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https://github.com/ocornut/imgui.git
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Backends, Examples: WGPU: wip refactor. (8381)
Rebased and squashed 47 commits. - ImGui WebGPU examples: removed swap-chain in favor of surfaceConfigure (8191) - New SDL2 WGPU example - Code optimization: removed the redundancies of assignment - Changes: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Same changes of GLFW example: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Scrollbars inhibition - Use of new direct CreateDevice function (w/o callback), added release of all resources used (not present in original example) - If the O.S. is Linux/Unix check if Wayland is the current active session and set DAWN_USE_WAYLAND=ON option (otherwise is always OFF) - example_glfw_wgpu: removed all workarounds - example_sdl2_wgpu: same style and functionality as GLFW example - sdl2wgpu tool to acquire surfaceDescriptor via SDL_syswm and to pass to wgpuInstanceCreateSurface to create WGPU Surface - css style to avoid the scrollbar - added `chek_surface_texture_status` function to check the `WGPUSurfaceTexture .status` and recreate the `Surface` in case of "not optimal" (bad) status. - Changed comment reference to `emwgpudawn` an EMSCRIPTEN WGPU binding maintained by Google - Adaptation to the last Google DAWN commit (1411699ba) Adaptation to the last EMSCRIPTEN 4.0.10, using new "--use-port=emdawnwebgpu" compiler/linker flag - Support for EMSCRIPTEN >= 4.0.10 (using "--use-port=emdawnwebgpu") and NEW support for WGPU-Native - Finalized the support of WGPU-Native for MacOS and minimal code adjustment - WebGPU examples - DAWN / WGPU native and EMSCRIPTEN - for GLFW/SDL2/SDL3 frameworks - "index.html" no more necessary (now the common one is used), "sdl2wgpu.cpp" It has been moved and renamed (sdl2_wgpu.c), "sdl2wgpu.h" no more necessary - added procedure for using CMake - added procedure for using CMake - Updated example_sdl3_wgpu build procedure for EMSCRIPTEN - WGPU+GLFW: Helper to create a WebGPU surface for Native application. Used only with WGPU-Native SDK: DAWN-Native already has a built-in function - WGPU+SDL2: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WGPU+SDL3: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WebGPU Helper functions and differentiation between the 4 compilation methods (via defines): Google DAWN (Native/Emscripten) / WGPU (Native/EMscripten) - example_glfw_wgpu: ImGui_ImplGLFW_CreateWGPUSurface_Helper (new helper function in imgui_impl_glfw backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl2_wgpu: ImGui_ImplSDL2_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl2 backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl3_wgpu: ImGui_ImplSDL3_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl3 backend), check status and error callback functions in imgui_impl_wgpu backend - Functions ImGui_ImplXXXX_CreateWGPUSurface_Helper were inserted into imgui_impl_xxxx (xxxx = GLFW / SDL2 / SDL3), and initialization has been integrated into every example: no more necessary, removed
This commit is contained in:
@@ -1049,6 +1049,97 @@ void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* c
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}
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#endif // #ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
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// GLFW helper to create a WebGPU surface, used only in WGPU-Native, DAWN-Native already has a built-in function
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// At current date (jun/2025) there is no "official" support in GLFW to create a surface for WebGPU backend
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// This stub uses "low level" GLFW calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS
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// Not necessary/available with EMSCRIPTEN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
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// GLFW native necessary to get information about current platform / Window Manager
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#include <GLFW/glfw3native.h>
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// MacOS specific: is necessary to compile with "-x objective-c++" flags
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// (e.g. using cmake: set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_glfw.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++") )
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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#include <Foundation/Foundation.h>
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#include <QuartzCore/CAMetalLayer.h>
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#endif
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WGPUSurface ImGui_ImplGLFW_CreateWGPUSurface_Helper(WGPUInstance instance, GLFWwindow* window)
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{
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WGPUSurfaceDescriptor surfaceDescriptor = {};
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WGPUChainedStruct chainedStruct = {};
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WGPUSurface surface = {};
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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{
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id metal_layer = NULL;
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NSWindow *ns_window = glfwGetCocoaWindow(window);
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[ns_window.contentView setWantsLayer:YES];
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metal_layer = [CAMetalLayer layer];
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[ns_window.contentView setLayer:metal_layer];
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chainedStruct.sType = WGPUSType_SurfaceSourceMetalLayer;
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WGPUSurfaceSourceMetalLayer surfaceMetal = {};
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surfaceMetal.chain = chainedStruct;
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surfaceMetal.layer = metal_layer;
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surfaceDescriptor.nextInChain = &surfaceMetal.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) && defined(GLFW_EXPOSE_NATIVE_X11)
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if (glfwGetPlatform() == GLFW_PLATFORM_X11) {
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Display *x11_display = glfwGetX11Display();
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Window x11_window = glfwGetX11Window(window);
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chainedStruct.sType = WGPUSType_SurfaceSourceXlibWindow;
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WGPUSurfaceSourceXlibWindow surfaceXlib = {};
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surfaceXlib.chain = chainedStruct;
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surfaceXlib.display = x11_display;
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surfaceXlib.window = x11_window;
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surfaceDescriptor.nextInChain = &surfaceXlib.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) {
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struct wl_display *wayland_display = glfwGetWaylandDisplay();
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struct wl_surface *wayland_surface = glfwGetWaylandWindow(window);
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chainedStruct.sType = WGPUSType_SurfaceSourceWaylandSurface;
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WGPUSurfaceSourceWaylandSurface surfaceWayland = {};
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surfaceWayland.chain = chainedStruct;
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surfaceWayland.display = wayland_display;
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surfaceWayland.surface = wayland_surface;
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surfaceDescriptor.nextInChain = &surfaceWayland.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(GLFW_EXPOSE_NATIVE_WIN32)
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{
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HWND hwnd = glfwGetWin32Window(window);
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HINSTANCE hinstance = GetModuleHandle(NULL);
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chainedStruct.sType = WGPUSType_SurfaceSourceWindowsHWND;
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WGPUSurfaceSourceWindowsHWND surfaceHWND = {};
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surfaceHWND.chain = chainedStruct;
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surfaceHWND.hinstance = hinstance;
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surfaceHWND.hwnd = hwnd;
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surfaceDescriptor.nextInChain = &surfaceHWND.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif
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#error "Unsupported GLFW/WebGPU native platform"
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#endif
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return surface;
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}
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#endif // defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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@@ -66,5 +66,11 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds);
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IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window);
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IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor);
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// GLFW helper to create a WebGPU surface for Native/Desktop applications: used only in WGPU-Native, DAWN-Native already has a built-in function
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
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#include <webgpu/webgpu.h>
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WGPUSurface ImGui_ImplGLFW_CreateWGPUSurface_Helper(WGPUInstance instance, GLFWwindow* window);
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@@ -899,6 +899,92 @@ void ImGui_ImplSDL2_NewFrame()
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ImGui_ImplSDL2_UpdateGamepads();
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}
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// SDL2 helper to create a WebGPU surface (exclusively!) for Native/Desktop applications: available only together with WebGPU/WGPU backend
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// At current date (jun/2025) there is no "official" support in SDL2 to create a surface for WebGPU backend
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// This stub uses "low level" SDL2 calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS
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// Not necessary/available with EMSCRIPTEN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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#ifdef SDL_VIDEO_DRIVER_COCOA
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// MacOS specific: is necessary to compile with "-x objective-c++" flags
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// (e.g. using cmake: set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_sdl2.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++") )
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#include <Cocoa/Cocoa.h>
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#include <QuartzCore/CAMetalLayer.h>
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#endif
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WGPUSurface ImGui_ImplSDL2_CreateWGPUSurface_Helper(WGPUInstance instance, SDL_Window* window)
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{
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WGPUSurfaceDescriptor surfaceDescriptor = {};
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WGPUChainedStruct chainedStruct = {};
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SDL_SysWMinfo sysWMInfo;
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SDL_VERSION(&sysWMInfo.version);
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SDL_GetWindowWMInfo(window, &sysWMInfo);
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WGPUSurface surface = {};
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#if defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_X11)
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const char *vidDrv = SDL_GetHint(SDL_HINT_VIDEODRIVER);
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if(!vidDrv) return NULL;
