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Backends, Examples: WGPU: wip refactor. (8381)
Rebased and squashed 47 commits. - ImGui WebGPU examples: removed swap-chain in favor of surfaceConfigure (8191) - New SDL2 WGPU example - Code optimization: removed the redundancies of assignment - Changes: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Same changes of GLFW example: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Scrollbars inhibition - Use of new direct CreateDevice function (w/o callback), added release of all resources used (not present in original example) - If the O.S. is Linux/Unix check if Wayland is the current active session and set DAWN_USE_WAYLAND=ON option (otherwise is always OFF) - example_glfw_wgpu: removed all workarounds - example_sdl2_wgpu: same style and functionality as GLFW example - sdl2wgpu tool to acquire surfaceDescriptor via SDL_syswm and to pass to wgpuInstanceCreateSurface to create WGPU Surface - css style to avoid the scrollbar - added `chek_surface_texture_status` function to check the `WGPUSurfaceTexture .status` and recreate the `Surface` in case of "not optimal" (bad) status. - Changed comment reference to `emwgpudawn` an EMSCRIPTEN WGPU binding maintained by Google - Adaptation to the last Google DAWN commit (1411699ba) Adaptation to the last EMSCRIPTEN 4.0.10, using new "--use-port=emdawnwebgpu" compiler/linker flag - Support for EMSCRIPTEN >= 4.0.10 (using "--use-port=emdawnwebgpu") and NEW support for WGPU-Native - Finalized the support of WGPU-Native for MacOS and minimal code adjustment - WebGPU examples - DAWN / WGPU native and EMSCRIPTEN - for GLFW/SDL2/SDL3 frameworks - "index.html" no more necessary (now the common one is used), "sdl2wgpu.cpp" It has been moved and renamed (sdl2_wgpu.c), "sdl2wgpu.h" no more necessary - added procedure for using CMake - added procedure for using CMake - Updated example_sdl3_wgpu build procedure for EMSCRIPTEN - WGPU+GLFW: Helper to create a WebGPU surface for Native application. Used only with WGPU-Native SDK: DAWN-Native already has a built-in function - WGPU+SDL2: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WGPU+SDL3: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WebGPU Helper functions and differentiation between the 4 compilation methods (via defines): Google DAWN (Native/Emscripten) / WGPU (Native/EMscripten) - example_glfw_wgpu: ImGui_ImplGLFW_CreateWGPUSurface_Helper (new helper function in imgui_impl_glfw backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl2_wgpu: ImGui_ImplSDL2_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl2 backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl3_wgpu: ImGui_ImplSDL3_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl3 backend), check status and error callback functions in imgui_impl_wgpu backend - Functions ImGui_ImplXXXX_CreateWGPUSurface_Helper were inserted into imgui_impl_xxxx (xxxx = GLFW / SDL2 / SDL3), and initialization has been integrated into every example: no more necessary, removed
This commit is contained in:
@@ -52,10 +52,12 @@
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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#else
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error neither IMGUI_IMPL_WEBGPU_BACKEND_DAWN nor IMGUI_IMPL_WEBGPU_BACKEND_WGPU may be defined if targeting emscripten!
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#endif
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#endif
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// This condition is TRUE: when it's built with EMSCRIPTEN using -sUSE_WEBGPU=1 flag (deprecated from 4.0.10)
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// This condition is FALSE for all other 3 cases: WGPU-Native, DAWN-Native or DAWN-EMSCRIPTEN (using --use-port=emdawnwebgpu flag)
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && defined(__EMSCRIPTEN__)
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#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN
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#endif
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#ifndef IMGUI_DISABLE
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@@ -63,6 +65,9 @@
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#include <limits.h>
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#include <webgpu/webgpu.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// Dawn renamed WGPUProgrammableStageDescriptor to WGPUComputeState (see: https://github.com/webgpu-native/webgpu-headers/pull/413)
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// Using type alias until WGPU adopts the same naming convention (#8369)
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@@ -259,7 +264,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUShaderSourceWGSL wgsl_desc = {};
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
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@@ -275,7 +280,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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WGPUProgrammableStageDescriptor stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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#else
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stage_desc.entryPoint = "main";
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@@ -399,7 +404,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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{
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nullptr,
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"Dear ImGui Vertex buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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@@ -426,7 +431,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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{
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nullptr,
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"Dear ImGui Index buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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@@ -561,7 +566,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Create texture
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WGPUTextureDescriptor tex_desc = {};
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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tex_desc.label = { "Dear ImGui Texture", WGPU_STRLEN };
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#else
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tex_desc.label = "Dear ImGui Texture";
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@@ -606,7 +611,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Update full texture or selected blocks. We only ever write to textures regions which have never been used before!
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// This backend choose to use tex->UpdateRect but you can use tex->Updates[] to upload individual regions.
