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	Fix build with IMGUI_DISABLE_DEBUG_TOOLS
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		@@ -6857,12 +6857,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
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        // [DEBUG]
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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        if (g.DebugLocateId != 0 && (window->ID == g.DebugLocateId || window->MoveId == g.DebugLocateId))
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            DebugLocateItemResolveWithLastItem();
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#endif
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        // [Test Engine] Register title bar / tab
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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        if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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            IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
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#endif
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    }
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    else
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    {
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@@ -8697,8 +8701,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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                return false;
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    // [DEBUG]
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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    if (id != 0 && id == g.DebugLocateId)
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        DebugLocateItemResolveWithLastItem();
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#endif
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    //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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    // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
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