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if(tolower(vidDrv[0])=='w' && tolower(vidDrv[1])=='a' && tolower(vidDrv[2])=='y' &&
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tolower(vidDrv[3])=='l' && tolower(vidDrv[4])=='a' && tolower(vidDrv[5])=='n' && tolower(vidDrv[6])=='d') { // wayland
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chainedStruct.sType = WGPUSType_SurfaceSourceWaylandSurface;
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WGPUSurfaceSourceWaylandSurface surfaceWayland = {};
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surfaceWayland.chain = chainedStruct;
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surfaceWayland.display = sysWMInfo.info.wl.display;
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surfaceWayland.surface = sysWMInfo.info.wl.surface;
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surfaceDescriptor.nextInChain = &surfaceWayland.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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} else { // x11
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chainedStruct.sType = WGPUSType_SurfaceSourceXlibWindow;
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WGPUSurfaceSourceXlibWindow surfaceXlib = {};
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surfaceXlib.chain = chainedStruct;
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surfaceXlib.display = sysWMInfo.info.x11.display;
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surfaceXlib.window = sysWMInfo.info.x11.window;
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surfaceDescriptor.nextInChain = &surfaceXlib.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(SDL_VIDEO_DRIVER_WINDOWS)
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{
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chainedStruct.sType = WGPUSType_SurfaceSourceWindowsHWND;
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WGPUSurfaceSourceWindowsHWND surfaceHWND = {};
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surfaceHWND.chain = chainedStruct;
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surfaceHWND.hinstance = sysWMInfo.info.win.hinstance;
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surfaceHWND.hwnd = sysWMInfo.info.win.window;
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surfaceDescriptor.nextInChain = &surfaceHWND.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(SDL_VIDEO_DRIVER_COCOA)
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{
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id metal_layer = [CAMetalLayer layer];
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NSWindow *ns_window = sysWMInfo.info.cocoa.window;
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[ns_window.contentView setWantsLayer:YES];
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[ns_window.contentView setLayer:metal_layer];
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chainedStruct.sType = WGPUSType_SurfaceSourceMetalLayer;
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WGPUSurfaceSourceMetalLayer surfaceMetal = {};
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surfaceMetal.chain = chainedStruct;
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surfaceMetal.layer = metal_layer;
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surfaceDescriptor.nextInChain = &surfaceMetal.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#else
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#error "Unsupported SDL2/WebGPU Backend"
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#endif
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return surface;
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}
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#endif //defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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@@ -47,4 +47,10 @@ IMGUI_IMPL_API float ImGui_ImplSDL2_GetContentScaleForDisplay(int display_ind
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enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual };
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IMGUI_IMPL_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = nullptr, int manual_gamepads_count = -1);
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// SDL2 helper to create a WebGPU surface (exclusively!) for Native/Desktop applications: available only together with WebGPU/WGPU backend
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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#include <webgpu/webgpu.h>
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WGPUSurface ImGui_ImplSDL2_CreateWGPUSurface_Helper(WGPUInstance instance, SDL_Window* window);
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@@ -839,6 +839,91 @@ void ImGui_ImplSDL3_NewFrame()
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ImGui_ImplSDL3_UpdateGamepads();
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}
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// SDL3 helper to create a WebGPU surface (exclusively!) for Native/Desktop applications: available only together with WebGPU/WGPU backend
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// At current date (jun/2025) there is no "official" support in SDL3 to create a surface for WebGPU backend
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// This stub uses "low level" SDL3 calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS
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// Not necessary/available with EMSCRIPTEN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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#if defined(SDL_PLATFORM_MACOS)
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// MacOS specific: is necessary to compile with "-x objective-c++" flags
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// (e.g. using cmake: set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++") )
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# include <Cocoa/Cocoa.h>
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# include <QuartzCore/CAMetalLayer.h>
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#elif defined(SDL_PLATFORM_WIN32)
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# include <windows.h>
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#endif
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WGPUSurface ImGui_ImplSDL3_CreateWGPUSurface_Helper(WGPUInstance instance, SDL_Window* window) {
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SDL_PropertiesID propertiesID = SDL_GetWindowProperties(window);
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WGPUSurfaceDescriptor surfaceDescriptor = {};
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WGPUSurface surface = {};
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#if defined(SDL_PLATFORM_MACOS)
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{
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id metal_layer = NULL;
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NSWindow *ns_window = (__bridge NSWindow *)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
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if (!ns_window) return NULL;
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[ns_window.contentView setWantsLayer : YES];
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metal_layer = [CAMetalLayer layer];
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[ns_window.contentView setLayer : metal_layer];
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WGPUSurfaceSourceMetalLayer surfaceMetal = {};
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surfaceMetal.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
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surfaceMetal.layer = metal_layer;
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surfaceDescriptor.nextInChain = &surfaceMetal.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(SDL_PLATFORM_LINUX)
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if (!SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland")) {
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void *w_display = SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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void *w_surface = SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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if (!w_display || !w_surface) return NULL;
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WGPUSurfaceSourceWaylandSurface surfaceWayland = {};
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surfaceWayland.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
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surfaceWayland.display = w_display;
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surfaceWayland.surface = w_surface;
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surfaceDescriptor.nextInChain = &surfaceWayland.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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} else if (!SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11")) {
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void *x_display = SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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uint64_t x_window = SDL_GetNumberProperty(propertiesID, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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if (!x_display || !x_window) return NULL;
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WGPUSurfaceSourceXlibWindow surfaceXlib = {};
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surfaceXlib.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
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surfaceXlib.display = x_display;
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surfaceXlib.window = x_window;
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surfaceDescriptor.nextInChain = &surfaceXlib.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#elif defined(SDL_PLATFORM_WIN32)
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{
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HWND hwnd = (HWND)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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if (!hwnd) return NULL;
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HINSTANCE hinstance = GetModuleHandle(NULL);
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WGPUSurfaceSourceWindowsHWND surfaceHWND = {};
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surfaceHWND.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
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surfaceHWND.hinstance = hinstance;
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surfaceHWND.hwnd = hwnd;
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surfaceDescriptor.nextInChain = &surfaceHWND.chain;
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surface = wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#else
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#error "Unsupported SDL3/WebGPU Backend"
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#endif
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return surface;
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}
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#endif // defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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//-----------------------------------------------------------------------------
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#if defined(__clang__)
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@@ -44,4 +44,10 @@ IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
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enum ImGui_ImplSDL3_GamepadMode { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual };
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IMGUI_IMPL_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode, SDL_Gamepad** manual_gamepads_array = nullptr, int manual_gamepads_count = -1);
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// SDL3 helper to create a WebGPU surface for Native/Desktop applications: available only with WebGPU/WGPU backend
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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#include <webgpu/webgpu.h>
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WGPUSurface ImGui_ImplSDL3_CreateWGPUSurface_Helper(WGPUInstance instance, SDL_Window* window);
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@@ -52,10 +52,12 @@
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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#else
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error neither IMGUI_IMPL_WEBGPU_BACKEND_DAWN nor IMGUI_IMPL_WEBGPU_BACKEND_WGPU may be defined if targeting emscripten!
