_entries) / sizeof(WGPUBindGroupEntry);
|
||||
common_bg_descriptor.entries = common_bg_entries;
|
||||
bd->renderResources.CommonBindGroup = wgpuDeviceCreateBindGroup(bd->wgpuDevice, &common_bg_descriptor);
|
||||
|
||||
WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], bd->renderResources.FontTextureView);
|
||||
bd->renderResources.ImageBindGroup = image_bind_group;
|
||||
bd->renderResources.ImageBindGroupLayout = bg_layouts[1];
|
||||
bd->renderResources.ImageBindGroups.SetVoidPtr(ImHashData(&bd->renderResources.FontTextureView, sizeof(ImTextureID)), image_bind_group);
|
||||
|
||||
SafeRelease(vertex_shader_desc.module);
|
||||
SafeRelease(pixel_shader_desc.module);
|
||||
@@ -815,7 +825,6 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
|
||||
bd->renderResources.Uniforms = nullptr;
|
||||
bd->renderResources.CommonBindGroup = nullptr;
|
||||
bd->renderResources.ImageBindGroups.Data.reserve(100);
|
||||
bd->renderResources.ImageBindGroup = nullptr;
|
||||
bd->renderResources.ImageBindGroupLayout = nullptr;
|
||||
|
||||
// Create buffers with a default size (they will later be grown as needed)
|
||||
|
@@ -83,6 +83,8 @@ Other changes:
|
||||
is hovered, merely it's visibility. (#8399, #8387) [@nicovanbentum]
|
||||
- TextLinkOpenURL(): fixed default Win32 io.PlatformOpenInShellFn handler to
|
||||
handle UTF-8 regardless of system regional settings. (#7660) [@achabense]
|
||||
- Debug Tools: Added io.ConfigDebugHighlightIdConflictsShowItemPicker (defaults to true)
|
||||
to allow disabled Item Picker suggestion in user facing builds. (#7961, #7669)
|
||||
- Misc: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursors
|
||||
(busy/wait/hourglass shape, with or without an arrow cursor).
|
||||
- Demo: Combos: demonstrate a very simple way to add a filter to a combo,
|
||||
@@ -93,15 +95,24 @@ Other changes:
|
||||
fails or return a zero size. (#8415, #3457)
|
||||
- Backends: SDL2, SDL3, Win32, Allegro5: Added support for ImGuiMouseCursor_Wait
|
||||
and ImGuiMouseCursor_Progress cursors.
|
||||
- Backends: SDL2, SDL3: Avoid calling SDL_GetGlobalMouseState() when mouse is in
|
||||
relative mode. (#8425, #8407) [@TheMode]
|
||||
- Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged,
|
||||
to mitigate issues with e.g. Linux debuggers not claiming capture back. (#6410, #3650)
|
||||
- Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend
|
||||
from e.g. other DLL boundaries. (#8406)
|
||||
- Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init()
|
||||
signature started breaking in 1.91.8 due to missing command queue. (#8429)
|
||||
- Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom]
|
||||
- Backends: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo.
|
||||
Default to header version if unspecified. (#8326, #8365) [@mklefrancois]
|
||||
- Backends: Vulkan: Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering"
|
||||
(without -KHR suffix) on API 1.3. (#8326, #8365) [@mklefrancois]
|
||||
- Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState.
|
||||
- Backends: WebGPU: Recreate image bind groups during render to allow reuse of
|
||||
WGPUTextureView pointers. (#8426, #8046, #7765, #8027) [@pplux, @Jairard]
|
||||
- Backends: WebGPU: Fix for DAWN API change WGPUProgrammableStageDescriptor -> WGPUComputeState.
|
||||
[@PhantomCloak] (#8369)
|
||||
- Backends: WebGPU: Fix for webgpu-native API changes. (#8426) [@pplux]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
@@ -376,7 +387,7 @@ Other changes:
|
||||
initial mouse down event.
|
||||
- Note that it may reveal incorrect usage if you were using InputInt/InputFloat
|
||||
without persistent storage by relying solely on e.g. IsItemDeactivatedAfterEdit():
|
||||
this was never supported and didn't work consistantly (see #8149).
|
||||
this was never supported and didn't work consistently (see #8149).
|
||||
- InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within
|
||||
a callback would sometimes prevents further appending to the buffer.
|
||||
- Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default
|
||||
@@ -489,7 +500,7 @@ Other changes:
|
||||
supported by InputFloat, InputInt, InputScalar etc. widgets. It actually never was. (#8065, #3946)
|
||||
- imgui_freetype: Added support for plutosvg (as an alternative to lunasvg) to render
|
||||
OpenType SVG fonts. Requires defining IMGUI_ENABLE_FREETYPE_PLUTOSVG along with IMGUI_ENABLE_FREETYPE.
|
||||
Providing headers/librairies for plutosvg + plutovg is up to you (see #7927 for help).
|
||||
Providing headers/libraries for plutosvg + plutovg is up to you (see #7927 for help).
|
||||
(#7927, #7187, #6591, #6607) [@pthom]
|
||||
- Backends: DX11, DX12, SDLRenderer2/3. Vulkan, WGPU: expose selected state in
|
||||
ImGui_ImplXXXX_RenderState structures during render loop user draw callbacks.
|
||||
|
@@ -77,5 +77,5 @@ If you have been using Dear ImGui for a while or have been using C/C++ for sever
|
||||
|
||||
Any code you submit will become part of the repository and be distributed under the [Dear ImGui license](https://github.com/ocornut/imgui/blob/master/LICENSE.txt). By submitting code to the project you agree that the code is your work and that you can give it to the project.
