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	Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
This is mostly for the benefit of multi-viewports.
This commit is contained in:
		@@ -66,6 +66,8 @@ Other Changes:
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  tabs reordered in the tab list popup. [@Xipiryon]
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Backends: Vulkan: Some internal refactor aimed at allowing multi-viewport feature to create their
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  own render pass. (#3455, #3459) [@FunMiles]
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- Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) [@RoryO]
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- Examples: Vulkan: Switch validation layer to use "VK_LAYER_KHRONOS_validation" instead of
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  "VK_LAYER_LUNARG_standard_validation" which is deprecated (#3459) [@FunMiles]
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@@ -22,6 +22,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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//  2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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//  2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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//  2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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//  2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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@@ -80,6 +81,8 @@ static VkDescriptorSetLayout    g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout         g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet          g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline               g_Pipeline = VK_NULL_HANDLE;
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static VkShaderModule           g_ShaderModuleVert;
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static VkShaderModule           g_ShaderModuleFrag;
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// Font data
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static VkSampler                g_FontSampler = VK_NULL_HANDLE;
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@@ -266,11 +269,11 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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    p_buffer_size = new_size;
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}
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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{
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    // Bind pipeline and descriptor sets:
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    {
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        vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
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        vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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        VkDescriptorSet desc_set[1] = { g_DescriptorSet };
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        vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
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    }
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@@ -312,7 +315,7 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBu
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
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{
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    // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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    int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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@@ -321,6 +324,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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        return;
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    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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    if (pipeline == VK_NULL_HANDLE)
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        pipeline = g_Pipeline;
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    // Allocate array to store enough vertex/index buffers
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    ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
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@@ -374,7 +379,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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    }
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    // Setup desired Vulkan state
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    ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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    ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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    // Will project scissor/clipping rectangles into framebuffer space
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    ImVec2 clip_off = draw_data->DisplayPos;         // (0,0) unless using multi-viewports
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@@ -395,7 +400,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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                // User callback, registered via ImDrawList::AddCallback()
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                // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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                if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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                    ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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                    ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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                else
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                    pcmd->UserCallback(cmd_list, pcmd);
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            }
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@@ -586,6 +591,195 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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    return true;
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}
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static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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    // Create the shader modules
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    if (g_ShaderModuleVert == NULL)
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    {
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        VkShaderModuleCreateInfo vert_info = {};
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        vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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        vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
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        vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
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        VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
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        check_vk_result(err);
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    }
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    if (g_ShaderModuleFrag == NULL)
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    {
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        VkShaderModuleCreateInfo frag_info = {};
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        frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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        frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
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        frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
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        VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
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        check_vk_result(err);
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    }
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}
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static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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    if (g_FontSampler)
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        return;
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    VkSamplerCreateInfo info = {};
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    info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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    info.magFilter = VK_FILTER_LINEAR;
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    info.minFilter = VK_FILTER_LINEAR;
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    info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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    info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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    info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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    info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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    info.minLod = -1000;
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    info.maxLod = 1000;
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    info.maxAnisotropy = 1.0f;
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    VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
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    check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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    if (g_DescriptorSetLayout)
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        return;
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    ImGui_ImplVulkan_CreateFontSampler(device, allocator);
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    VkSampler sampler[1] = { g_FontSampler };
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    VkDescriptorSetLayoutBinding binding[1] = {};
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    binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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    binding[0].descriptorCount = 1;
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    binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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    binding[0].pImmutableSamplers = sampler;
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    VkDescriptorSetLayoutCreateInfo info = {};
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    info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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    info.bindingCount = 1;
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    info.pBindings = binding;
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    VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
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    check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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    if (g_PipelineLayout)
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        return;
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    // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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    ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
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    VkPushConstantRange push_constants[1] = {};
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    push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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    push_constants[0].offset = sizeof(float) * 0;
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    push_constants[0].size = sizeof(float) * 4;
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    VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
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    VkPipelineLayoutCreateInfo layout_info = {};
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    layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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    layout_info.setLayoutCount = 1;
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    layout_info.pSetLayouts = set_layout;
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    layout_info.pushConstantRangeCount = 1;
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    layout_info.pPushConstantRanges = push_constants;
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    VkResult  err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
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    check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline *pipeline)
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{
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    ImGui_ImplVulkan_CreateShaderModules(device, allocator);
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    VkPipelineShaderStageCreateInfo stage[2] = {};
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    stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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    stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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    stage[0].module = g_ShaderModuleVert;
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    stage[0].pName = "main";
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    stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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    stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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    stage[1].module = g_ShaderModuleFrag;
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    stage[1].pName = "main";
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    VkVertexInputBindingDescription binding_desc[1] = {};
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    binding_desc[0].stride = sizeof(ImDrawVert);
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    binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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    VkVertexInputAttributeDescription attribute_desc[3] = {};
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    attribute_desc[0].location = 0;
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    attribute_desc[0].binding = binding_desc[0].binding;
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    attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
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    attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
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    attribute_desc[1].location = 1;
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    attribute_desc[1].binding = binding_desc[0].binding;
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    attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
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    attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
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    attribute_desc[2].location = 2;
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    attribute_desc[2].binding = binding_desc[0].binding;
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    attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
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    attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
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    VkPipelineVertexInputStateCreateInfo vertex_info = {};
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    vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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    vertex_info.vertexBindingDescriptionCount = 1;
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    vertex_info.pVertexBindingDescriptions = binding_desc;
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    vertex_info.vertexAttributeDescriptionCount = 3;
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    vertex_info.pVertexAttributeDescriptions = attribute_desc;
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    VkPipelineInputAssemblyStateCreateInfo ia_info = {};
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    ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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    ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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    VkPipelineViewportStateCreateInfo viewport_info = {};
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    viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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    viewport_info.viewportCount = 1;
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    viewport_info.scissorCount = 1;
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    VkPipelineRasterizationStateCreateInfo raster_info = {};
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    raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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    raster_info.polygonMode = VK_POLYGON_MODE_FILL;
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    raster_info.cullMode = VK_CULL_MODE_NONE;
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    raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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    raster_info.lineWidth = 1.0f;
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    VkPipelineMultisampleStateCreateInfo ms_info = {};
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    ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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    ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
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    VkPipelineColorBlendAttachmentState color_attachment[1] = {};
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    color_attachment[0].blendEnable = VK_TRUE;
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    color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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    color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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    color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
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    color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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    color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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    color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
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    color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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		||||
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    VkPipelineDepthStencilStateCreateInfo depth_info = {};
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		||||
    depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
 | 
			
