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Backends, Examples: WGPU: wip refactor. (8381)
Rebased and squashed 47 commits. - ImGui WebGPU examples: removed swap-chain in favor of surfaceConfigure (8191) - New SDL2 WGPU example - Code optimization: removed the redundancies of assignment - Changes: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Same changes of GLFW example: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Scrollbars inhibition - Use of new direct CreateDevice function (w/o callback), added release of all resources used (not present in original example) - If the O.S. is Linux/Unix check if Wayland is the current active session and set DAWN_USE_WAYLAND=ON option (otherwise is always OFF) - example_glfw_wgpu: removed all workarounds - example_sdl2_wgpu: same style and functionality as GLFW example - sdl2wgpu tool to acquire surfaceDescriptor via SDL_syswm and to pass to wgpuInstanceCreateSurface to create WGPU Surface - css style to avoid the scrollbar - added `chek_surface_texture_status` function to check the `WGPUSurfaceTexture .status` and recreate the `Surface` in case of "not optimal" (bad) status. - Changed comment reference to `emwgpudawn` an EMSCRIPTEN WGPU binding maintained by Google - Adaptation to the last Google DAWN commit (1411699ba) Adaptation to the last EMSCRIPTEN 4.0.10, using new "--use-port=emdawnwebgpu" compiler/linker flag - Support for EMSCRIPTEN >= 4.0.10 (using "--use-port=emdawnwebgpu") and NEW support for WGPU-Native - Finalized the support of WGPU-Native for MacOS and minimal code adjustment - WebGPU examples - DAWN / WGPU native and EMSCRIPTEN - for GLFW/SDL2/SDL3 frameworks - "index.html" no more necessary (now the common one is used), "sdl2wgpu.cpp" It has been moved and renamed (sdl2_wgpu.c), "sdl2wgpu.h" no more necessary - added procedure for using CMake - added procedure for using CMake - Updated example_sdl3_wgpu build procedure for EMSCRIPTEN - WGPU+GLFW: Helper to create a WebGPU surface for Native application. Used only with WGPU-Native SDK: DAWN-Native already has a built-in function - WGPU+SDL2: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WGPU+SDL3: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WebGPU Helper functions and differentiation between the 4 compilation methods (via defines): Google DAWN (Native/Emscripten) / WGPU (Native/EMscripten) - example_glfw_wgpu: ImGui_ImplGLFW_CreateWGPUSurface_Helper (new helper function in imgui_impl_glfw backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl2_wgpu: ImGui_ImplSDL2_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl2 backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl3_wgpu: ImGui_ImplSDL3_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl3 backend), check status and error callback functions in imgui_impl_wgpu backend - Functions ImGui_ImplXXXX_CreateWGPUSurface_Helper were inserted into imgui_impl_xxxx (xxxx = GLFW / SDL2 / SDL3), and initialization has been integrated into every example: no more necessary, removed
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@@ -29,6 +29,14 @@
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#include <webgpu/webgpu.h>
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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// DAWN "wgpu::" classes (e.g. used in Validation Layers Callbacks)
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#include <webgpu/webgpu_cpp.h>
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#elif !defined(__EMSCRIPTEN__)
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// WGPU-Native specific data structure (e.g. used in WGPULogLevel)
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#include <webgpu/wgpu.h>
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#endif
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// Initialization data, for ImGui_ImplWGPU_Init()
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struct ImGui_ImplWGPU_InitInfo
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{
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@@ -68,4 +76,20 @@ struct ImGui_ImplWGPU_RenderState
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WGPURenderPassEncoder RenderPassEncoder;
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};
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// WebGPU Helpers
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// Check if the Status of SurfaceTexture is Optimal
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bool ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(WGPUSurfaceGetCurrentTextureStatus status);
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// Print Adapter info
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void ImGui_ImplWGPU_PrintAdapterInfo_Helper(const WGPUAdapter &adapter);
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) // DAWN both Native / EMSCRIPTEN
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// DAWN Validation Layer callback: reason for device loss
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void ImGui_ImplWGPU_DAWN_DeviceLostCallback_Helper(const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView message);
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// DAWN Validation Layer callback: print error type
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void ImGui_ImplWGPU_DAWN_ErrorCallback_Helper(const wgpu::Device&, wgpu::ErrorType type, wgpu::StringView message);
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#elif !defined(__EMSCRIPTEN__) // WGPU-Native
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// WGPU-Native LOG callback: print information based on request level
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void ImGui_ImplWGPU_WGPU_LogCallback_Helper(WGPULogLevel level, WGPUStringView message, void *userdata);
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#endif
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#endif // #ifndef IMGUI_DISABLE
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