|
||||
|
||||
You also agree by submitting your code that you grant all transferrable rights to the code to the project maintainer, including for example re-licensing the code, modifying the code, and distributing it in source or binary forms. Specifically, this includes a requirement that you assign copyright to the project maintainer. For this reason, do not modify any copyright statements in files in any PRs.
|
||||
You also agree by submitting your code that you grant all transferable rights to the code to the project maintainer, including for example re-licensing the code, modifying the code, and distributing it in source or binary forms. Specifically, this includes a requirement that you assign copyright to the project maintainer. For this reason, do not modify any copyright statements in files in any PRs.
|
||||
|
||||
|
@@ -22,7 +22,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
|
||||
- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
|
||||
- window: investigate better auto-positioning for new windows.
|
||||
- window: top most window flag? more z-order contrl? (#2574)
|
||||
- window: top most window flag? more z-order control? (#2574)
|
||||
- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
|
||||
- window/size: how to allow to e.g. auto-size vertically to fit contents, but be horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on each axis as "keep as-is" (would be good but might break erroneous code): Problem is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) together.
|
||||
- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
|
||||
@@ -57,7 +57,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- widgets: start exposing PushItemFlag() and ImGuiItemFlags
|
||||
- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
|
||||
- widgets: activate by identifier (trigger button, focus given id)
|
||||
- widgets: custom glyph/shapes replacements for stock sapes. (also #6090 #2431 #2235 #6517)
|
||||
- widgets: custom glyph/shapes replacements for stock shapes. (also #6090 #2431 #2235 #6517)
|
||||
- widgets: coloredit: keep reporting as active when picker is on?
|
||||
- widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
|
||||
- selectable: using (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
|
||||
@@ -165,7 +165,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- image/image button: misalignment on padded/bordered button?
|
||||
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
|
||||
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
|
||||
- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
|
||||
- slider: add dragging-based widgets to edit values with mouse (on 2 axes), saving screen real-estate.
|
||||
- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
|
||||
- slider: relative dragging? + precision dragging
|
||||
- slider: step option (#1183)
|
||||
@@ -241,7 +241,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
|
||||
- log: obsolete LogButtons().... (was: LogButtons() options for specifying depth and/or hiding depth slider)
|
||||
|
||||
- filters: set a current filter that certains items (e.g. tree node) can automatically query to hide themselves
|
||||
- filters: set a current filter that certain items (e.g. tree node) can automatically query to hide themselves
|
||||
- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
|
||||
- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
|
||||
|
||||
|
@@ -34,7 +34,7 @@ endif
|
||||
|
||||
ifeq ($(UNAME_S), Darwin) #APPLE
|
||||
ECHO_MESSAGE = "Mac OS X"
|
||||
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
|
||||
LIBS += -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
|
||||
LIBS += -L/usr/local/lib -L/opt/local/lib
|
||||
|
||||
CXXFLAGS += `pkg-config sdl3 --cflags`
|
||||
@@ -44,7 +44,7 @@ endif
|
||||
|
||||
ifeq ($(OS), Windows_NT)
|
||||
ECHO_MESSAGE = "MinGW"
|
||||
LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl3`
|
||||
LIBS += -lgdi32 -limm32 `pkg-config --static --libs sdl3`
|
||||
|
||||
CXXFLAGS += `pkg-config --cflags sdl3`
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
|
@@ -15,11 +15,6 @@
|
||||
#include "imgui_impl_sdlrenderer3.h"
|
||||
#include <stdio.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
#include <SDL3/SDL_opengles2.h>
|
||||
#else
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
#endif
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
@@ -36,7 +31,7 @@ int main(int, char**)
|
||||
}
|
||||
|
||||
// Create window with SDL_Renderer graphics context
|
||||
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
|
||||
Uint32 window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
|
||||
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", 1280, 720, window_flags);
|
||||
if (window == nullptr)
|
||||
{
|
||||
|
92
imgui.cpp
92
imgui.cpp
@@ -1226,6 +1226,7 @@ static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool j
|
||||
// Navigation
|
||||
static void NavUpdate();
|
||||
static void NavUpdateWindowing();
|
||||
static void NavUpdateWindowingApplyFocus(ImGuiWindow* window);
|
||||
static void NavUpdateWindowingOverlay();
|
||||
static void NavUpdateCancelRequest();
|
||||
static void NavUpdateCreateMoveRequest();
|
||||
@@ -1492,6 +1493,7 @@ ImGuiIO::ImGuiIO()
|
||||
ConfigMemoryCompactTimer = 60.0f;
|
||||
ConfigDebugIsDebuggerPresent = false;
|
||||
ConfigDebugHighlightIdConflicts = true;
|
||||
ConfigDebugHighlightIdConflictsShowItemPicker = true;
|
||||
ConfigDebugBeginReturnValueOnce = false;
|
||||
ConfigDebugBeginReturnValueLoop = false;
|
||||
|
||||
@@ -11109,15 +11111,24 @@ void ImGui::ErrorCheckEndFrameFinalizeErrorTooltip()
|
||||
//BulletText("Code intending to use duplicate ID may use e.g. PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true); ... PopItemFlag()"); // Not making this too visible for fear of it being abused.
