Merge branch 'master' into docking

This commit is contained in:
ocornut
2026-02-12 20:08:03 +01:00
40 changed files with 366 additions and 430 deletions

View File

@@ -3980,13 +3980,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
// We can now claim the space between pos_max.x and ellipsis_max.x
const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_width) - pos_min.x, 1.0f);
float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x;
while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1]))
{
// Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text)
text_end_ellipsis--;
text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte
}
const float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x;
// Render text, render ellipsis
RenderTextClippedEx(draw_list, pos_min, pos_max, text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f));
@@ -4304,6 +4298,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
// All platforms use Ctrl+Tab but Ctrl<>Super are swapped on Mac...
// FIXME: Because this value is stored, it annoyingly interfere with toggling io.ConfigMacOSXBehaviors updating this..
ConfigNavEnableTabbing = true;
ConfigNavWindowingWithGamepad = true;
ConfigNavWindowingKeyNext = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiKey_Tab);
ConfigNavWindowingKeyPrev = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab);
@@ -13684,6 +13679,10 @@ void ImGui::SetNavCursorVisibleAfterMove()
ImGuiContext& g = *GImGui;
if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
g.NavCursorVisible = false;
else if (g.NavInputSource == ImGuiInputSource_Keyboard && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) == 0)
g.NavCursorVisible = false;
else if (g.NavInputSource == ImGuiInputSource_Gamepad && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
g.NavCursorVisible = false;
else if (g.IO.ConfigNavCursorVisibleAuto)
g.NavCursorVisible = true;
g.NavHighlightItemUnderNav = g.NavMousePosDirty = true;
@@ -14699,7 +14698,7 @@ void ImGui::NavUpdateCreateTabbingRequest()
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.NavWindow;
IM_ASSERT(g.NavMoveDir == ImGuiDir_None);
if (window == NULL || g.NavWindowingTarget != NULL || (window->Flags & ImGuiWindowFlags_NoNavInputs))
if (window == NULL || g.NavWindowingTarget != NULL || (window->Flags & ImGuiWindowFlags_NoNavInputs) || !g.ConfigNavEnableTabbing)
return;
const bool tab_pressed = IsKeyPressed(ImGuiKey_Tab, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) && !g.IO.KeyCtrl && !g.IO.KeyAlt;