mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-10-26 12:27:30 +00:00 
			
		
		
		
	Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
This commit is contained in:
		@@ -582,7 +582,7 @@ int main(int argc, char** argv)
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        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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        if (show_test_window)
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        {
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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            ImGui::ShowTestWindow(&show_test_window);
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        }
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@@ -348,7 +348,7 @@ int main(int argc, char** argv)
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        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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        if (show_test_window)
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        {
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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            ImGui::ShowTestWindow(&show_test_window);
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        }
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@@ -360,7 +360,7 @@ int main(int argc, char** argv)
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        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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        if (show_test_window)
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        {
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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            ImGui::ShowTestWindow(&show_test_window);
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        }
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@@ -269,7 +269,7 @@ int main(int argc, char** argv)
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        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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        if (show_test_window)
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        {
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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            ImGui::ShowTestWindow(&show_test_window);
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        }
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										71
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										71
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -129,7 +129,8 @@
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 Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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 Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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 - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCondition), kept inline redirection function
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 - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function.
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 - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
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 - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
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 - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
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 - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
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@@ -999,14 +1000,14 @@ struct ImGuiState
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    ImVector<ImFont*>       FontStack;
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    ImVec2                  SetNextWindowPosVal;
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    ImGuiSetCondition       SetNextWindowPosCond;
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    ImGuiSetCond            SetNextWindowPosCond;
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    ImVec2                  SetNextWindowSizeVal;
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    ImGuiSetCondition       SetNextWindowSizeCond;
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    ImGuiSetCond            SetNextWindowSizeCond;
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    bool                    SetNextWindowCollapsedVal;
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    ImGuiSetCondition       SetNextWindowCollapsedCond;
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    ImGuiSetCond            SetNextWindowCollapsedCond;
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    bool                    SetNextWindowFocus;
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    bool                    SetNextTreeNodeOpenedVal;
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    ImGuiSetCondition       SetNextTreeNodeOpenedCond;
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    ImGuiSetCond            SetNextTreeNodeOpenedCond;
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    // Render
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    ImVector<ImDrawList*>   RenderDrawLists;
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@@ -1102,9 +1103,9 @@ struct ImGuiWindow
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    bool                    SkipItems;                          // == Visible && !Collapsed
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    int                     AutoFitFrames;
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    bool                    AutoFitOnlyGrows;
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    int                     SetWindowPosAllowFlags;             // bit ImGuiSetCondition_*** specify if SetWindowPos() call is allowed with this particular flag. 
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    int                     SetWindowSizeAllowFlags;            // bit ImGuiSetCondition_*** specify if SetWindowSize() call is allowed with this particular flag. 
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    int                     SetWindowCollapsedAllowFlags;       // bit ImGuiSetCondition_*** specify if SetWindowCollapsed() call is allowed with this particular flag. 
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    int                     SetWindowPosAllowFlags;             // bit ImGuiSetCond_*** specify if SetWindowPos() call is allowed with this particular flag. 
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    int                     SetWindowSizeAllowFlags;            // bit ImGuiSetCond_*** specify if SetWindowSize() call is allowed with this particular flag. 
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    int                     SetWindowCollapsedAllowFlags;       // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call is allowed with this particular flag. 
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    ImGuiDrawContext        DC;
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    ImVector<ImGuiID>       IDStack;
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@@ -1436,7 +1437,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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    SkipItems = false;
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    AutoFitFrames = -1;
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    AutoFitOnlyGrows = false;
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    SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCondition_Always | ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver;
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    SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver;
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    IDStack.push_back(ID);
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    LastFrameDrawn = -1;
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@@ -2645,9 +2646,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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        }
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        else
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        {
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            window->SetWindowPosAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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            window->SetWindowSizeAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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            window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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            window->SetWindowPosAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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            window->SetWindowSizeAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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            window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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        }
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        if (settings->Pos.x != FLT_MAX)
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@@ -2672,7 +2673,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). Note that you can use ## to append unique data that isn't displayed, e.g. "My window##1" will use "My window##1" as unique window ID but display "My window" to the user.
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// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
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// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
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bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg_alpha, ImGuiWindowFlags flags)
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{
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    ImGuiState& g = *GImGui;
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@@ -3389,12 +3390,12 @@ ImVec2 ImGui::GetWindowPos()
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    return window->Pos;
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}
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCondition cond)
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond)
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{
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    // Test condition (NB: bit 0 is always true) and clear flags for next time
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    if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
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        return;
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    window->SetWindowPosAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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    window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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    // Set
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    const ImVec2 old_pos = window->Pos;
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@@ -3403,13 +3404,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetConditi
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    window->DC.CursorPos += (window->Pos - old_pos);  // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
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}
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond)
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{
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    ImGuiWindow* window = GetCurrentWindow();
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    SetWindowPos(window, pos, cond);
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}
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond)
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{
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    ImGuiWindow* window = FindWindowByName(name);
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    if (window)
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@@ -3422,12 +3423,12 @@ ImVec2 ImGui::GetWindowSize()
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    return window->Size;
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}
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondition cond)
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond)
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{
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    // Test condition (NB: bit 0 is always true) and clear flags for next time
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    if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
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        return;
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    window->SetWindowSizeAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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    window->SetWindowSizeAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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    // Set
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    if (ImLengthSqr(size) > 0.00001f)
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@@ -3443,37 +3444,37 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondi
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    }
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}
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond)
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{
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    ImGuiWindow* window = GetCurrentWindow();
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    SetWindowSize(window, size, cond);
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}
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond)
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{
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    ImGuiWindow* window = FindWindowByName(name);
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    if (window)
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        SetWindowSize(window, size, cond);
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}
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCondition cond)
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond)
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{
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    // Test condition (NB: bit 0 is always true) and clear flags for next time
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		||||
    if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
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        return;
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    window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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    window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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    // Set
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    window->Collapsed = collapsed;
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
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{
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    ImGuiWindow* window = GetCurrentWindow();
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    SetWindowCollapsed(window, collapsed, cond);
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}
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond)
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		||||
{
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    ImGuiWindow* window = FindWindowByName(name);
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    if (window)
 | 
			