|
||||
BulletText("Set io.ConfigDebugHighlightIdConflicts=false to disable this warning in non-programmers builds.");
|
||||
Separator();
|
||||
if (g.IO.ConfigDebugHighlightIdConflictsShowItemPicker)
|
||||
{
|
||||
Text("(Hold CTRL to: use ");
|
||||
SameLine();
|
||||
SameLine(0.0f, 0.0f);
|
||||
if (SmallButton("Item Picker"))
|
||||
DebugStartItemPicker();
|
||||
SameLine();
|
||||
SameLine(0.0f, 0.0f);
|
||||
Text(" to break in item call-stack, or ");
|
||||
SameLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
Text("(Hold CTRL to ");
|
||||
}
|
||||
SameLine(0.0f, 0.0f);
|
||||
if (SmallButton("Open FAQ->About ID Stack System") && g.PlatformIO.Platform_OpenInShellFn != NULL)
|
||||
g.PlatformIO.Platform_OpenInShellFn(&g, "https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#qa-usage");
|
||||
SameLine(0.0f, 0.0f);
|
||||
Text(")");
|
||||
EndErrorTooltip();
|
||||
}
|
||||
|
||||
@@ -14348,6 +14359,40 @@ static void NavUpdateWindowingTarget(int focus_change_dir)
|
||||
g.NavWindowingToggleLayer = false;
|
||||
}
|
||||
|
||||
// Apply focus and close overlay
|
||||
static void ImGui::NavUpdateWindowingApplyFocus(ImGuiWindow* apply_focus_window)
|
||||
{
|
||||
// FIXME: Many actions here could be part of a higher-level/reused function. Why aren't they in FocusWindow() ?
|
||||
// Investigate for each of them: ClearActiveID(), NavRestoreHighlightAfterMove(), NavRestoreLastChildNavWindow(), ClosePopupsOverWindow(), NavInitWindow()
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindow)
|
||||
{
|
||||
ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL;
|
||||
ClearActiveID();
|
||||
SetNavCursorVisibleAfterMove();
|
||||
ClosePopupsOverWindow(apply_focus_window, false);
|
||||
FocusWindow(apply_focus_window, ImGuiFocusRequestFlags_RestoreFocusedChild);
|
||||
apply_focus_window = g.NavWindow;
|
||||
if (apply_focus_window->NavLastIds[0] == 0)
|
||||
NavInitWindow(apply_focus_window, false);
|
||||
|
||||
// If the window has ONLY a menu layer (no main layer), select it directly
|
||||
// Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame,
|
||||
// so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since
|
||||
// the target window as already been previewed once.
|
||||
// FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases,
|
||||
// we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask*
|
||||
// won't be valid.
|
||||
if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu))
|
||||
g.NavLayer = ImGuiNavLayer_Menu;
|
||||
|
||||
// Request OS level focus
|
||||
if (apply_focus_window->Viewport != previous_viewport && g.PlatformIO.Platform_SetWindowFocus)
|
||||
g.PlatformIO.Platform_SetWindowFocus(apply_focus_window->Viewport);
|
||||
}
|
||||
g.NavWindowingTarget = NULL;
|
||||
}
|
||||
|
||||
// Windowing management mode
|
||||
// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer)
|
||||
// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer)
|
||||
@@ -14499,35 +14544,8 @@ static void ImGui::NavUpdateWindowing()
|
||||
}
|
||||
|
||||
// Apply final focus
|
||||
if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindow))
|
||||
{
|
||||
// FIXME: Many actions here could be part of a higher-level/reused function. Why aren't they in FocusWindow()
|
||||
// Investigate for each of them: ClearActiveID(), NavRestoreHighlightAfterMove(), NavRestoreLastChildNavWindow(), ClosePopupsOverWindow(), NavInitWindow()
|
||||
ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL;
|
||||
ClearActiveID();
|
||||
SetNavCursorVisibleAfterMove();
|
||||
ClosePopupsOverWindow(apply_focus_window, false);
|
||||
FocusWindow(apply_focus_window, ImGuiFocusRequestFlags_RestoreFocusedChild);
|
||||
apply_focus_window = g.NavWindow;
|
||||
if (apply_focus_window->NavLastIds[0] == 0)
|
||||
NavInitWindow(apply_focus_window, false);
|
||||
|
||||
// If the window has ONLY a menu layer (no main layer), select it directly
|
||||
// Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame,
|
||||
// so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since
|
||||
// the target window as already been previewed once.
|
||||
// FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases,
|
||||
// we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask*
|
||||
// won't be valid.