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#endif
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#endif
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// This condition is TRUE: when it's built with EMSCRIPTEN using -sUSE_WEBGPU=1 flag (deprecated from 4.0.10)
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// This condition is FALSE for all other 3 cases: WGPU-Native, DAWN-Native or DAWN-EMSCRIPTEN (using --use-port=emdawnwebgpu flag)
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && defined(__EMSCRIPTEN__)
|
||||
#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN
|
||||
#endif
|
||||
|
||||
#ifndef IMGUI_DISABLE
|
||||
@@ -63,6 +65,9 @@
|
||||
#include <limits.h>
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||
// Dawn renamed WGPUProgrammableStageDescriptor to WGPUComputeState (see: https://github.com/webgpu-native/webgpu-headers/pull/413)
|
||||
// Using type alias until WGPU adopts the same naming convention (#8369)
|
||||
@@ -259,7 +264,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
|
||||
{
|
||||
ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
||||
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
WGPUShaderSourceWGSL wgsl_desc = {};
|
||||
wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
|
||||
wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
|
||||
@@ -275,7 +280,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
|
||||
WGPUProgrammableStageDescriptor stage_desc = {};
|
||||
stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
|
||||
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
stage_desc.entryPoint = { "main", WGPU_STRLEN };
|
||||
#else
|
||||
stage_desc.entryPoint = "main";
|
||||
@@ -399,7 +404,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Vertex buffer",
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
WGPU_STRLEN,
|
||||
#endif
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
|
||||
@@ -426,7 +431,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Index buffer",
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
WGPU_STRLEN,
|
||||
#endif
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
|
||||
@@ -561,7 +566,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
|
||||
|
||||
// Create texture
|
||||
WGPUTextureDescriptor tex_desc = {};
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
tex_desc.label = { "Dear ImGui Texture", WGPU_STRLEN };
|
||||
#else
|
||||
tex_desc.label = "Dear ImGui Texture";
|
||||
@@ -606,7 +611,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
|
||||
|
||||
// Update full texture or selected blocks. We only ever write to textures regions which have never been used before!
|
||||
// This backend choose to use tex->UpdateRect but you can use tex->Updates[] to upload individual regions.
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
WGPUTexelCopyTextureInfo dst_view = {};
|
||||
#else
|
||||
WGPUImageCopyTexture dst_view = {};
|
||||
@@ -615,7 +620,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
|
||||
dst_view.mipLevel = 0;
|
||||
dst_view.origin = { (uint32_t)upload_x, (uint32_t)upload_y, 0 };
|
||||
dst_view.aspect = WGPUTextureAspect_All;
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
WGPUTexelCopyBufferLayout layout = {};
|
||||
#else
|
||||
WGPUTextureDataLayout layout = {};
|
||||
@@ -638,7 +643,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Uniform buffer",
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
WGPU_STRLEN,
|
||||
#endif
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
|
||||
@@ -752,7 +757,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
||||
// Create depth-stencil State
|
||||
WGPUDepthStencilState depth_stencil_state = {};
|
||||
depth_stencil_state.format = bd->depthStencilFormat;
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
|
||||
depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
|
||||
#else
|
||||
depth_stencil_state.depthWriteEnabled = false;
|
||||
@@ -834,14 +839,18 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
io.BackendRendererName = "imgui_impl_webgpu_emscripten";
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
io.BackendRendererName = "imgui_impl_webgpu_dawn";
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
io.BackendRendererName = "imgui_impl_webgpu_dawn_emscripten"; // compiled & linked using EMSCRIPTEN with "--use-port=emdawnwebgpu" flag
|
||||
#else
|
||||
io.BackendRendererName = "imgui_impl_webgpu_dawn"; // DAWN-Native
|
||||
#endif
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
io.BackendRendererName = "imgui_impl_webgpu_wgpu";
|
||||
#else
|
||||
io.BackendRendererName = "imgui_impl_webgpu";
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
io.BackendRendererName = "imgui_impl_webgpu_wgpu_emscripten"; // linked using EMSCRIPTEN with "-sUSE_WEBGPU=1" flag, deprecated from EMSCRIPTEN 4.0.10
|
||||
#else
|
||||
io.BackendRendererName = "imgui_impl_webgpu_wgpu"; // WGPU-Native
|
||||
#endif
|
||||
#endif
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
@@ -906,6 +915,106 @@ void ImGui_ImplWGPU_NewFrame()
|
||||
IM_ASSERT(0 && "ImGui_ImplWGPU_CreateDeviceObjects() failed!");
|
||||
}
|
||||
|
||||
// WebGPU Helpers
|
||||
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
// DAWN Validation Layer callback: reason for device loss
|
||||
void ImGui_ImplWGPU_DAWN_DeviceLostCallback_Helper(const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView message)
|
||||
{
|
||||
const char* reasonName = "";
|
||||
switch (reason) {
|
||||
case wgpu::DeviceLostReason::Unknown: reasonName = "Unknown"; break;
|
||||
case wgpu::DeviceLostReason::Destroyed: reasonName = "Destroyed"; break;
|
||||
case wgpu::DeviceLostReason::CallbackCancelled: reasonName = "InstanceDropped"; break;
|
||||
case wgpu::DeviceLostReason::FailedCreation: reasonName = "FailedCreation"; break;
|
||||
default: reasonName = "UNREACHABLE"; break;
|
||||
}
|
||||
fprintf(stderr, "%s device message: %s\n", reasonName, message.data);
|
||||
}
|
||||
// DAWN Validation Layer callback: print error type
|
||||
void ImGui_ImplWGPU_DAWN_ErrorCallback_Helper(const wgpu::Device&, wgpu::ErrorType type, wgpu::StringView message)
|
||||
{
|
||||
const char* errorTypeName = "";
|
||||
switch (type) {
|
||||
case wgpu::ErrorType::Validation: errorTypeName = "Validation"; break;
|
||||
case wgpu::ErrorType::OutOfMemory: errorTypeName = "Out of memory"; break;
|
||||
case wgpu::ErrorType::Unknown: errorTypeName = "Unknown"; break;
|
||||
case wgpu::ErrorType::Internal: errorTypeName = "Internal"; break;
|
||||
default: errorTypeName = "UNREACHABLE"; break;
|
||||
}
|
||||
fprintf(stderr, "%s error: %s\n", errorTypeName, message.data);
|
||||
}
|
||||
#elif !defined(__EMSCRIPTEN__)
|
||||
// WGPU-Native LOG callback: print information based on request level
|
||||
void ImGui_ImplWGPU_WGPU_LogCallback_Helper(WGPULogLevel level, WGPUStringView message, void *userdata)
|
||||
{
|
||||
const char *level_str = "";
|
||||
switch (level) {
|
||||
case WGPULogLevel_Error: level_str = "error"; break;
|
||||
case WGPULogLevel_Warn: level_str = "warn"; break;
|
||||
case WGPULogLevel_Info: level_str = "info"; break;
|
||||
case WGPULogLevel_Debug: level_str = "debug"; break;
|
||||
case WGPULogLevel_Trace: level_str = "trace"; break;
|
||||
default: level_str = "unknown_level";
|
||||
}
|
||||
fprintf(stderr, "[wgpu] [%s] %.*s\n", level_str, (int) message.length, message.data);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Print Adapter info
|
||||
///@param[in] adapter const WGPUAdapter & : reference to acquired and valid WGPUAdapter
|
||||
