mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-10-26 12:27:30 +00:00 
			
		
		
		
	Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
This commit is contained in:
		| @@ -17,6 +17,20 @@ | ||||
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
|  | ||||
| // CHANGELOG | ||||
| //  2018-02-06: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | ||||
| //  2018-02-06: SDL: Added mapping for ImGuiKey_Space. | ||||
| //  2018-02-05: SDL: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS). | ||||
| //  2018-02-05: SDL: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes.  | ||||
| //  2018-01-20: SDL: Added Horizontal Mouse Wheel support. | ||||
| //  2018-01-19: SDL: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS. | ||||
| //  2018-01-18: SDL: Added mapping for ImGuiKey_Insert. | ||||
| //  2017-09-01: OpenGL: Save and restore current polygon mode. | ||||
| //  2017-08-25: SDL: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). | ||||
| //  2016-10-15: Added a void* user_data parameter to Clipboard function handlers. | ||||
| //  2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. | ||||
| //  2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) | ||||
|  | ||||
| #include <SDL.h> | ||||
| #include <SDL_syswm.h> | ||||
| #include <SDL_opengl.h> | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 omar
					omar