|
||||
if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu))
|
||||
g.NavLayer = ImGuiNavLayer_Menu;
|
||||
|
||||
// Request OS level focus
|
||||
if (apply_focus_window->Viewport != previous_viewport && g.PlatformIO.Platform_SetWindowFocus)
|
||||
g.PlatformIO.Platform_SetWindowFocus(apply_focus_window->Viewport);
|
||||
}
|
||||
if (apply_focus_window)
|
||||
g.NavWindowingTarget = NULL;
|
||||
NavUpdateWindowingApplyFocus(apply_focus_window);
|
||||
|
||||
// Apply menu/layer toggle
|
||||
if (apply_toggle_layer && g.NavWindow)
|
||||
@@ -22031,7 +22049,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
|
||||
void ImGui::DebugNodeFont(ImFont* font)
|
||||
{
|
||||
bool opened = TreeNode(font, "Font: \"%s\": %.2f px, %d glyphs, %d sources(s)",
|
||||
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
|
||||
font->Sources ? font->Sources[0].Name : "", font->FontSize, font->Glyphs.Size, font->SourcesCount);
|
||||
|
||||
// Display preview text
|
||||
if (!opened)
|
||||
@@ -22064,14 +22082,14 @@ void ImGui::DebugNodeFont(ImFont* font)
|
||||
Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar);
|
||||
const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface);
|
||||
Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
|
||||
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
||||
if (font->ConfigData)
|
||||
for (int config_i = 0; config_i < font->SourcesCount; config_i++)
|
||||
if (font->Sources)
|
||||
{
|
||||
const ImFontConfig* cfg = &font->ConfigData[config_i];
|
||||
const ImFontConfig* src = &font->Sources[config_i];
|
||||
int oversample_h, oversample_v;
|
||||
ImFontAtlasBuildGetOversampleFactors(cfg, &oversample_h, &oversample_v);
|
||||
ImFontAtlasBuildGetOversampleFactors(src, &oversample_h, &oversample_v);
|
||||
BulletText("Input %d: \'%s\', Oversample: (%d=>%d,%d=>%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
||||
config_i, cfg->Name, cfg->OversampleH, oversample_h, cfg->OversampleV, oversample_v, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
|
||||
config_i, src->Name, src->OversampleH, oversample_h, src->OversampleV, oversample_v, src->PixelSnapH, src->GlyphOffset.x, src->GlyphOffset.y);
|
||||
}
|
||||
|
||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||
|
13
imgui.h
13
imgui.h
@@ -2409,7 +2409,8 @@ struct ImGuiIO
|
||||
// - Code should use PushID()/PopID() in loops, or append "##xx" to same-label identifiers.
|
||||
// - Empty label e.g. Button("") == same ID as parent widget/node. Use Button("##xx") instead!
|
||||
// - See FAQ https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-about-the-id-stack-system
|
||||
bool ConfigDebugHighlightIdConflicts;// = true // Highlight and show an error message when multiple items have conflicting identifiers.
|
||||
bool ConfigDebugHighlightIdConflicts;// = true // Highlight and show an error message popup when multiple items have conflicting identifiers.
|
||||
bool ConfigDebugHighlightIdConflictsShowItemPicker;//=true // Show "Item Picker" button in aforementioned popup.
|
||||
|
||||
// Tools to test correct Begin/End and BeginChild/EndChild behaviors.
|
||||
// - Presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
|
||||
@@ -3555,7 +3556,7 @@ struct ImFontAtlas
|
||||
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
|
||||
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
|
||||
ImVector<ImFontAtlasCustomRect> CustomRects; // Rectangles for packing custom texture data into the atlas.
|
||||
ImVector<ImFontConfig> ConfigData; // Configuration data
|
||||
ImVector<ImFontConfig> Sources; // Source/configuration data
|
||||
ImVec4 TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1]; // UVs for baked anti-aliased lines
|
||||
|
||||
// [Internal] Font builder
|
||||
@@ -3586,10 +3587,10 @@ struct ImFont
|
||||
ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
|
||||
|
||||
// [Internal] Members: Cold ~32/40 bytes
|
||||
// Conceptually ConfigData[] is the list of font sources merged to create this font.
|
||||
// Conceptually Sources[] is the list of font sources merged to create this font.
|
||||
ImFontAtlas* ContainerAtlas; // 4-8 // out // What we has been loaded into
|
||||
const ImFontConfig* ConfigData; // 4-8 // in // Pointer within ContainerAtlas->ConfigData to ConfigDataCount instances
|
||||
short ConfigDataCount; // 2 // in // Number of ImFontConfig involved in creating this font. Usually 1, or >1 when merging multiple font sources into one ImFont.
|
||||
ImFontConfig* Sources; // 4-8 // in // Pointer within ContainerAtlas->Sources[], to SourcesCount instances
|
||||
short SourcesCount; // 2 // in // Number of ImFontConfig involved in creating this font. Usually 1, or >1 when merging multiple font sources into one ImFont.
|
||||
short EllipsisCharCount; // 1 // out // 1 or 3
|
||||
ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...').
|
||||
ImWchar FallbackChar; // 2-4 // out // Character used if a glyph isn't found (U+FFFD, '?')
|
||||
@@ -3608,7 +3609,7 @@ struct ImFont
|
||||
IMGUI_API ImFontGlyph* FindGlyphNoFallback(ImWchar c);
|
||||
float GetCharAdvance(ImWchar c) { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
|
||||
bool IsLoaded() const { return ContainerAtlas != NULL; }
|
||||
const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
|
||||
const char* GetDebugName() const { return Sources ? Sources->Name : "<unknown>"; }
|
||||
|
||||
// [Internal] Don't use!
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
|
114
imgui_draw.cpp
114
imgui_draw.cpp
@@ -2414,7 +2414,7 @@ ImFontConfig::ImFontConfig()
|
||||
// - ImFontAtlasBuildMultiplyRectAlpha8()
|
||||
// - ImFontAtlasBuildWithStbTruetype()
|
||||
// - ImFontAtlasGetBuilderForStbTruetype()
|
||||
// - ImFontAtlasUpdateConfigDataPointers()
|
||||
// - ImFontAtlasUpdateSourcesPointers()
|
||||
// - ImFontAtlasBuildSetupFont()
|
||||
// - ImFontAtlasBuildPackCustomRects()
|
||||
// - ImFontAtlasBuildRender8bppRectFromString()
|
||||
@@ -2493,7 +2493,7 @@ ImFontAtlas::~ImFontAtlas()
|
||||
void ImFontAtlas::ClearInputData()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
for (ImFontConfig& font_cfg : ConfigData)
|
||||
for (ImFontConfig& font_cfg : Sources)
|
||||
if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
|
||||
{
|
||||
IM_FREE(font_cfg.FontData);
|
||||
@@ -2502,12 +2502,12 @@ void ImFontAtlas::ClearInputData()
|
||||
|
||||
// When clearing this we lose access to the font name and other information used to build the font.