///@note The function prints: "selected Adapter - drivers version, BackendType (#)"
|
||||
void ImGui_ImplWGPU_PrintAdapterInfo_Helper(const WGPUAdapter &adapter)
|
||||
{
|
||||
WGPUAdapterInfo info = {};
|
||||
wgpuAdapterGetInfo(adapter, &info);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
printf("BackendType (%u)\n", info.backendType);
|
||||
#else
|
||||
printf("Using: %.*s - %.*s, BackendType (%u)\n", (int) info.device.length, info.device.data, (int) info.description.length, info.description.data, info.backendType);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Check if the Status of SurfaceTexture is Optimal
|
||||
///@param[in] status WGPUSurfaceGetCurrentTextureStatus : current WGPUSurfaceTexture .status (value to check)
|
||||
///@return true (bool) : SurfaceTexture have an optimal status and we can use it
|
||||
///@return false (bool) : it's necessary to re-configure the SurfaceTexture
|
||||
///@note : with "unrecoverable error" the program aborts
|
||||
bool ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(WGPUSurfaceGetCurrentTextureStatus status)
|
||||
{
|
||||
switch ( status )
|
||||
{
|
||||
#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
case WGPUSurfaceGetCurrentTextureStatus_Success:
|
||||
return true;
|
||||
#else
|
||||
case WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal:
|
||||
return true;
|
||||
case WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal:
|
||||
#endif
|
||||
case WGPUSurfaceGetCurrentTextureStatus_Timeout:
|
||||
case WGPUSurfaceGetCurrentTextureStatus_Outdated:
|
||||
case WGPUSurfaceGetCurrentTextureStatus_Lost:
|
||||
// if the status is NOT Optimal it's necessary try to reconfigure the surface
|
||||
return false;
|
||||
// Unrecoverable errors
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
case WGPUSurfaceGetCurrentTextureStatus_Error:
|
||||
#else // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
case WGPUSurfaceGetCurrentTextureStatus_OutOfMemory:
|
||||
case WGPUSurfaceGetCurrentTextureStatus_DeviceLost:
|
||||
#endif
|
||||
case WGPUSurfaceGetCurrentTextureStatus_Force32:
|
||||
// Fatal error
|
||||
fprintf(stderr, "Unrecoverable Error Check Surface Texture status=%#.8x\n", status);
|
||||
abort();
|
||||
|
||||
default: // should never be reached
|
||||
fprintf(stderr, "Unexpected Error Check Surface Texture status=%#.8x\n", status);
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
@@ -29,6 +29,14 @@
|
||||
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
// DAWN "wgpu::" classes (e.g. used in Validation Layers Callbacks)
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#elif !defined(__EMSCRIPTEN__)
|
||||
// WGPU-Native specific data structure (e.g. used in WGPULogLevel)
|
||||
#include <webgpu/wgpu.h>
|
||||
#endif
|
||||
|
||||
// Initialization data, for ImGui_ImplWGPU_Init()
|
||||
struct ImGui_ImplWGPU_InitInfo
|
||||
{
|
||||
@@ -68,4 +76,20 @@ struct ImGui_ImplWGPU_RenderState
|
||||
WGPURenderPassEncoder RenderPassEncoder;
|
||||
};
|
||||
|
||||
// WebGPU Helpers
|
||||
|
||||
// Check if the Status of SurfaceTexture is Optimal
|
||||
bool ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(WGPUSurfaceGetCurrentTextureStatus status);
|
||||
// Print Adapter info
|
||||
void ImGui_ImplWGPU_PrintAdapterInfo_Helper(const WGPUAdapter &adapter);
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) // DAWN both Native / EMSCRIPTEN
|
||||
// DAWN Validation Layer callback: reason for device loss
|
||||
void ImGui_ImplWGPU_DAWN_DeviceLostCallback_Helper(const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView message);
|
||||
// DAWN Validation Layer callback: print error type
|
||||
void ImGui_ImplWGPU_DAWN_ErrorCallback_Helper(const wgpu::Device&, wgpu::ErrorType type, wgpu::StringView message);
|
||||
#elif !defined(__EMSCRIPTEN__) // WGPU-Native
|
||||
// WGPU-Native LOG callback: print information based on request level
|
||||
void ImGui_ImplWGPU_WGPU_LogCallback_Helper(WGPULogLevel level, WGPUStringView message, void *userdata);
|
||||
#endif
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
192
examples/example_glfw_wgpu/CMakeLists.txt
Normal file → Executable file
192
examples/example_glfw_wgpu/CMakeLists.txt
Normal file → Executable file
@@ -6,6 +6,16 @@
|
||||
# * build/Debug/example_glfw_wgpu[.exe]
|
||||
# * build/example_glfw_wgpu[.exe]
|
||||
|
||||
# Building for desktop (WGPU-Native) with WGPU-Native:
|
||||
# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
|
||||
# 2. unzip the downloaded file in your_preferred_folder
|
||||
# 3. move into your_preferred_folder (e.g. typing: `cd your_preferred_folder`)
|
||||
# 4. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
|
||||
# 5. cmake --build build
|
||||
# The resulting binary will be found at one of the following locations:
|
||||
# * build/Debug/example_glfw_wgpu[.exe]
|
||||
# * build/example_glfw_wgpu[.exe]
|
||||
|
||||
# Building for Emscripten:
|
||||
# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
|
||||
# 2. Install Ninja build system
|
||||
@@ -16,6 +26,8 @@
|
||||
cmake_minimum_required(VERSION 3.10.2)
|
||||
project(imgui_example_glfw_wgpu C CXX)
|
||||
|
||||
set(IMGUI_EXECUTABLE example_glfw_wgpu)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
endif()
|
||||
@@ -25,93 +37,165 @@ set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17
|
||||
# Dear ImGui
|
||||
set(IMGUI_DIR ../../)
|
||||
|
||||
# ImGui example commons source files
|
||||
set(IMGUI_EXAMPLE_SOURCE_FILES
|
||||
main.cpp
|
||||
# backend files
|
||||
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
|
||||
${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp
|
||||
# Dear ImGui files
|
||||
${IMGUI_DIR}/imgui.cpp
|
||||
${IMGUI_DIR}/imgui_draw.cpp
|
||||
${IMGUI_DIR}/imgui_demo.cpp
|
||||
${IMGUI_DIR}/imgui_tables.cpp
|
||||
${IMGUI_DIR}/imgui_widgets.cpp)
|
||||
|
||||
# Libraries
|
||||
if(EMSCRIPTEN)
|
||||
if(EMSCRIPTEN_VERSION VERSION_GREATER_EQUAL "4.0.10")
|
||||
set(IMGUI_EMSCRIPTEN_WEBGPU_FLAG "--use-port=emdawnwebgpu" CACHE STRING "Choose between --use-port=emdawnwebgpu (Dawn implementation of EMSCRIPTEN) and -sUSE_WEBGPU=1 (WGPU implementation of EMSCRIPTEN, deprecated in 4.0.10): default to --use-port=emdawnwebgpu for EMSCRIPTEN >= 4.0.10")
|
||||
else()
|
||||
set(IMGUI_EMSCRIPTEN_WEBGPU_FLAG "-sUSE_WEBGPU=1" CACHE STRING "Use -sUSE_WEBGPU=1 for EMSCRIPTEN WGPU implementation" FORCE)
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN_VERSION VERSION_GREATER_EQUAL "3.1.57")
|
||||
set(IMGUI_EMSCRIPTEN_GLFW3 "--use-port=contrib.glfw3" CACHE STRING "Choose between --use-port=contrib.glfw3 and -sUSE_GLFW=3 for GLFW implementation (default to --use-port=contrib.glfw3)")
|
||||
else()
|
||||
# cannot use contrib.glfw3 prior to 3.1.57
|
||||
set(IMGUI_EMSCRIPTEN_GLFW3 "-sUSE_GLFW=3" CACHE STRING "Use -sUSE_GLFW=3 for GLFW implementation" FORCE)
|
||||
endif()
|
||||
|
||||
set(LIBRARIES glfw)
|
||||
add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
|
||||
else()
|
||||
# Dawn wgpu desktop
|
||||
set(DAWN_FETCH_DEPENDENCIES ON)
|
||||
set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository")
|
||||
if (NOT IMGUI_DAWN_DIR)
|
||||
message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
|
||||
|
||||
# if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
|
||||
if (NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR)
|
||||
message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
|
||||
endif()
|
||||
|
||||
option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
|
||||
|
||||
# Dawn builds many things by default - disable things we don't need
|
