Fonts: in ShowFontAtlas() preserve open-state for latest texture. Improve debug display.

This commit is contained in:
ocornut
2025-03-06 19:57:49 +01:00
parent c98e3c0eff
commit 40f988ce2a
3 changed files with 30 additions and 12 deletions

View File

@@ -15420,7 +15420,8 @@ static void Platform_SetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImG
// - RenderViewportsThumbnails() [Internal]
// - DebugTextEncoding()
// - MetricsHelpMarker() [Internal]
// - ShowFontAtlas() [Internal]
// - ShowFontAtlas() [Internal but called by Demo!]
// - DebugNodeTexture() [Internal]
// - ShowMetricsWindow()
// - DebugNodeColumns() [Internal]
// - DebugNodeDrawList() [Internal]
@@ -15722,18 +15723,20 @@ void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
Text("incl. Discarded rects: %d, area: about %d px ~%dx%d px", atlas->Builder->RectsDiscardedCount, atlas->Builder->RectsDiscardedSurface, discarded_surface_sqrt, discarded_surface_sqrt);
// Texture list
for (ImTextureData* tex : atlas->TexList)
// (ensure the last texture always use the same ID, so we can keep it open neatly)
for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
{
PushID(tex);
DebugNodeTexture(tex);
PopID();
if (tex_n == atlas->TexList.Size - 1)
SetNextItemOpen(true, ImGuiCond_Once);
DebugNodeTexture(atlas->TexList[tex_n], atlas->TexList.Size - 1 - tex_n);
}
}
void ImGui::DebugNodeTexture(ImTextureData* tex)
void ImGui::DebugNodeTexture(ImTextureData* tex, int int_id)
{
ImGuiContext& g = *GImGui;
if (TreeNode(tex, "Texture #%03d (%dx%d pixels)", tex->UniqueID, tex->Width, tex->Height))
PushID(int_id);
if (TreeNode("", "Texture #%03d (%dx%d pixels)", tex->UniqueID, tex->Width, tex->Height))
{
ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
Checkbox("Show used rect", &cfg->ShowTextureUsedRect);
@@ -15748,12 +15751,13 @@ void ImGui::DebugNodeTexture(ImTextureData* tex)
PopStyleVar();
char texid_desc[20];
Text("Format = %d", tex->Format);
Text("Format = %s (%d)", ImTextureDataGetFormatName(tex->Format), tex->Format);
Text("TexID = %s", FormatTextureIDForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), tex->TexID));
Text("BackendUserData = %p", tex->BackendUserData);
Text("UseColors = %d", tex->UseColors);
TreePop();
}
PopID();
}
void ImGui::ShowMetricsWindow(bool* p_open)

View File

@@ -2420,7 +2420,7 @@ ImFontConfig::ImFontConfig()
// - ImTextureData::DestroyPixels()
//-----------------------------------------------------------------------------
static int GetTextureFormatBytesPerPixel(ImTextureFormat format)
int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format)
{
switch (format)
{
@@ -2431,13 +2431,24 @@ static int GetTextureFormatBytesPerPixel(ImTextureFormat format)
return 0;
}
const char* ImTextureDataGetFormatName(ImTextureFormat format)
{
switch (format)
{
case ImTextureFormat_Alpha8: return "Alpha8";
case ImTextureFormat_RGBA32: return "RGBA32";
}
return "N/A";
}
void ImTextureData::Create(ImTextureFormat format, int w, int h)
{
DestroyPixels();
Format = format;
Width = w;
Height = h;
BytesPerPixel = GetTextureFormatBytesPerPixel(format);
BytesPerPixel = ImTextureDataGetFormatBytesPerPixel(format);
UseColors = false;
Pixels = (unsigned char*)IM_ALLOC(Width * Height * BytesPerPixel);
IM_ASSERT(Pixels != NULL);
@@ -2798,7 +2809,7 @@ void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFo
IM_ASSERT(src_pixels != NULL && dst_pixels != NULL);
if (src_fmt == dst_fmt)
{
int line_sz = w * GetTextureFormatBytesPerPixel(src_fmt);
int line_sz = w * ImTextureDataGetFormatBytesPerPixel(src_fmt);
for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
memcpy(dst_pixels, src_pixels, line_sz);
}

View File

@@ -3625,7 +3625,7 @@ namespace ImGui
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
IMGUI_API void DebugNodeFont(ImFont* font);
IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph);
IMGUI_API void DebugNodeTexture(ImTextureData* tex);
IMGUI_API void DebugNodeTexture(ImTextureData* tex, int int_id); // ID used to facilitate persisting the "current" texture.
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
IMGUI_API void DebugNodeTable(ImGuiTable* table);
@@ -3809,6 +3809,9 @@ IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex,
IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
IMGUI_API const char* ImTextureDataGetFormatName(ImTextureFormat format);
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
IMGUI_API void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas);
#endif