|
||||
for (ImFont* font : Fonts)
|
||||
if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
|
||||
if (font->Sources >= Sources.Data && font->Sources < Sources.Data + Sources.Size)
|
||||
{
|
||||
font->ConfigData = NULL;
|
||||
font->ConfigDataCount = 0;
|
||||
font->Sources = NULL;
|
||||
font->SourcesCount = 0;
|
||||
}
|
||||
ConfigData.clear();
|
||||
Sources.clear();
|
||||
CustomRects.clear();
|
||||
PackIdMouseCursors = PackIdLines = -1;
|
||||
// Important: we leave TexReady untouched
|
||||
@@ -2590,8 +2590,8 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
||||
else
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
|
||||
|
||||
ConfigData.push_back(*font_cfg);
|
||||
ImFontConfig& new_font_cfg = ConfigData.back();
|
||||
Sources.push_back(*font_cfg);
|
||||
ImFontConfig& new_font_cfg = Sources.back();
|
||||
if (new_font_cfg.DstFont == NULL)
|
||||
new_font_cfg.DstFont = Fonts.back();
|
||||
if (!new_font_cfg.FontDataOwnedByAtlas)
|
||||
@@ -2607,8 +2607,8 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
||||
// - We may support it better later and remove this rounding.
|
||||
new_font_cfg.SizePixels = ImTrunc(new_font_cfg.SizePixels);
|
||||
|
||||
// Pointers to ConfigData and BuilderData are otherwise dangling
|
||||
ImFontAtlasUpdateConfigDataPointers(this);
|
||||
// Pointers to Sources data are otherwise dangling
|
||||
ImFontAtlasUpdateSourcesPointers(this);
|
||||
|
||||
// Invalidate texture
|
||||
TexReady = false;
|
||||
@@ -2786,7 +2786,7 @@ bool ImFontAtlas::Build()
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
|
||||
// Default font is none are specified
|
||||
if (ConfigData.Size == 0)
|
||||
if (Sources.Size == 0)
|
||||
AddFontDefault();
|
||||
|
||||
// Select builder
|
||||
@@ -2828,11 +2828,11 @@ void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsig
|
||||
*data = table[*data];
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* cfg, int* out_oversample_h, int* out_oversample_v)
|
||||
void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* src, int* out_oversample_h, int* out_oversample_v)
|
||||
{
|
||||
// Automatically disable horizontal oversampling over size 36
|
||||
*out_oversample_h = (cfg->OversampleH != 0) ? cfg->OversampleH : (cfg->SizePixels * cfg->RasterizerDensity > 36.0f || cfg->PixelSnapH) ? 1 : 2;
|
||||
*out_oversample_v = (cfg->OversampleV != 0) ? cfg->OversampleV : 1;
|
||||
*out_oversample_h = (src->OversampleH != 0) ? src->OversampleH : (src->SizePixels * src->RasterizerDensity > 36.0f || src->PixelSnapH) ? 1 : 2;
|
||||
*out_oversample_v = (src->OversampleV != 0) ? src->OversampleV : 1;
|
||||
}
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
@@ -2875,7 +2875,7 @@ static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>*
|
||||
|
||||
static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
{
|
||||
IM_ASSERT(atlas->ConfigData.Size > 0);
|
||||
IM_ASSERT(atlas->Sources.Size > 0);
|
||||
|
||||
ImFontAtlasBuildInit(atlas);
|
||||
|
||||
@@ -2889,32 +2889,32 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
// Temporary storage for building
|
||||
ImVector<ImFontBuildSrcData> src_tmp_array;
|
||||
ImVector<ImFontBuildDstData> dst_tmp_array;
|
||||
src_tmp_array.resize(atlas->ConfigData.Size);
|
||||
src_tmp_array.resize(atlas->Sources.Size);
|
||||
dst_tmp_array.resize(atlas->Fonts.Size);
|
||||
memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
|
||||
memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
|
||||
|
||||
// 1. Initialize font loading structure, check font data validity
|
||||
for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
|
||||
for (int src_i = 0; src_i < atlas->Sources.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
IM_ASSERT(src.DstFont && (!src.DstFont->IsLoaded() || src.DstFont->ContainerAtlas == atlas));
|
||||
|
||||
// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
||||
// Find index from src.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
||||
src_tmp.DstIndex = -1;
|
||||
for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
|
||||
if (cfg.DstFont == atlas->Fonts[output_i])
|
||||
if (src.DstFont == atlas->Fonts[output_i])
|
||||
src_tmp.DstIndex = output_i;
|
||||
if (src_tmp.DstIndex == -1)
|
||||
{
|
||||
IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
||||
IM_ASSERT(src_tmp.DstIndex != -1); // src.DstFont not pointing within atlas->Fonts[] array?