		||||
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		||||
    VkPipelineColorBlendStateCreateInfo blend_info = {};
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		||||
    blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
 | 
			
		||||
    blend_info.attachmentCount = 1;
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		||||
    blend_info.pAttachments = color_attachment;
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    VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
 | 
			
		||||
    VkPipelineDynamicStateCreateInfo dynamic_state = {};
 | 
			
		||||
    dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
 | 
			
		||||
    dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
 | 
			
		||||
    dynamic_state.pDynamicStates = dynamic_states;
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		||||
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    ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
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		||||
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		||||
    VkGraphicsPipelineCreateInfo info = {};
 | 
			
		||||
    info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
 | 
			
		||||
    info.flags = g_PipelineCreateFlags;
 | 
			
		||||
    info.stageCount = 2;
 | 
			
		||||
    info.pStages = stage;
 | 
			
		||||
    info.pVertexInputState = &vertex_info;
 | 
			
		||||
    info.pInputAssemblyState = &ia_info;
 | 
			
		||||
    info.pViewportState = &viewport_info;
 | 
			
		||||
    info.pRasterizationState = &raster_info;
 | 
			
		||||
    info.pMultisampleState = &ms_info;
 | 
			
		||||
    info.pDepthStencilState = &depth_info;
 | 
			
		||||
    info.pColorBlendState = &blend_info;
 | 
			
		||||
    info.pDynamicState = &dynamic_state;
 | 
			
		||||
    info.layout = g_PipelineLayout;
 | 
			
		||||
    info.renderPass = renderPass;
 | 
			
		||||
    VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
@@ -671,105 +865,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    VkPipelineShaderStageCreateInfo stage[2] = {};
 | 
			