||||
option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
|
||||
option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
|
||||
option(TINT_BUILD_DOCS "Build documentation" OFF)
|
||||
option(TINT_BUILD_TESTS "Build tests" OFF)
|
||||
if (NOT APPLE)
|
||||
option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF)
|
||||
endif()
|
||||
if(WIN32)
|
||||
option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF)
|
||||
option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON)
|
||||
option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF)
|
||||
option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF)
|
||||
option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
|
||||
option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
|
||||
# IMGUI_DAWN_DIR and IMGUI_WGPU_DIR both cannot be set
|
||||
if (IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR)
|
||||
message(FATAL_ERROR "Please specify only one of Dawn / WGPU base directory")
|
||||
endif()
|
||||
|
||||
add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
|
||||
# Native DAWN build settings
|
||||
if(IMGUI_DAWN_DIR)
|
||||
# Dawn wgpu desktop
|
||||
set(DAWN_FETCH_DEPENDENCIES ON)
|
||||
set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository")
|
||||
if (NOT IMGUI_DAWN_DIR)
|
||||
message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
|
||||
endif()
|
||||
|
||||
set(LIBRARIES webgpu_dawn webgpu_cpp webgpu_glfw glfw)
|
||||
option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
|
||||
|
||||
# Dawn builds many things by default - disable things we don't need
|
||||
option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
|
||||
option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
|
||||
option(TINT_BUILD_DOCS "Build documentation" OFF)
|
||||
option(TINT_BUILD_TESTS "Build tests" OFF)
|
||||
if (NOT APPLE)
|
||||
option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF)
|
||||
endif()
|
||||
if(WIN32)
|
||||
option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF)
|
||||
option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON)
|
||||
option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF)
|
||||
option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF)
|
||||
option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
|
||||
option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
|
||||
endif()
|
||||
# check if WAYLAND is the current Session Type and enable DAWN_USE_WAYLAND Wayland option @compile time
|
||||
# You can override this using: cmake -DDAWN_USE_WAYLAND=X (X = ON | OFF)
|
||||
if(LINUX)
|
||||
if ($ENV{XDG_SESSION_TYPE} MATCHES wayland)
|
||||
option(DAWN_USE_WAYLAND "Enable support for Wayland surface" ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
|
||||
|
||||
set(LIBRARIES webgpu_dawn webgpu_cpp webgpu_glfw glfw)
|
||||
else()
|
||||
# Native WGPU build settings
|
||||
find_package(glfw3 CONFIG)
|
||||
|
||||
set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
|
||||
find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native
|
||||
HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
|
||||
if (WIN32)
|
||||
add_definitions(-DGLFW_EXPOSE_NATIVE_WIN32)
|
||||
set(OS_LIBRARIES d3dcompiler ws2_32 userenv bcrypt ntdll opengl32 Propsys RuntimeObject)
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
add_definitions(-DGLFW_EXPOSE_NATIVE_X11)
|
||||
add_definitions(-DGLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
set(OS_LIBRARIES "-lm -ldl")
|
||||
elseif(APPLE)
|
||||
add_definitions(-DGLFW_EXPOSE_NATIVE_COCOA)
|
||||
set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_glfw.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++")
|
||||
set(OS_LIBRARIES "-framework CoreFoundation -framework QuartzCore -framework Metal -framework MetalKit -framework Cocoa")
|
||||
endif()
|
||||
|
||||
set(LIBRARIES glfw ${WGPU_LIBRARY} ${OS_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_executable(example_glfw_wgpu
|
||||
main.cpp
|
||||
# backend files
|
||||
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
|
||||
${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp
|
||||
# Dear ImGui files
|
||||
${IMGUI_DIR}/imgui.cpp
|
||||
${IMGUI_DIR}/imgui_draw.cpp
|
||||
${IMGUI_DIR}/imgui_demo.cpp
|
||||
${IMGUI_DIR}/imgui_tables.cpp
|
||||
${IMGUI_DIR}/imgui_widgets.cpp
|
||||
)
|
||||
IF(NOT EMSCRIPTEN)
|
||||
target_compile_definitions(example_glfw_wgpu PUBLIC
|
||||
"IMGUI_IMPL_WEBGPU_BACKEND_DAWN"
|
||||
)
|
||||
endif()
|
||||
target_include_directories(example_glfw_wgpu PUBLIC
|
||||
add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
|
||||
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC
|
||||
${IMGUI_DIR}
|
||||
${IMGUI_DIR}/backends
|
||||
)
|
||||
|
||||
target_link_libraries(example_glfw_wgpu PUBLIC ${LIBRARIES})
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_EXAMPLE_GLFW_WGPU")
|
||||
|
||||
# In this example IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU internal define is set according to:
|
||||
# EMSCRIPTEN: by used FLAG
|
||||
# --use-port=emdawnwebgpu --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN defined
|
||||
# -sUSE_WEBGPU=1 --> IMGUI_IMPL_WEBGPU_BACKEND_WGPU defined
|
||||
# NATIVE: by used SDK installation directory
|
||||
# if IMGUI_DAWN_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN defined
|
||||
# if IMGUI_WGPU_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_WGPU defined
|
||||
|
||||
# Native settings
|
||||
if(NOT EMSCRIPTEN)
|
||||
if(IMGUI_DAWN_DIR)
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
|
||||
else()
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
|
||||
endif()
|
||||
|
||||
target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES})
|
||||
# Emscripten settings
|
||||
if(EMSCRIPTEN)
|
||||
else()
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
|
||||
if("${IMGUI_EMSCRIPTEN_GLFW3}" STREQUAL "--use-port=contrib.glfw3")
|
||||
target_compile_options(example_glfw_wgpu PUBLIC
|
||||
"${IMGUI_EMSCRIPTEN_GLFW3}"
|
||||
)
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "${IMGUI_EMSCRIPTEN_GLFW3}")
|
||||
endif()
|
||||
message(STATUS "Using ${IMGUI_EMSCRIPTEN_GLFW3} GLFW implementation")
|
||||
target_link_options(example_glfw_wgpu PRIVATE
|
||||
"-sUSE_WEBGPU=1"
|
||||
|
||||
if("${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}" STREQUAL "--use-port=emdawnwebgpu")
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}")
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
|
||||
else()
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
|
||||
endif()
|
||||
message(STATUS "Using ${IMGUI_EMSCRIPTEN_WEBGPU_FLAG} WebGPU implementation")
|
||||
|
||||
target_link_options(${IMGUI_EXECUTABLE} PRIVATE
|
||||
"${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}"
|
||||
"${IMGUI_EMSCRIPTEN_GLFW3}"
|
||||
"-sWASM=1"
|
||||
"-sASYNCIFY=1"
|
||||
"-sALLOW_MEMORY_GROWTH=1"
|
||||
"-sNO_EXIT_RUNTIME=0"
|
||||
"-sASSERTIONS=1"
|
||||
"-sDISABLE_EXCEPTION_CATCHING=1"
|
||||
"-sNO_FILESYSTEM=1"
|
||||
"--shell-file=${CMAKE_CURRENT_LIST_DIR}/../libs/emscripten/shell_minimal.html"
|
||||
)
|
||||
set_target_properties(example_glfw_wgpu PROPERTIES OUTPUT_NAME "index")
|
||||
# copy our custom index.html to build directory
|
||||
add_custom_command(TARGET example_glfw_wgpu POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_LIST_DIR}/web/index.html" $<TARGET_FILE_DIR:example_glfw_wgpu>
|
||||
)
|
||||
set_target_properties(${IMGUI_EXECUTABLE} PROPERTIES OUTPUT_NAME "index")
|
||||
endif()
|
||||
|
@@ -1,4 +1,38 @@
|
||||
## How to Build
|