|
||||
return false;
|
||||
}
|
||||
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
|
||||
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
|
||||
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)src.FontData, src.FontNo);
|
||||
IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
|
||||
if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
|
||||
if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)src.FontData, font_offset))
|
||||
{
|
||||
IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
|
||||
return false;
|
||||
@@ -2922,7 +2922,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
|
||||
// Measure highest codepoints
|
||||
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
src_tmp.SrcRanges = src.GlyphRanges ? src.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
{
|
||||
// Check for valid range. This may also help detect *some* dangling pointers, because a common
|
||||
@@ -3001,12 +3001,12 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
buf_packedchars_out_n += src_tmp.GlyphsCount;
|
||||
|
||||
// Automatic selection of oversampling parameters
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
int oversample_h, oversample_v;
|
||||
ImFontAtlasBuildGetOversampleFactors(&cfg, &oversample_h, &oversample_v);
|
||||
ImFontAtlasBuildGetOversampleFactors(&src, &oversample_h, &oversample_v);
|
||||
|
||||
// Convert our ranges in the format stb_truetype wants
|
||||
src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
|
||||
src_tmp.PackRange.font_size = src.SizePixels * src.RasterizerDensity;
|
||||
src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
|
||||
src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
|
||||
src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
|
||||
@@ -3015,7 +3015,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
src_tmp.PackRange.v_oversample = (unsigned char)oversample_v;
|
||||
|
||||
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
|
||||
const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
|
||||
const float scale = (src.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, src.SizePixels * src.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -src.SizePixels * src.RasterizerDensity);
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
|
||||
{
|
||||
int x0, y0, x1, y1;
|
||||
@@ -3075,7 +3075,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
// 8. Render/rasterize font characters into the texture
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
@@ -3083,10 +3083,10 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
|
||||
|
||||
// Apply multiply operator
|
||||
if (cfg.RasterizerMultiply != 1.0f)
|
||||
if (src.RasterizerMultiply != 1.0f)
|
||||
{
|
||||
unsigned char multiply_table[256];
|
||||
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
|
||||
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, src.RasterizerMultiply);
|
||||
stbrp_rect* r = &src_tmp.Rects[0];
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
|
||||
if (r->was_packed)
|
||||
@@ -3104,22 +3104,22 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
{
|
||||
// When merging fonts with MergeMode=true:
|
||||
// - We can have multiple input fonts writing into a same destination font.
|
||||
// - dst_font->ConfigData is != from cfg which is our source configuration.
|
||||
// - dst_font->Sources is != from src which is our source configuration.
|
||||
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFont* dst_font = cfg.DstFont;
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
ImFont* dst_font = src.DstFont;
|
||||
|
||||
const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
|
||||
const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, src.SizePixels);
|
||||
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
|
||||
stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
|
||||
|
||||
const float ascent = ImCeil(unscaled_ascent * font_scale);
|
||||
const float descent = ImFloor(unscaled_descent * font_scale);
|
||||
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
|
||||
const float font_off_x = cfg.GlyphOffset.x;
|
||||
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
||||
ImFontAtlasBuildSetupFont(atlas, dst_font, &src, ascent, descent);
|
||||
const float font_off_x = src.GlyphOffset.x;
|
||||
const float font_off_y = src.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
||||
|
||||
const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
|
||||
const float inv_rasterization_scale = 1.0f / src.RasterizerDensity;
|
||||
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
||||
{
|
||||
@@ -3133,7 +3133,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
float y0 = q.y0 * inv_rasterization_scale + font_off_y;
|
||||
float x1 = q.x1 * inv_rasterization_scale + font_off_x;
|
||||
float y1 = q.y1 * inv_rasterization_scale + font_off_y;
|
||||
dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
|
||||
dst_font->AddGlyph(&src, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3153,17 +3153,17 @@ const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
|
||||
|
||||
#endif // IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
|
||||
void ImFontAtlasUpdateSourcesPointers(ImFontAtlas* atlas)
|
||||
{
|
||||
for (ImFontConfig& font_cfg : atlas->ConfigData)
|
||||
for (ImFontConfig& src : atlas->Sources)
|
||||
{
|
||||
ImFont* font = font_cfg.DstFont;
|
||||
if (!font_cfg.MergeMode)
|
||||
ImFont* font = src.DstFont;
|
||||
if (!src.MergeMode)
|
||||
{
|
||||
font->ConfigData = &font_cfg;
|
||||
font->ConfigDataCount = 0;
|
||||
font->Sources = &src;
|
||||
font->SourcesCount = 0;
|
||||
}
|
||||
font->ConfigDataCount++;
|
||||
font->SourcesCount++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3173,7 +3173,7 @@ void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* f
|
||||
{
|
||||
font->ClearOutputData();
|
||||
font->FontSize = font_config->SizePixels;
|
||||
IM_ASSERT(font->ConfigData == font_config);
|
||||
IM_ASSERT(font->Sources == font_config);
|
||||
font->ContainerAtlas = atlas;
|
||||
font->Ascent = ascent;
|
||||
font->Descent = descent;
|
||||
@@ -3792,7 +3792,7 @@ void ImFont::BuildLookupTable()
|
||||
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
|
||||
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
|
||||
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
|
||||
const ImWchar ellipsis_chars[] = { ConfigData->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
|
||||
const ImWchar ellipsis_chars[] = { Sources->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
|
||||
const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
|
||||
if (EllipsisChar == 0)
|
||||
EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
|
||||
@@ -3836,27 +3836,27 @@ void ImFont::GrowIndex(int new_size)
|
||||
|
||||
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
|
||||
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
|
||||
// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
|
||||
void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
|
||||
// 'src' is not necessarily == 'this->Sources' because multiple source fonts+configs can be used to build one target font.