		||||
    stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
 | 
			
		||||
    stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
 | 
			
		||||
    stage[0].module = vert_module;
 | 
			
		||||
    stage[0].pName = "main";
 | 
			
		||||
    stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
 | 
			
		||||
    stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
 | 
			
		||||
    stage[1].module = frag_module;
 | 
			
		||||
    stage[1].pName = "main";
 | 
			
		||||
 | 
			
		||||
    VkVertexInputBindingDescription binding_desc[1] = {};
 | 
			
		||||
    binding_desc[0].stride = sizeof(ImDrawVert);
 | 
			
		||||
    binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
 | 
			
		||||
 | 
			
		||||
    VkVertexInputAttributeDescription attribute_desc[3] = {};
 | 
			
		||||
    attribute_desc[0].location = 0;
 | 
			
		||||
    attribute_desc[0].binding = binding_desc[0].binding;
 | 
			
		||||
    attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
 | 
			
		||||
    attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
 | 
			
		||||
    attribute_desc[1].location = 1;
 | 
			
		||||
    attribute_desc[1].binding = binding_desc[0].binding;
 | 
			
		||||
    attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
 | 
			
		||||
    attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
 | 
			
		||||
    attribute_desc[2].location = 2;
 | 
			
		||||
    attribute_desc[2].binding = binding_desc[0].binding;
 | 
			
		||||
    attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
 | 
			
		||||
    attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
 | 
			
		||||
 | 
			
		||||
    VkPipelineVertexInputStateCreateInfo vertex_info = {};
 | 
			
		||||
    vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
 | 
			
		||||
    vertex_info.vertexBindingDescriptionCount = 1;
 | 
			
		||||
    vertex_info.pVertexBindingDescriptions = binding_desc;
 | 
			
		||||
    vertex_info.vertexAttributeDescriptionCount = 3;
 | 
			
		||||
    vertex_info.pVertexAttributeDescriptions = attribute_desc;
 | 
			
		||||
 | 
			
		||||
    VkPipelineInputAssemblyStateCreateInfo ia_info = {};
 | 
			
		||||
    ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
 | 
			
		||||
    ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
 | 
			
		||||
 | 
			
		||||
    VkPipelineViewportStateCreateInfo viewport_info = {};
 | 
			
		||||
    viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
 | 
			
		||||
    viewport_info.viewportCount = 1;
 | 
			
		||||
    viewport_info.scissorCount = 1;
 | 
			
		||||
 | 
			
		||||
    VkPipelineRasterizationStateCreateInfo raster_info = {};
 | 
			
		||||
    raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
 | 
			
		||||
    raster_info.polygonMode = VK_POLYGON_MODE_FILL;
 | 
			
		||||
    raster_info.cullMode = VK_CULL_MODE_NONE;
 | 
			
		||||
    raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
 | 
			
		||||
    raster_info.lineWidth = 1.0f;
 | 
			
		||||
 | 
			
		||||
    VkPipelineMultisampleStateCreateInfo ms_info = {};
 | 
			
		||||
    ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
 | 
			
		||||
    if (v->MSAASamples != 0)
 | 
			
		||||
        ms_info.rasterizationSamples = v->MSAASamples;
 | 
			
		||||
    else
 | 
			
		||||
        ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
 | 
			
		||||
 | 
			
		||||
    VkPipelineColorBlendAttachmentState color_attachment[1] = {};
 | 
			
		||||
    color_attachment[0].blendEnable = VK_TRUE;
 | 
			
		||||
    color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
 | 
			
		||||
    color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
 | 
			
		||||
    color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
 | 
			
		||||
    color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
 | 
			
		||||