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@@ -3493,25 +3494,25 @@ void ImGui::SetWindowFocus(const char* name)
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        FocusWindow(window);
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}
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond)
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		||||
{
 | 
			
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    ImGuiState& g = *GImGui;
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    g.SetNextWindowPosVal = pos;
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    g.SetNextWindowPosCond = cond ? cond : ImGuiSetCondition_Always;
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    g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always;
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}
 | 
			
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 | 
			
		||||
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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		||||
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond)
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{
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    ImGuiState& g = *GImGui;
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    g.SetNextWindowSizeVal = size;
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    g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCondition_Always;
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    g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always;
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}
 | 
			
		||||
 | 
			
		||||
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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		||||
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond)
 | 
			
		||||
{
 | 
			
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    ImGuiState& g = *GImGui;
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		||||
    g.SetNextWindowCollapsedVal = collapsed;
 | 
			
		||||
    g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCondition_Always;
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		||||
    g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCond_Always;
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		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::SetNextWindowFocus()
 | 
			
		||||
@@ -4228,14 +4229,14 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
 | 
			
		||||
    bool opened;
 | 
			
		||||
    if (g.SetNextTreeNodeOpenedCond != 0)
 | 
			
		||||
    {
 | 
			
		||||
        if (g.SetNextTreeNodeOpenedCond & ImGuiSetCondition_Always)
 | 
			
		||||
        if (g.SetNextTreeNodeOpenedCond & ImGuiSetCond_Always)
 | 
			
		||||
        {
 | 
			
		||||
            opened = g.SetNextTreeNodeOpenedVal;
 | 
			
		||||
            storage->SetInt(id, opened);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            // We thread ImGuiSetCondition_FirstUseThisSession and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
 | 
			
		||||
            // We treat ImGuiSetCondition_Once and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
 | 
			
		||||
            const int stored_value = storage->GetInt(id, -1);
 | 
			
		||||
            if (stored_value == -1)
 | 
			
		||||
            {
 | 
			
		||||
@@ -4438,11 +4439,11 @@ bool ImGui::TreeNode(const char* str_label_id)
 | 
			
		||||
    return TreeNode(str_label_id, "%s", str_label_id);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCondition cond)
 | 
			
		||||
void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiState& g = *GImGui;
 | 
			
		||||
    g.SetNextTreeNodeOpenedVal = opened;
 | 
			
		||||
    g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCondition_Always;
 | 
			
		||||
    g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCond_Always;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::PushID(const char* str_id)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										34
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										34
									
								
								imgui.h
									
									
									
									
									
