Scrollbar: extend hit-testing bounding box when window is sitting at the edge of a viewport. (#9276)

This commit is contained in:
ocornut
2026-03-06 18:03:27 +01:00
parent ba84d2d372
commit 41765fbda7
3 changed files with 21 additions and 2 deletions

View File

@@ -81,11 +81,15 @@ Other Changes:
- TextLink() underline thickness.
- ColorButton() border thickness.
- Separator() thickness, via scaling newly added style.SeparatorSize. (#2657, #9263)
- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
- Clipper:
- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
- Added `UserIndex` helper storage. This is solely a convenience for cases where
you may want to carry an index around.
- Scrollbar:
- Implemented a custom tweak to extend hit-testing bounding box when window is sitting
at the edge of a viewport (e.g. fullscreen or docked window), so that e.g. mouse the
mouse at the extreme of the screen will reach the scrollbar. (#9276)
- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
- Backends:
- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
vertex/index buffers. (#9262) [@jaenis]