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Backends+Examples: QNX Screen: added initial QNX support to backends and examples. (#9492)
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@@ -79,6 +79,7 @@ List of Platforms Backends:
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imgui_impl_osx.mm ; macOS native API (not as feature complete as glfw/sdl backends)
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imgui_impl_sdl2.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
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imgui_impl_sdl3.cpp ; SDL3 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
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imgui_impl_qnx.cpp ; QNX Screen
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imgui_impl_win32.cpp ; Win32 native API (Windows)
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imgui_impl_glut.cpp ; GLUT/FreeGLUT (this is prehistoric software and absolutely not recommended today!)
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@@ -56,6 +56,10 @@ Other Changes:
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- Per-viewport FramebufferScale for Apple/Retina screen is applied to draw lists:
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- AA Fringe is scaled accordingly.
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- Circle and Curves tessellation error are scaled accordingly.
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- Backends:
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- QNX: added QNX Screen backend. (#9492) [@mgorchak-blackberry]
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- Examples:
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- QNX+OpenGL3, QNX+Vulkan: added QNX Screen examples. (#9492) [@mgorchak-blackberry]
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-----------------------------------------------------------------------
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@@ -117,6 +117,16 @@ Because this application doesn't create a window nor a graphic context, there's
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Please note that imgui_impl_null itself is a rather empty backend. We provide it for consistency but
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it is similarly easy to create a skeleton application without the null backend.
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[example_qnx_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_qnx_opengl3/) <BR>
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QNX Screen + OpenGL ES 3 example. <BR>
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= main.cpp + imgui_impl_qnx.cpp + imgui_impl_opengl3.cpp <BR>
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Uses the QNX recursive make build system and compiles the OpenGL3 renderer with `IMGUI_IMPL_OPENGL_ES3`.
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[example_qnx_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_qnx_vulkan/) <BR>
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QNX Screen + Vulkan example using `VK_QNX_screen_surface`. <BR>
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= main.cpp + imgui_impl_qnx.cpp + imgui_impl_vulkan.cpp <BR>
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Uses the QNX recursive make build system and the Vulkan backend's example helper structures.
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[example_sdl2_directx11/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_directx11/) <BR>
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SDL2 + DirectX11 example, Windows only. <BR>
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= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_dx11.cpp <BR>
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