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DragXXX, SliderXXX: fixed a regression in 1.92.9 where clicking a previously Ctrl+Clicked field would flick it to text edit mode for a frame. (#9476, #701)
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@@ -4606,6 +4606,7 @@ void ImGui::InputTextDeactivateHook(ImGuiID id)
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if (!state->EditedBefore)
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return;
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//IMGUI_DEBUG_LOG_ACTIVEID("InputTextDeactivateHook() id = 0x%08X\n", id);
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state->EditedBefore = false;
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g.InputTextDeactivatedState.ID = state->ID;
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g.InputTextDeactivatedState.ElapseFrame = g.FrameCount + 1;
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if (state->Flags & ImGuiInputTextFlags_ReadOnly)
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@@ -4997,6 +4998,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (state != NULL && state->ID == id)
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{
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state->Flags = flags;
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//state->LastFrameActive = g.FrameCount;
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// Word-wrapping: attempt to keep cursor in view while resizing frame/parent (FIXME-WORDWRAP: would be better to preserve same relative offset)
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if (is_wordwrap && state->WrapWidth != wrap_width)
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@@ -5484,9 +5486,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Otherwise request text input ahead for next frame.
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if (g.ActiveId == id && clear_active_id)
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{
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state->ID = 0; // To avoid InputTextDeactivateHook() unnecessarily running, which wouldn't be harmful but wasteful.
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state->EditedBefore = false; // Data already applied: avoid InputTextDeactivateHook() taking a record now or later if same id is activated again without editing.
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ClearActiveID();
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state->ID = id;
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}
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// Render frame
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