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyTextureInfo dst_view = {};
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#else
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WGPUImageCopyTexture dst_view = {};
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@@ -615,7 +620,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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dst_view.mipLevel = 0;
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dst_view.origin = { (uint32_t)upload_x, (uint32_t)upload_y, 0 };
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dst_view.aspect = WGPUTextureAspect_All;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyBufferLayout layout = {};
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#else
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WGPUTextureDataLayout layout = {};
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@@ -638,7 +643,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
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{
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nullptr,
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"Dear ImGui Uniform buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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@@ -752,7 +757,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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// Create depth-stencil State
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = bd->depthStencilFormat;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
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#else
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depth_stencil_state.depthWriteEnabled = false;
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@@ -834,14 +839,18 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
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// Setup backend capabilities flags
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ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
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io.BackendRendererUserData = (void*)bd;
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_webgpu_emscripten";
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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io.BackendRendererName = "imgui_impl_webgpu_dawn";
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_webgpu_dawn_emscripten"; // compiled & linked using EMSCRIPTEN with "--use-port=emdawnwebgpu" flag
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#else
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io.BackendRendererName = "imgui_impl_webgpu_dawn"; // DAWN-Native
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#endif
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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io.BackendRendererName = "imgui_impl_webgpu_wgpu";
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#else
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io.BackendRendererName = "imgui_impl_webgpu";
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_webgpu_wgpu_emscripten"; // linked using EMSCRIPTEN with "-sUSE_WEBGPU=1" flag, deprecated from EMSCRIPTEN 4.0.10
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#else
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io.BackendRendererName = "imgui_impl_webgpu_wgpu"; // WGPU-Native
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#endif
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#endif
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
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@@ -906,6 +915,106 @@ void ImGui_ImplWGPU_NewFrame()
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IM_ASSERT(0 && "ImGui_ImplWGPU_CreateDeviceObjects() failed!");
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}
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// WebGPU Helpers
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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// DAWN Validation Layer callback: reason for device loss
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void ImGui_ImplWGPU_DAWN_DeviceLostCallback_Helper(const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView message)
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{
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const char* reasonName = "";
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switch (reason) {
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case wgpu::DeviceLostReason::Unknown: reasonName = "Unknown"; break;
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case wgpu::DeviceLostReason::Destroyed: reasonName = "Destroyed"; break;
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case wgpu::DeviceLostReason::CallbackCancelled: reasonName = "InstanceDropped"; break;
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case wgpu::DeviceLostReason::FailedCreation: reasonName = "FailedCreation"; break;
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default: reasonName = "UNREACHABLE"; break;
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}
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fprintf(stderr, "%s device message: %s\n", reasonName, message.data);
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}
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// DAWN Validation Layer callback: print error type
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void ImGui_ImplWGPU_DAWN_ErrorCallback_Helper(const wgpu::Device&, wgpu::ErrorType type, wgpu::StringView message)
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{
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const char* errorTypeName = "";
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switch (type) {
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case wgpu::ErrorType::Validation: errorTypeName = "Validation"; break;
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case wgpu::ErrorType::OutOfMemory: errorTypeName = "Out of memory"; break;
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case wgpu::ErrorType::Unknown: errorTypeName = "Unknown"; break;
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case wgpu::ErrorType::Internal: errorTypeName = "Internal"; break;
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default: errorTypeName = "UNREACHABLE"; break;
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}
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fprintf(stderr, "%s error: %s\n", errorTypeName, message.data);
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}
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#elif !defined(__EMSCRIPTEN__)
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// WGPU-Native LOG callback: print information based on request level
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void ImGui_ImplWGPU_WGPU_LogCallback_Helper(WGPULogLevel level, WGPUStringView message, void *userdata)
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{
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const char *level_str = "";
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switch (level) {
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case WGPULogLevel_Error: level_str = "error"; break;
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case WGPULogLevel_Warn: level_str = "warn"; break;
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case WGPULogLevel_Info: level_str = "info"; break;
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case WGPULogLevel_Debug: level_str = "debug"; break;
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case WGPULogLevel_Trace: level_str = "trace"; break;
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default: level_str = "unknown_level";
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}
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fprintf(stderr, "[wgpu] [%s] %.*s\n", level_str, (int) message.length, message.data);
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}
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#endif
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/// Print Adapter info
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///@param[in] adapter const WGPUAdapter & : reference to acquired and valid WGPUAdapter
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///@note The function prints: "selected Adapter - drivers version, BackendType (#)"
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void ImGui_ImplWGPU_PrintAdapterInfo_Helper(const WGPUAdapter &adapter)
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{
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WGPUAdapterInfo info = {};
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wgpuAdapterGetInfo(adapter, &info);
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#ifdef __EMSCRIPTEN__
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printf("BackendType (%u)\n", info.backendType);
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#else
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printf("Using: %.*s - %.*s, BackendType (%u)\n", (int) info.device.length, info.device.data, (int) info.description.length, info.description.data, info.backendType);
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#endif
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}
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/// Check if the Status of SurfaceTexture is Optimal
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///@param[in] status WGPUSurfaceGetCurrentTextureStatus : current WGPUSurfaceTexture .status (value to check)
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///@return true (bool) : SurfaceTexture have an optimal status and we can use it
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///@return false (bool) : it's necessary to re-configure the SurfaceTexture
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///@note : with "unrecoverable error" the program aborts
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bool ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(WGPUSurfaceGetCurrentTextureStatus status)
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{
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switch ( status )
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{
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#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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case WGPUSurfaceGetCurrentTextureStatus_Success:
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return true;
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#else
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case WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal:
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return true;
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case WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal:
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#endif
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case WGPUSurfaceGetCurrentTextureStatus_Timeout:
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case WGPUSurfaceGetCurrentTextureStatus_Outdated:
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case WGPUSurfaceGetCurrentTextureStatus_Lost:
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// if the status is NOT Optimal it's necessary try to reconfigure the surface
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return false;
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// Unrecoverable errors
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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case WGPUSurfaceGetCurrentTextureStatus_Error:
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#else // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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case WGPUSurfaceGetCurrentTextureStatus_OutOfMemory:
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case WGPUSurfaceGetCurrentTextureStatus_DeviceLost:
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#endif
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case WGPUSurfaceGetCurrentTextureStatus_Force32:
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// Fatal error
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fprintf(stderr, "Unrecoverable Error Check Surface Texture status=%#.8x\n", status);
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abort();
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default: // should never be reached
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fprintf(stderr, "Unexpected Error Check Surface Texture status=%#.8x\n", status);
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abort();
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}
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}
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//-----------------------------------------------------------------------------
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#endif // #ifndef IMGUI_DISABLE
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