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Backends, Examples: WGPU: wip refactor. (8381)
Rebased and squashed 47 commits. - ImGui WebGPU examples: removed swap-chain in favor of surfaceConfigure (8191) - New SDL2 WGPU example - Code optimization: removed the redundancies of assignment - Changes: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Same changes of GLFW example: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Scrollbars inhibition - Use of new direct CreateDevice function (w/o callback), added release of all resources used (not present in original example) - If the O.S. is Linux/Unix check if Wayland is the current active session and set DAWN_USE_WAYLAND=ON option (otherwise is always OFF) - example_glfw_wgpu: removed all workarounds - example_sdl2_wgpu: same style and functionality as GLFW example - sdl2wgpu tool to acquire surfaceDescriptor via SDL_syswm and to pass to wgpuInstanceCreateSurface to create WGPU Surface - css style to avoid the scrollbar - added `chek_surface_texture_status` function to check the `WGPUSurfaceTexture .status` and recreate the `Surface` in case of "not optimal" (bad) status. - Changed comment reference to `emwgpudawn` an EMSCRIPTEN WGPU binding maintained by Google - Adaptation to the last Google DAWN commit (1411699ba) Adaptation to the last EMSCRIPTEN 4.0.10, using new "--use-port=emdawnwebgpu" compiler/linker flag - Support for EMSCRIPTEN >= 4.0.10 (using "--use-port=emdawnwebgpu") and NEW support for WGPU-Native - Finalized the support of WGPU-Native for MacOS and minimal code adjustment - WebGPU examples - DAWN / WGPU native and EMSCRIPTEN - for GLFW/SDL2/SDL3 frameworks - "index.html" no more necessary (now the common one is used), "sdl2wgpu.cpp" It has been moved and renamed (sdl2_wgpu.c), "sdl2wgpu.h" no more necessary - added procedure for using CMake - added procedure for using CMake - Updated example_sdl3_wgpu build procedure for EMSCRIPTEN - WGPU+GLFW: Helper to create a WebGPU surface for Native application. Used only with WGPU-Native SDK: DAWN-Native already has a built-in function - WGPU+SDL2: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WGPU+SDL3: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WebGPU Helper functions and differentiation between the 4 compilation methods (via defines): Google DAWN (Native/Emscripten) / WGPU (Native/EMscripten) - example_glfw_wgpu: ImGui_ImplGLFW_CreateWGPUSurface_Helper (new helper function in imgui_impl_glfw backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl2_wgpu: ImGui_ImplSDL2_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl2 backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl3_wgpu: ImGui_ImplSDL3_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl3 backend), check status and error callback functions in imgui_impl_wgpu backend - Functions ImGui_ImplXXXX_CreateWGPUSurface_Helper were inserted into imgui_impl_xxxx (xxxx = GLFW / SDL2 / SDL3), and initialization has been integrated into every example: no more necessary, removed
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@@ -839,6 +839,91 @@ void ImGui_ImplSDL3_NewFrame()
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ImGui_ImplSDL3_UpdateGamepads();
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}
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// SDL3 helper to create a WebGPU surface (exclusively!) for Native/Desktop applications: available only together with WebGPU/WGPU backend
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// At current date (jun/2025) there is no "official" support in SDL3 to create a surface for WebGPU backend
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// This stub uses "low level" SDL3 calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS
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// Not necessary/available with EMSCRIPTEN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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#if defined(SDL_PLATFORM_MACOS)
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// MacOS specific: is necessary to compile with "-x objective-c++" flags
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// (e.g. using cmake: set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++") )
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# include <Cocoa/Cocoa.h>
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# include <QuartzCore/CAMetalLayer.h>
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#elif defined(SDL_PLATFORM_WIN32)
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# include <windows.h>
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#endif
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WGPUSurface ImGui_ImplSDL3_CreateWGPUSurface_Helper(WGPUInstance instance, SDL_Window* window) {
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SDL_PropertiesID propertiesID = SDL_GetWindowProperties(window);
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WGPUSurfaceDescriptor surfaceDescriptor = {};
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WGPUSurface surface = {};
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#if defined(SDL_PLATFORM_MACOS)
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{
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id metal_layer = NULL;
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NSWindow *ns_window = (__bridge NSWindow *)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
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if (!ns_window) return NULL;
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[ns_window.contentView setWantsLayer : YES];
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metal_layer = [CAMetalLayer layer];
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[ns_window.contentView setLayer : metal_layer];
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WGPUSurfaceSourceMetalLayer surfaceMetal = {};
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surfaceMetal.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
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surfaceMetal.layer = metal_layer;
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surfaceDescriptor.nextInChain = &surfaceMetal.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(SDL_PLATFORM_LINUX)
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if (!SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland")) {
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void *w_display = SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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void *w_surface = SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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if (!w_display || !w_surface) return NULL;
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WGPUSurfaceSourceWaylandSurface surfaceWayland = {};
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surfaceWayland.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
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surfaceWayland.display = w_display;
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surfaceWayland.surface = w_surface;
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surfaceDescriptor.nextInChain = &surfaceWayland.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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} else if (!SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11")) {
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void *x_display = SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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uint64_t x_window = SDL_GetNumberProperty(propertiesID, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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if (!x_display || !x_window) return NULL;
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WGPUSurfaceSourceXlibWindow surfaceXlib = {};
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surfaceXlib.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
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surfaceXlib.display = x_display;
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surfaceXlib.window = x_window;
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surfaceDescriptor.nextInChain = &surfaceXlib.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(SDL_PLATFORM_WIN32)
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{
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HWND hwnd = (HWND)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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if (!hwnd) return NULL;
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HINSTANCE hinstance = GetModuleHandle(NULL);
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WGPUSurfaceSourceWindowsHWND surfaceHWND = {};
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surfaceHWND.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
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surfaceHWND.hinstance = hinstance;
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surfaceHWND.hwnd = hwnd;
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surfaceDescriptor.nextInChain = &surfaceHWND.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#else
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#error "Unsupported SDL3/WebGPU Backend"
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#endif
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return surface;
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}
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#endif // defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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