								
							@@ -43,7 +43,7 @@ typedef int ImGuiStyleVar;          // enum ImGuiStyleVar_
 | 
			
		||||
typedef int ImGuiKey;               // enum ImGuiKey_
 | 
			
		||||
typedef int ImGuiColorEditMode;     // enum ImGuiColorEditMode_
 | 
			
		||||
typedef int ImGuiWindowFlags;       // enum ImGuiWindowFlags_
 | 
			
		||||
typedef int ImGuiSetCondition;      // enum ImGuiSetCondition_
 | 
			
		||||
typedef int ImGuiSetCond;           // enum ImGuiSetCondition_
 | 
			
		||||
typedef int ImGuiInputTextFlags;    // enum ImGuiInputTextFlags_
 | 
			
		||||
struct ImGuiTextEditCallbackData;   // for advanced uses of InputText() 
 | 
			
		||||
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
 | 
			
		||||
@@ -178,17 +178,17 @@ namespace ImGui
 | 
			
		||||
    IMGUI_API float         GetWindowWidth();
 | 
			
		||||
    IMGUI_API bool          GetWindowCollapsed();
 | 
			
		||||
 | 
			
		||||
    IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0);                    // set next window position - call before Begin().
 | 
			
		||||
    IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0);                  // set next window size. set to ImVec2(0,0) to force an auto-fit.
 | 
			
		||||
    IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0);                 // set next window collapsed state.
 | 
			
		||||
    IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0);         // set next window position - call before Begin().
 | 
			
		||||
    IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0);       // set next window size. set to ImVec2(0,0) to force an auto-fit.
 | 
			
		||||
    IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0);      // set next window collapsed state.
 | 
			
		||||
    IMGUI_API void          SetNextWindowFocus();                                               // set next window to be focused / front-most
 | 
			
		||||
    IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0);                        // set current window position - call within Begin()/End(). may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0);                      // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0);                     // set current window collapsed state.
 | 
			
		||||
    IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0);             // set current window position - call within Begin()/End(). may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0);           // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0);          // set current window collapsed state.
 | 
			
		||||
    IMGUI_API void          SetWindowFocus();                                                   // set current window to be focused / front-most
 | 
			
		||||
    IMGUI_API void          SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0);      // set named window position - call within Begin()/End(). may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0);    // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0);   // set named window collapsed state.
 | 
			
		||||
    IMGUI_API void          SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0);      // set named window position - call within Begin()/End(). may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0);    // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
 | 
			
		||||
    IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0);   // set named window collapsed state.
 | 
			
		||||
    IMGUI_API void          SetWindowFocus(const char* name);                                              // set named window to be focused / front-most
 | 
			
		||||
 | 
			
		||||
    IMGUI_API void          SetScrollPosHere();                                                 // adjust scrolling position to center into the current cursor position.
 | 
			
		||||
@@ -310,7 +310,7 @@ namespace ImGui
 | 
			
		||||
    IMGUI_API void          TreePush(const char* str_id = NULL);                                // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
 | 
			
		||||
    IMGUI_API void          TreePush(const void* ptr_id = NULL);                                // "
 | 
			
		||||
    IMGUI_API void          TreePop();
 | 
			
		||||
    IMGUI_API void          SetNextTreeNodeOpened(bool opened, ImGuiSetCondition cond = 0);     // set next tree node to be opened.
 | 
			
		||||
    IMGUI_API void          SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0);          // set next tree node to be opened.
 | 
			
		||||
 | 
			
		||||
    // Selectable / Lists
 | 
			
		||||
    IMGUI_API bool          Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
 | 
			
		||||
@@ -506,13 +506,13 @@ enum ImGuiColorEditMode_
 | 
			
		||||
    ImGuiColorEditMode_HEX = 2
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Condition flags for ImGui::SetWindow***() and SetNextWindow***() functions
 | 
			
		||||
// Those functions treat 0 as a shortcut to ImGuiSetCondition_Always
 | 
			
		||||
enum ImGuiSetCondition_
 | 
			
		||||
// Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
 | 
			
		||||
// All those functions treat 0 as a shortcut to ImGuiSetCond_Always
 | 
			
		||||
enum ImGuiSetCond_
 | 
			
		||||
{
 | 
			
		||||
    ImGuiSetCondition_Always              = 1 << 0, // Set the variable
 | 
			
		||||
    ImGuiSetCondition_FirstUseThisSession = 1 << 1, // Only set the variable on the first call per runtime session
 | 
			
		||||
    ImGuiSetCondition_FirstUseEver        = 1 << 2  // Only set the variable if the window doesn't exist in the .ini file
 | 
			
		||||
    ImGuiSetCond_Always        = 1 << 0, // Set the variable
 | 
			
		||||
    ImGuiSetCond_Once          = 1 << 1, // Only set the variable on the first call per runtime session
 | 
			
		||||
    ImGuiSetCond_FirstUseEver  = 1 << 2  // Only set the variable if the window doesn't exist in the .ini file
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct ImGuiStyle
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user