|
||||
void ImFont::AddGlyph(const ImFontConfig* src, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
|
||||
{
|
||||
if (cfg != NULL)
|
||||
if (src != NULL)
|
||||
{
|
||||
// Clamp & recenter if needed
|
||||
const float advance_x_original = advance_x;
|
||||
advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
|
||||
advance_x = ImClamp(advance_x, src->GlyphMinAdvanceX, src->GlyphMaxAdvanceX);
|
||||
if (advance_x != advance_x_original)
|
||||
{
|
||||
float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
|
||||
float char_off_x = src->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
|
||||
x0 += char_off_x;
|
||||
x1 += char_off_x;
|
||||
}
|
||||
|
||||
// Snap to pixel
|
||||
if (cfg->PixelSnapH)
|
||||
if (src->PixelSnapH)
|
||||
advance_x = IM_ROUND(advance_x);
|
||||
|
||||
// Bake extra spacing
|
||||
advance_x += cfg->GlyphExtraAdvanceX;
|
||||
advance_x += src->GlyphExtraAdvanceX;
|
||||
}
|
||||
|
||||
int glyph_idx = Glyphs.Size;
|
||||
|
@@ -3782,6 +3782,7 @@ namespace ImGui
|
||||
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
|
||||
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
|
||||
IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
|
||||
inline bool IsItemActiveAsInputText() { ImGuiContext& g = *GImGui; return g.ActiveId != 0 && g.ActiveId == g.LastItemData.ID && g.InputTextState.ID == g.LastItemData.ID; } // This may be useful to apply workaround that a based on distinguish whenever an item is active as a text input field.
|
||||
|
||||
// Color
|
||||
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
|
||||
@@ -3879,16 +3880,16 @@ struct ImFontBuilderIO
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype();
|
||||
#endif
|
||||
IMGUI_API void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasUpdateSourcesPointers(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src, float ascent, float descent);
|
||||
IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
|
||||
IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* cfg, int* out_oversample_h, int* out_oversample_v);
|
||||
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* src, int* out_oversample_h, int* out_oversample_v);
|
||||
|
||||
IMGUI_API bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]);
|
||||
|
||||
|
@@ -10502,9 +10502,15 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
else
|
||||
close_button_visible = (g.Style.TabCloseButtonMinWidthUnselected < 0.0f) ? true : (is_hovered && bb.GetWidth() >= ImMax(button_sz, g.Style.TabCloseButtonMinWidthUnselected));
|
||||
}
|
||||
bool unsaved_marker_visible = (flags & ImGuiTabItemFlags_UnsavedDocument) != 0 && (button_pos.x + button_sz <= bb.Max.x);
|
||||
|
||||
if (close_button_visible)
|
||||
// When tabs/document is unsaved, the unsaved marker takes priority over the close button.
|
||||
const bool unsaved_marker_visible = (flags & ImGuiTabItemFlags_UnsavedDocument) != 0 && (button_pos.x + button_sz <= bb.Max.x) && (!close_button_visible || !is_hovered);
|
||||
if (unsaved_marker_visible)
|
||||
{
|
||||
const ImRect bullet_bb(button_pos, button_pos + ImVec2(button_sz, button_sz));
|
||||
RenderBullet(draw_list, bullet_bb.GetCenter(), GetColorU32(ImGuiCol_Text));
|
||||
}
|
||||
else if (close_button_visible)
|
||||
{
|
||||
ImGuiLastItemData last_item_backup = g.LastItemData;
|
||||
if (CloseButton(close_button_id, button_pos))
|
||||
@@ -10515,11 +10521,6 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
if (is_hovered && !(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
|
||||
close_button_pressed = true;
|
||||
}
|
||||
else if (unsaved_marker_visible)
|
||||
{
|
||||
const ImRect bullet_bb(button_pos, button_pos + ImVec2(button_sz, button_sz));
|
||||
RenderBullet(draw_list, bullet_bb.GetCenter(), GetColorU32(ImGuiCol_Text));
|
||||
}
|
||||
|
||||
// This is all rather complicated
|
||||
// (the main idea is that because the close button only appears on hover, we don't want it to alter the ellipsis position)
|
||||
|
@@ -166,7 +166,7 @@ namespace
|
||||
// NB: No ctor/dtor, explicitly call Init()/Shutdown()
|
||||
struct FreeTypeFont
|
||||
{
|
||||
bool InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags); // Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
|
||||
bool InitFont(FT_Library ft_library, const ImFontConfig& src, unsigned int extra_user_flags); // Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
|
||||
void CloseFont();
|
||||
void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
|
||||
const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
|
||||
@@ -185,9 +185,9 @@ namespace
|
||||
float InvRasterizationDensity;
|
||||
};
|
||||
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_font_builder_flags)
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& src, unsigned int extra_font_builder_flags)
|
||||
{
|
||||
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face);
|
||||
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)src.FontData, (uint32_t)src.FontDataSize, (uint32_t)src.FontNo, &Face);
|
||||
if (error != 0)
|
||||
return false;
|
||||
error = FT_Select_Charmap(Face, FT_ENCODING_UNICODE);
|
||||
@@ -195,7 +195,7 @@ namespace
|
||||
return false;
|
||||
|
||||
// Convert to FreeType flags (NB: Bold and Oblique are processed separately)
|
||||
UserFlags = cfg.FontBuilderFlags | extra_font_builder_flags;
|
||||
UserFlags = src.FontBuilderFlags | extra_font_builder_flags;
|
||||
|
||||
LoadFlags = 0;
|
||||
if ((UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) == 0)
|
||||
@@ -222,11 +222,11 @@ namespace