||||
## How to Build
|
||||
|
||||
### Using CMake
|
||||
#### Building for desktop (WebGPU-native) with Google Dawn:
|
||||
1. `git clone https://github.com/google/dawn dawn`
|
||||
2. `cmake -B build -DIMGUI_DAWN_DIR=dawn`
|
||||
3. `cmake --build build`
|
||||
The resulting binary will be found at one of the following locations:
|
||||
* build/Debug/example_sdl2_wgpu[.exe]
|
||||
* build/example_sdl2_wgpu[.exe]
|
||||
|
||||
#### Building for desktop (WebGPU-Native) with WGPU:
|
||||
1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
|
||||
2. unzip the downloaded file in `your_preferred_folder`
|
||||
3. move into `your_preferred_folder` (e.g. typing: `cd your_preferred_folder`)
|
||||
4. `cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder` ("full path" or "relative" starting from current directory)
|
||||
5. `cmake --build build`
|
||||
The resulting binary will be found at one of the following locations:
|
||||
* build/Debug/example_sdl2_wgpu[.exe]
|
||||
* build/example_sdl2_wgpu[.exe]
|
||||
|
||||
#### Building for Emscripten:
|
||||
1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
|
||||
2. Install Ninja build system
|
||||
3. `emcmake cmake -G Ninja -B build`
|
||||
4. `cmake --build build`
|
||||
|
||||
To run:
|
||||
- `emrun build/index.html`
|
||||
|
||||
or
|
||||
- `python -m http.server` then open WGPU browser with url: `http://localhost:8000/build`
|
||||
|
||||
|
||||
### Using makefile
|
||||
|
||||
- You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
|
||||
|
||||
|
@@ -12,54 +12,55 @@
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_wgpu.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#include <emscripten/html5_webgpu.h>
|
||||
#else
|
||||
#include <webgpu/webgpu_glfw.h>
|
||||
#endif
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <webgpu/webgpu.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#include <emscripten/html5_webgpu.h>
|
||||
#endif
|
||||
#include <webgpu/webgpu.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#else
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
#include <webgpu/webgpu_glfw.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Global WebGPU required states
|
||||
static WGPUInstance wgpu_instance = nullptr;
|
||||
static WGPUDevice wgpu_device = nullptr;
|
||||
static WGPUSurface wgpu_surface = nullptr;
|
||||
static WGPUTextureFormat wgpu_preferred_fmt = WGPUTextureFormat_RGBA8Unorm;
|
||||
static WGPUSwapChain wgpu_swap_chain = nullptr;
|
||||
static int wgpu_swap_chain_width = 1280;
|
||||
static int wgpu_swap_chain_height = 800;
|
||||
static WGPUInstance wgpu_instance = nullptr;
|
||||
static WGPUDevice wgpu_device = nullptr;
|
||||
static WGPUSurface wgpu_surface = nullptr;
|
||||
static WGPUQueue wgpu_queue = nullptr;
|
||||
static WGPUSurfaceConfiguration wgpu_surface_configuration {};
|
||||
static int wgpu_surface_width = 1280;
|
||||
static int wgpu_surface_height = 800;
|
||||
|
||||
// Forward declarations
|
||||
static bool InitWGPU(GLFWwindow* window);
|
||||
static void CreateSwapChain(int width, int height);
|
||||
static bool InitWGPU(void* window);
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
printf("GLFW Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
static void wgpu_error_callback(WGPUErrorType error_type, const char* message, void*)
|
||||
static void ResizeSurface(int width, int height)
|
||||
{
|
||||
const char* error_type_lbl = "";
|
||||
switch (error_type)
|
||||
{
|
||||
case WGPUErrorType_Validation: error_type_lbl = "Validation"; break;
|
||||
case WGPUErrorType_OutOfMemory: error_type_lbl = "Out of memory"; break;
|
||||
case WGPUErrorType_Unknown: error_type_lbl = "Unknown"; break;
|
||||
case WGPUErrorType_DeviceLost: error_type_lbl = "Device lost"; break;
|
||||
default: error_type_lbl = "Unknown";
|
||||
}
|
||||
printf("%s error: %s\n", error_type_lbl, message);
|
||||
wgpu_surface_configuration.width = wgpu_surface_width = width;
|
||||
wgpu_surface_configuration.height = wgpu_surface_height = height;
|
||||
|
||||
wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
|
||||
}
|
||||
|
||||
static void ReleaseTextureAndConfigureSurface(WGPUTexture &texture, int fb_width, int fb_height)
|
||||
{
|
||||
if (texture)
|
||||
wgpuTextureRelease(texture);
|
||||
if ( fb_width > 0 && fb_height > 0 )
|
||||
ResizeSurface(fb_width, fb_height);
|
||||
}
|
||||
|
||||
// Main code
|
||||
@@ -67,24 +68,23 @@ int main(int, char**)
|
||||
{
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
return EXIT_FAILURE;
|
||||
|
||||
// Make sure GLFW does not initialize any graphics context.
|
||||
// This needs to be done explicitly later.
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(wgpu_swap_chain_width, wgpu_swap_chain_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
|
||||
GLFWwindow* window = glfwCreateWindow(wgpu_surface_width, wgpu_surface_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
|
||||
if (window == nullptr)
|
||||
return 1;
|
||||
return EXIT_FAILURE;
|
||||
|
||||
// Initialize the WebGPU environment
|
||||
if (!InitWGPU(window))
|
||||
{
|
||||
if (window)
|
||||
glfwDestroyWindow(window);
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
CreateSwapChain(wgpu_swap_chain_width, wgpu_swap_chain_height);
|
||||
|
||||
glfwShowWindow(window);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
@@ -106,7 +106,7 @@ int main(int, char**)
|
||||
ImGui_ImplWGPU_InitInfo init_info;
|
||||
init_info.Device = wgpu_device;
|
||||
init_info.NumFramesInFlight = 3;
|
||||
init_info.RenderTargetFormat = wgpu_preferred_fmt;
|
||||
init_info.RenderTargetFormat = wgpu_surface_configuration.format;
|
||||
init_info.DepthStencilFormat = WGPUTextureFormat_Undefined;
|
||||
ImGui_ImplWGPU_Init(&init_info);
|
||||
|
||||
@@ -114,19 +114,19 @@ int main(int, char**)
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
// - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details.
|
||||
//io.Fonts->AddFontDefault();
|
||||
//style.FontSizeBase = 20.0f;
|
||||
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf");
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != nullptr);
|
||||
#endif
|
||||
|
||||
@@ -160,13 +160,22 @@ int main(int, char**)
|
||||
// React to changes in screen size
|
||||
int width, height;
|
||||
glfwGetFramebufferSize((GLFWwindow*)window, &width, &height);
|
||||
if (width != wgpu_swap_chain_width || height != wgpu_swap_chain_height)
|
||||
if (width != wgpu_surface_width || height != wgpu_surface_height)
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
CreateSwapChain(width, height);
|
||||
ResizeSurface(width, height);
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
WGPUSurfaceTexture surfaceTexture;
|
||||
wgpuSurfaceGetCurrentTexture(wgpu_surface, &surfaceTexture);
|
||||
|
||||
// Check SurfaceTexture status, if NOT optimal status we try to re-configure Surface
|
||||
if (!ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(surfaceTexture.status)) {
|
||||
ReleaseTextureAndConfigureSurface(surfaceTexture.texture, width, height);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplWGPU_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
@@ -212,21 +221,26 @@ int main(int, char**)
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
// Tick needs to be called in Dawn to display validation errors
|
||||
wgpuDeviceTick(wgpu_device);
|
||||
#endif
|
||||
WGPUTextureViewDescriptor viewDescriptor {};
|
||||
viewDescriptor.format = wgpu_surface_configuration.format;
|
||||
viewDescriptor.dimension = WGPUTextureViewDimension_2D ;
|
||||
viewDescriptor.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
