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	Internals: Breaking: ImRect() default constructor initializes all fields with 0.0f
Instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). Previous behavior was designed for adding into a bounding box but rarely relied on and not worth it.
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		@@ -55,6 +55,9 @@ Breaking Changes:
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  documented (can only unreserve from the last reserve call). If you suspect you ever
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					  documented (can only unreserve from the last reserve call). If you suspect you ever
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  used that feature before, #define IMGUI_DEBUG_PARANOID in imconfig.h to catch existing
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					  used that feature before, #define IMGUI_DEBUG_PARANOID in imconfig.h to catch existing
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  calls. [@ShironekoBen]
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					  calls. [@ShironekoBen]
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					- imgui_internal.h: changed ImRect() default constructor initializes all fields to 0.0f instead
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					  of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by
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					  adding multiple points into it, you may need to fix your initial value.
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Other Changes:
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					Other Changes:
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- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
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					- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
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@@ -353,6 +353,7 @@ CODE
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 When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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					 When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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 You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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					 You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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					 - 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value.
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 - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017):
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					 - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017):
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                       - ShowTestWindow()                    -> use ShowDemoWindow()
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					                       - ShowTestWindow()                    -> use ShowDemoWindow()
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                       - IsRootWindowFocused()               -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
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					                       - IsRootWindowFocused()               -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
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@@ -9810,7 +9811,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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                if (show_drawcmd_details && fg_draw_list && ImGui::IsItemHovered())
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					                if (show_drawcmd_details && fg_draw_list && ImGui::IsItemHovered())
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                {
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					                {
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                    ImRect clip_rect = pcmd->ClipRect;
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					                    ImRect clip_rect = pcmd->ClipRect;
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                    ImRect vtxs_rect;
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					                    ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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                    for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
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					                    for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
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                        vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
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					                        vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
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                    fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255,0,255,255));
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					                    fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255,0,255,255));
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@@ -644,7 +644,7 @@ struct IMGUI_API ImRect
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    ImVec2      Min;    // Upper-left
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					    ImVec2      Min;    // Upper-left
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    ImVec2      Max;    // Lower-right
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					    ImVec2      Max;    // Lower-right
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    ImRect()                                        : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX)  {}
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					    ImRect()                                        : Min(0.0f, 0.0f), Max(0.0f, 0.0f)              {}
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    ImRect(const ImVec2& min, const ImVec2& max)    : Min(min), Max(max)                            {}
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					    ImRect(const ImVec2& min, const ImVec2& max)    : Min(min), Max(max)                            {}
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    ImRect(const ImVec4& v)                         : Min(v.x, v.y), Max(v.z, v.w)                  {}
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					    ImRect(const ImVec4& v)                         : Min(v.x, v.y), Max(v.z, v.w)                  {}
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    ImRect(float x1, float y1, float x2, float y2)  : Min(x1, y1), Max(x2, y2)                      {}
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					    ImRect(float x1, float y1, float x2, float y2)  : Min(x1, y1), Max(x2, y2)                      {}
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