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_LoadColor)
|
||||
LoadFlags |= FT_LOAD_COLOR;
|
||||
|
||||
RasterizationDensity = cfg.RasterizerDensity;
|
||||
RasterizationDensity = src.RasterizerDensity;
|
||||
InvRasterizationDensity = 1.0f / RasterizationDensity;
|
||||
|
||||
memset(&Info, 0, sizeof(Info));
|
||||
SetPixelHeight((uint32_t)cfg.SizePixels);
|
||||
SetPixelHeight((uint32_t)src.SizePixels);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -443,7 +443,7 @@ struct ImFontBuildDstDataFT
|
||||
|
||||
bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
{
|
||||
IM_ASSERT(atlas->ConfigData.Size > 0);
|
||||
IM_ASSERT(atlas->Sources.Size > 0);
|
||||
|
||||
ImFontAtlasBuildInit(atlas);
|
||||
|
||||
@@ -458,36 +458,36 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
|
||||
bool src_load_color = false;
|
||||
ImVector<ImFontBuildSrcDataFT> src_tmp_array;
|
||||
ImVector<ImFontBuildDstDataFT> dst_tmp_array;
|
||||
src_tmp_array.resize(atlas->ConfigData.Size);
|
||||
src_tmp_array.resize(atlas->Sources.Size);
|
||||
dst_tmp_array.resize(atlas->Fonts.Size);
|
||||
memset((void*)src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
|
||||
memset((void*)dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
|
||||
|
||||
// 1. Initialize font loading structure, check font data validity
|
||||
for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
|
||||
for (int src_i = 0; src_i < atlas->Sources.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
FreeTypeFont& font_face = src_tmp.Font;
|
||||
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
|
||||
IM_ASSERT(src.DstFont && (!src.DstFont->IsLoaded() || src.DstFont->ContainerAtlas == atlas));
|
||||
|
||||
// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
||||
// Find index from src.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
||||
src_tmp.DstIndex = -1;
|
||||
for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
|
||||
if (cfg.DstFont == atlas->Fonts[output_i])
|
||||
if (src.DstFont == atlas->Fonts[output_i])
|
||||
src_tmp.DstIndex = output_i;
|
||||
IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
||||
IM_ASSERT(src_tmp.DstIndex != -1); // src.DstFont not pointing within atlas->Fonts[] array?
|
||||
if (src_tmp.DstIndex == -1)
|
||||
return false;
|
||||
|
||||
// Load font
|
||||
if (!font_face.InitFont(ft_library, cfg, extra_flags))
|
||||
if (!font_face.InitFont(ft_library, src, extra_flags))
|
||||
return false;
|
||||
|
||||
// Measure highest codepoints
|
||||
src_load_color |= (cfg.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
|
||||
src_load_color |= (src.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
|
||||
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
src_tmp.SrcRanges = src.GlyphRanges ? src.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
{
|
||||
// Check for valid range. This may also help detect *some* dangling pointers, because a common
|
||||
@@ -577,7 +577,7 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
|
||||
@@ -585,10 +585,10 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
|
||||
buf_rects_out_n += src_tmp.GlyphsCount;
|
||||
|
||||
// Compute multiply table if requested
|
||||
const bool multiply_enabled = (cfg.RasterizerMultiply != 1.0f);
|
||||
const bool multiply_enabled = (src.RasterizerMultiply != 1.0f);
|
||||
unsigned char multiply_table[256];
|
||||
if (multiply_enabled)
|
||||
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
|
||||
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, src.RasterizerMultiply);
|
||||
|
||||
// Gather the sizes of all rectangles we will need to pack
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
|
||||
@@ -687,18 +687,18 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
|
||||
|
||||
// When merging fonts with MergeMode=true:
|
||||
// - We can have multiple input fonts writing into a same destination font.
|
||||
// - dst_font->ConfigData is != from cfg which is our source configuration.
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFont* dst_font = cfg.DstFont;
|
||||
// - dst_font->Sources is != from src which is our source configuration.
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
ImFont* dst_font = src.DstFont;
|
||||
|
||||
const float ascent = src_tmp.Font.Info.Ascender;
|
||||
const float descent = src_tmp.Font.Info.Descender;
|
||||
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
|
||||
ImFontAtlasBuildSetupFont(atlas, dst_font, &src, ascent, descent);
|
||||
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
const float font_off_x = cfg.GlyphOffset.x;
|
||||
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
||||
const float font_off_x = src.GlyphOffset.x;
|
||||
const float font_off_y = src.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
||||
|
||||
const int padding = atlas->TexGlyphPadding;
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
||||
@@ -724,7 +724,7 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
|
||||
float v0 = (ty) / (float)atlas->TexHeight;
|
||||
float u1 = (tx + info.Width) / (float)atlas->TexWidth;
|
||||
float v1 = (ty + info.Height) / (float)atlas->TexHeight;
|
||||
dst_font->AddGlyph(&cfg, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX * src_tmp.Font.InvRasterizationDensity);
|
||||
dst_font->AddGlyph(&src, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX * src_tmp.Font.InvRasterizationDensity);
|
||||
|
||||
ImFontGlyph* dst_glyph = &dst_font->Glyphs.back();
|
||||
IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint);
|
||||
|
Reference in New Issue
Block a user