|
||||
viewDescriptor.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
|
||||
viewDescriptor.aspect = WGPUTextureAspect_All;
|
||||
|
||||
WGPURenderPassColorAttachment color_attachments = {};
|
||||
WGPUTextureView textureView = wgpuTextureCreateView(surfaceTexture.texture, &viewDescriptor);
|
||||
|
||||
|
||||
WGPURenderPassColorAttachment color_attachments {};
|
||||
color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
|
||||
color_attachments.loadOp = WGPULoadOp_Clear;
|
||||
color_attachments.storeOp = WGPUStoreOp_Store;
|
||||
color_attachments.loadOp = WGPULoadOp_Clear;
|
||||
color_attachments.storeOp = WGPUStoreOp_Store;
|
||||
color_attachments.clearValue = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
|
||||
color_attachments.view = wgpuSwapChainGetCurrentTextureView(wgpu_swap_chain);
|
||||
color_attachments.view = textureView;
|
||||
|
||||
WGPURenderPassDescriptor render_pass_desc = {};
|
||||
render_pass_desc.colorAttachmentCount = 1;
|
||||
render_pass_desc.colorAttachments = &color_attachments;
|
||||
WGPURenderPassDescriptor render_pass_desc {};
|
||||
render_pass_desc.colorAttachmentCount = 1;
|
||||
render_pass_desc.colorAttachments = &color_attachments;
|
||||
render_pass_desc.depthStencilAttachment = nullptr;
|
||||
|
||||
WGPUCommandEncoderDescriptor enc_desc = {};
|
||||
@@ -236,16 +250,18 @@ int main(int, char**)
|
||||
ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass);
|
||||
wgpuRenderPassEncoderEnd(pass);
|
||||
|
||||
WGPUCommandBufferDescriptor cmd_buffer_desc = {};
|
||||
WGPUCommandBufferDescriptor cmd_buffer_desc {};
|
||||
WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
|
||||
WGPUQueue queue = wgpuDeviceGetQueue(wgpu_device);
|
||||
wgpuQueueSubmit(queue, 1, &cmd_buffer);
|
||||
wgpuQueueSubmit(wgpu_queue, 1, &cmd_buffer);
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
wgpuSwapChainPresent(wgpu_swap_chain);
|
||||
wgpuSurfacePresent(wgpu_surface);
|
||||
// Tick needs to be called in Dawn to display validation errors
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
wgpuDeviceTick(wgpu_device);
|
||||
#endif
|
||||
|
||||
wgpuTextureViewRelease(color_attachments.view);
|
||||
#endif
|
||||
wgpuTextureViewRelease(textureView);
|
||||
wgpuRenderPassEncoderRelease(pass);
|
||||
wgpuCommandEncoderRelease(encoder);
|
||||
wgpuCommandBufferRelease(cmd_buffer);
|
||||
@@ -259,92 +275,222 @@ int main(int, char**)
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
wgpuSurfaceUnconfigure(wgpu_surface);
|
||||
wgpuSurfaceRelease(wgpu_surface);
|
||||
wgpuQueueRelease(wgpu_queue);
|
||||
wgpuDeviceRelease(wgpu_device);
|
||||
wgpuInstanceRelease(wgpu_instance);
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
static WGPUAdapter RequestAdapter(WGPUInstance instance)
|
||||
{
|
||||
auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char* message, void* pUserData)
|
||||
{
|
||||
if (status == WGPURequestAdapterStatus_Success)
|
||||
*(WGPUAdapter*)(pUserData) = adapter;
|
||||
else
|
||||
printf("Could not get WebGPU adapter: %s\n", message);
|
||||
};
|
||||
WGPUAdapter adapter;
|
||||
wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
|
||||
return adapter;
|
||||
}
|
||||
|
||||
static WGPUDevice RequestDevice(WGPUAdapter& adapter)
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
static WGPUAdapter GetAdapter(wgpu::Instance &instance)
|
||||
{
|
||||
auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, const char* message, void* pUserData)
|
||||
{
|
||||
if (status == WGPURequestDeviceStatus_Success)
|
||||
*(WGPUDevice*)(pUserData) = device;
|
||||
else
|
||||
printf("Could not get WebGPU device: %s\n", message);
|
||||
wgpu::Adapter acquiredAdapter;
|
||||
wgpu::RequestAdapterOptions adapterOptions;
|
||||
|
||||
auto onRequestAdapter = [&](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message) {
|
||||
if (status != wgpu::RequestAdapterStatus::Success)
|
||||
{
|
||||
printf("Failed to get an adapter: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
acquiredAdapter = std::move(adapter);
|
||||
};
|
||||
WGPUDevice device;
|
||||
wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
|
||||
return device;
|
||||
|
||||
// Synchronously (wait until) acquire Adapter
|
||||
wgpu::Future waitAdapterFunc { instance.RequestAdapter(&adapterOptions, wgpu::CallbackMode::WaitAnyOnly, onRequestAdapter) };
|
||||
wgpu::WaitStatus waitStatusAdapter = instance.WaitAny(waitAdapterFunc, UINT64_MAX);
|
||||
assert(acquiredAdapter != nullptr && waitStatusAdapter == wgpu::WaitStatus::Success && "Error on Adapter request");
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(acquiredAdapter.Get());
|
||||
#endif
|
||||
return acquiredAdapter.MoveToCHandle();
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool InitWGPU(GLFWwindow* window)
|
||||
static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter &adapter)
|
||||
{
|
||||
wgpu::Instance instance = wgpuCreateInstance(nullptr);
|
||||
// Set device callback functions
|
||||
wgpu::DeviceDescriptor deviceDesc;
|
||||
deviceDesc.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous, ImGui_ImplWGPU_DAWN_DeviceLostCallback_Helper);
|
||||
deviceDesc.SetUncapturedErrorCallback(ImGui_ImplWGPU_DAWN_ErrorCallback_Helper);
|
||||
|
||||
wgpu::Device acquiredDevice;
|
||||
auto onRequestDevice = [&](wgpu::RequestDeviceStatus status, wgpu::Device localDevice, wgpu::StringView message) {
|
||||
if (status != wgpu::RequestDeviceStatus::Success)
|
||||
{
|
||||
printf("Failed to get an device: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
acquiredDevice = std::move(localDevice);
|
||||
};
|
||||
|
||||
// Synchronously (wait until) get Device
|
||||
wgpu::Future waitDeviceFunc { adapter.RequestDevice(&deviceDesc, wgpu::CallbackMode::WaitAnyOnly, onRequestDevice) };
|
||||
wgpu::WaitStatus waitStatusDevice = instance.WaitAny(waitDeviceFunc, UINT64_MAX);
|
||||
assert(acquiredDevice != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
|
||||
return acquiredDevice.MoveToCHandle();
|
||||
}
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#ifdef __EMSCRIPTEN__
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
if (!wgpu_device)
|
||||
return false;
|
||||
#else
|
||||
WGPUAdapter adapter = RequestAdapter(instance.Get());
|
||||
if (!adapter)
|
||||
return false;
|
||||
wgpu_device = RequestDevice(adapter);
|
||||
// Adapter and device initialization via JS
|
||||
EM_ASYNC_JS( void, getAdapterAndDeviceViaJS, (),
|
||||
{
|
||||
if (!navigator.gpu) throw Error("WebGPU not supported.");
|
||||
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
Module.preinitializedWebGPUDevice = device;
|
||||
} );
|
||||
#else // __EMSCRIPTEN__
|
||||
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
{
|
||||
if (status == WGPURequestAdapterStatus_Success)
|
||||
{
|
||||
WGPUAdapter *extAdapter = (WGPUAdapter *) userdata1;
|
||||
*extAdapter = adapter;
|
||||
}
|
||||
else
|
||||
printf("Request_adapter status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
}
|
||||
|
||||
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
{
|
||||
if (status == WGPURequestDeviceStatus_Success)
|
||||
{
|
||||
WGPUDevice *extDevice = (WGPUDevice *) userdata1;
|
||||
*extDevice = device;
|
||||
}
|
||||
else
|
||||
printf("Request_device status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
}
|
||||
|
||||
static WGPUAdapter GetAdapter(WGPUInstance &instance)
|
||||
{
|
||||
WGPURequestAdapterOptions adapterOptions = {};
|
||||
|
||||
static WGPUAdapter localAdapter;
|
||||
WGPURequestAdapterCallbackInfo adapterCallbackInfo = {};
