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Merge branch 'master' into docking
# Conflicts: # imgui_internal.h
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@@ -36,12 +36,12 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.1 WIP (In Progress)
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VERSION 1.92.1 (Released 2025-07-09)
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-----------------------------------------------------------------------
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Breaking changes:
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.1
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Other changes:
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Changes:
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- Fonts: added ImFontAtlas::SetFontLoader() to dynamically change font
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loader at runtime without using internal API. (#8752, #8465)
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@@ -61,6 +61,9 @@ Other changes:
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- Demo: Added "Text -> Font Size" demo section. (#8738) [@Demonese]
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- CI: Fixed dllimport/dllexport tests. (#8757) [@AidanSun05]
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- CI: Updated to use latest Windows image + VS2022.
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- Debug Tools: added IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS to detect
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id conflicts _before_ hovering. This is very slow and should only be used
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temporarily. (#8651, #7961, #7669)
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- Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses GLFW port
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'contrib.glfw3' which offers better HiDPI support. (#8742) [@pthom]
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- Backends: GLFW, SDL2 made ImGui_ImplGLFW_GetContentScaleXXX() and
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@@ -87,7 +90,7 @@ Docking+Viewports Branch:
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VERSION 1.92.0 (Released 2025-06-25)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.0
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THIS VERSION CONTAINS THE LARGEST AMOUNT OF BREAKING CHANGES SINCE 2015!
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I TRIED REALLY HARD TO KEEP THEM TO A MINIMUM, REDUCE THE AMOUNT OF INTERFERENCE,
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@@ -554,7 +557,7 @@ Docking+Viewports Branch:
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user code is discarding the 'bool *p_open=false output' from Begin().
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Because we allowed the Win32 window to close early, Windows destroyed
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it and our imgui window became not visible even though user code was
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still submitting it.
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still submitting it. (#8670)
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- Backends: Win32: Viewports: handle WM_DPICHANGED in backend when
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ImGuiConfigFlags_DpiEnableScaleViewports is enabled.
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- Backends: GLFW, SDL2, SDL3, Apple: provide Platform_GetWindowFramebufferScale handler,
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