    color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
 | 
			
		||||
    color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
 | 
			
		||||
    color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
 | 
			
		||||
 | 
			
		||||
    VkPipelineDepthStencilStateCreateInfo depth_info = {};
 | 
			
		||||
    depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
 | 
			
		||||
 | 
			
		||||
    VkPipelineColorBlendStateCreateInfo blend_info = {};
 | 
			
		||||
    blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
 | 
			
		||||
    blend_info.attachmentCount = 1;
 | 
			
		||||
    blend_info.pAttachments = color_attachment;
 | 
			
		||||
 | 
			
		||||
    VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
 | 
			
		||||
    VkPipelineDynamicStateCreateInfo dynamic_state = {};
 | 
			
		||||
    dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
 | 
			
		||||
    dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
 | 
			
		||||
    dynamic_state.pDynamicStates = dynamic_states;
 | 
			
		||||
 | 
			
		||||
    VkGraphicsPipelineCreateInfo info = {};
 | 
			
		||||
    info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
 | 
			
		||||
    info.flags = g_PipelineCreateFlags;
 | 
			
		||||
    info.stageCount = 2;
 | 
			
		||||
    info.pStages = stage;
 | 
			
		||||
    info.pVertexInputState = &vertex_info;
 | 
			
		||||
    info.pInputAssemblyState = &ia_info;
 | 
			
		||||
    info.pViewportState = &viewport_info;
 | 
			
		||||
    info.pRasterizationState = &raster_info;
 | 
			
		||||
    info.pMultisampleState = &ms_info;
 | 
			
		||||
    info.pDepthStencilState = &depth_info;
 | 
			
		||||
    info.pColorBlendState = &blend_info;
 | 
			
		||||
    info.pDynamicState = &dynamic_state;
 | 
			
		||||
    info.layout = g_PipelineLayout;
 | 
			
		||||
    info.renderPass = g_RenderPass;
 | 
			
		||||
    err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
    ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
 | 
			
		||||
 | 
			
		||||
    vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
 | 
			
		||||
    vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
 | 
			
		||||
@@ -1017,6 +1113,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
 | 
			
		||||
    wd->ImageCount = 0;
 | 
			
		||||
    if (wd->RenderPass)
 | 
			
		||||
        vkDestroyRenderPass(device, wd->RenderPass, allocator);
 | 
			
		||||
    if (wd->Pipeline)
 | 
			
		||||
        vkDestroyPipeline(device, wd->Pipeline, allocator);
 | 
			
		||||
 | 
			
		||||
    // If min image count was not specified, request different count of images dependent on selected present mode
 | 
			
		||||
    if (min_image_count == 0)
 | 
			
		||||
@@ -1112,6 +1210,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
 | 
			
		||||
        info.pDependencies = &dependency;
 | 
			
		||||
        err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Create The Image Views
 | 
			
		||||
 
 | 
			
		||||
@@ -46,7 +46,7 @@ struct ImGui_ImplVulkan_InitInfo
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_Shutdown();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_NewFrame();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_DestroyFontUploadObjects();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
 | 
			
		||||
@@ -108,6 +108,7 @@ struct ImGui_ImplVulkanH_Window
 | 
			
		||||
    VkSurfaceFormatKHR  SurfaceFormat;
 | 
			
		||||
    VkPresentModeKHR    PresentMode;
 | 
			
		||||
    VkRenderPass        RenderPass;
 | 
			
		||||
    VkPipeline          Pipeline;               // The window pipeline uses a different VkRenderPass than the user's
 | 
			
		||||
    bool                ClearEnable;
 | 
			
		||||
    VkClearValue        ClearValue;
 | 
			
		||||
    uint32_t            FrameIndex;             // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user