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Scrollbar: extend hit-testing bounding box when window is sitting at the edge of a viewport. (#9276)
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@@ -81,11 +81,15 @@ Other Changes:
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- TextLink() underline thickness.
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- ColorButton() border thickness.
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- Separator() thickness, via scaling newly added style.SeparatorSize. (#2657, #9263)
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- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
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- Clipper:
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- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
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- Added `UserIndex` helper storage. This is solely a convenience for cases where
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you may want to carry an index around.
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- Scrollbar:
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- Implemented a custom tweak to extend hit-testing bounding box when window is sitting
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at the edge of a viewport (e.g. fullscreen or docked window), so that e.g. mouse the
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mouse at the extreme of the screen will reach the scrollbar. (#9276)
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- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
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- Backends:
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- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
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vertex/index buffers. (#9262) [@jaenis]
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