|
||||
adapterCallbackInfo.callback = handle_request_adapter;
|
||||
adapterCallbackInfo.userdata1 = &localAdapter;
|
||||
|
||||
wgpuInstanceRequestAdapter(wgpu_instance, &adapterOptions, adapterCallbackInfo);
|
||||
assert(localAdapter && "Error on Adapter request");
|
||||
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(localAdapter);
|
||||
#endif
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
wgpu::SurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
||||
html_surface_desc.selector = "#canvas";
|
||||
wgpu::SurfaceDescriptor surface_desc = {};
|
||||
surface_desc.nextInChain = &html_surface_desc;
|
||||
wgpu::Surface surface = instance.CreateSurface(&surface_desc);
|
||||
return localAdapter;
|
||||
}
|
||||
|
||||
wgpu::Adapter adapter = {};
|
||||
wgpu_preferred_fmt = (WGPUTextureFormat)surface.GetPreferredFormat(adapter);
|
||||
static WGPUDevice GetDevice(WGPUAdapter &adapter)
|
||||
{
|
||||
static WGPUDevice localDevice;
|
||||
WGPURequestDeviceCallbackInfo deviceCallbackInfo = {};
|
||||
deviceCallbackInfo.callback = handle_request_device;
|
||||
deviceCallbackInfo.userdata1 = &localDevice;
|
||||
|
||||
wgpuAdapterRequestDevice(adapter, NULL, deviceCallbackInfo);
|
||||
assert(localDevice && "Error on Device request");
|
||||
|
||||
return localDevice;
|
||||
}
|
||||
#endif // __EMSCRIPTEN__
|
||||
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
|
||||
static bool InitWGPU(void* window)
|
||||
{
|
||||
WGPUTextureFormat preferred_fmt = WGPUTextureFormat_Undefined; // acquired from SurfaceCapabilities
|
||||
|
||||
// Google DAWN backend: Adapter and Device acquisition, Surface creation
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
wgpu::InstanceDescriptor instanceDescriptor = {};
|
||||
instanceDescriptor.capabilities.timedWaitAnyEnable = true;
|
||||
wgpu::Instance instance = wgpu::CreateInstance(&instanceDescriptor);
|
||||
|
||||
wgpu::Adapter adapter { GetAdapter(instance) };
|
||||
wgpu_device = GetDevice(instance, adapter);
|
||||
|
||||
// Create the surface.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
wgpu::EmscriptenSurfaceSourceCanvasHTMLSelector canvasDesc{};
|
||||
canvasDesc.selector = "#canvas";
|
||||
|
||||
wgpu::SurfaceDescriptor surfaceDesc = {};
|
||||
surfaceDesc.nextInChain = &canvasDesc;
|
||||
wgpu::Surface surface = instance.CreateSurface(&surfaceDesc);
|
||||
#else
|
||||
wgpu::Surface surface = wgpu::glfw::CreateSurfaceForWindow(instance, window);
|
||||
wgpu::Surface surface = wgpu::glfw::CreateSurfaceForWindow(instance, (GLFWwindow *) window);
|
||||
#endif
|
||||
if (!surface)
|
||||
return false;
|
||||
wgpu_preferred_fmt = WGPUTextureFormat_BGRA8Unorm;
|
||||
#endif
|
||||
|
||||
// Moving Dawn objects into WGPU handles
|
||||
wgpu_instance = instance.MoveToCHandle();
|
||||
wgpu_surface = surface.MoveToCHandle();
|
||||
wgpu_surface = surface.MoveToCHandle();
|
||||
|
||||
wgpuDeviceSetUncapturedErrorCallback(wgpu_device, wgpu_error_callback, nullptr);
|
||||
WGPUSurfaceCapabilities surface_capabilities = {};
|
||||
wgpuSurfaceGetCapabilities(wgpu_surface, adapter.Get(), &surface_capabilities);
|
||||
|
||||
preferred_fmt = surface_capabilities.formats[0];
|
||||
|
||||
// WGPU backend: Adapter and Device acquisition, Surface creation
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
wgpu_instance = wgpuCreateInstance(nullptr);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
getAdapterAndDeviceViaJS();
|
||||
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
assert(wgpu_device != nullptr && "Error creating the Device");
|
||||
|
||||
WGPUSurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
||||
html_surface_desc.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
|
||||
html_surface_desc.selector = "#canvas";
|
||||
|
||||
WGPUSurfaceDescriptor surface_desc = {};
|
||||
surface_desc.nextInChain = &html_surface_desc.chain;
|
||||
|
||||
// Create the surface.
|
||||
wgpu_surface = wgpuInstanceCreateSurface(wgpu_instance, &surface_desc);
|
||||
preferred_fmt = wgpuSurfaceGetPreferredFormat(wgpu_surface, {} /* adapter */);
|
||||
#else // __EMSCRIPTEN__
|
||||
wgpuSetLogCallback(ImGui_ImplWGPU_WGPU_LogCallback_Helper, NULL);
|
||||
wgpuSetLogLevel(WGPULogLevel_Warn);
|
||||
|
||||
static WGPUAdapter adapter = GetAdapter(wgpu_instance);
|
||||
wgpu_device = GetDevice(adapter);
|
||||
|
||||
// Create the surface.
|
||||
wgpu_surface = ImGui_ImplGLFW_CreateWGPUSurface_Helper( wgpu_instance, (GLFWwindow*) window);
|
||||
|
||||
if (!wgpu_surface)
|
||||
return false;
|
||||
|
||||
WGPUSurfaceCapabilities surface_capabilities = {};
|
||||
wgpuSurfaceGetCapabilities(wgpu_surface, adapter, &surface_capabilities);
|
||||
|
||||
preferred_fmt = surface_capabilities.formats[0];
|
||||
#endif // __EMSCRIPTEN__
|
||||
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
|
||||
wgpu_surface_configuration.presentMode = WGPUPresentMode_Fifo;
|
||||
wgpu_surface_configuration.alphaMode = WGPUCompositeAlphaMode_Auto;
|
||||
wgpu_surface_configuration.usage = WGPUTextureUsage_RenderAttachment;
|
||||
wgpu_surface_configuration.width = wgpu_surface_width;
|
||||
wgpu_surface_configuration.height = wgpu_surface_height;
|
||||
wgpu_surface_configuration.device = wgpu_device;
|
||||
wgpu_surface_configuration.format = preferred_fmt;
|
||||
|
||||
wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
|
||||
|
||||
wgpu_queue = wgpuDeviceGetQueue(wgpu_device);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void CreateSwapChain(int width, int height)
|
||||
{
|
||||
if (wgpu_swap_chain)
|
||||
wgpuSwapChainRelease(wgpu_swap_chain);
|
||||
wgpu_swap_chain_width = width;
|
||||
wgpu_swap_chain_height = height;
|
||||
WGPUSwapChainDescriptor swap_chain_desc = {};
|
||||
swap_chain_desc.usage = WGPUTextureUsage_RenderAttachment;
|
||||
swap_chain_desc.format = wgpu_preferred_fmt;
|
||||
swap_chain_desc.width = width;
|
||||
swap_chain_desc.height = height;
|
||||
swap_chain_desc.presentMode = WGPUPresentMode_Fifo;
|
||||
wgpu_swap_chain = wgpuDeviceCreateSwapChain(wgpu_device, wgpu_surface, &swap_chain_desc);
|
||||
}
|
||||
|
@@ -1,84 +0,0 @@
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
|
||||
<title>Dear ImGui Emscripten+GLFW+WebGPU example</title>
|
||||
<style>
|
||||
body { margin: 0; background-color: black }
|
||||
.emscripten {
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
margin: 0px;
|
||||
border: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
display: block;
|
||||
image-rendering: optimizeSpeed;
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -o-crisp-edges;
|
||||
image-rendering: -webkit-optimize-contrast;
|
||||
image-rendering: optimize-contrast;
|
||||
image-rendering: crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
-ms-interpolation-mode: nearest-neighbor;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
<script type='text/javascript'>
|
||||
var Module;
|
||||
(async () => {
|
||||
Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
return function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.log(text);
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.error(text);
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
//canvas.addEventListener("webglcontextlost", function(e) { alert('FIXME: WebGL context lost, please reload the page'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
console.log("status: " + text);
|
||||
},
|
||||
monitorRunDependencies: function(left) {
|
||||
// no run dependencies to log
|
||||
}
|
||||
};
|
||||
window.onerror = function() {
|
||||
console.log("onerror: " + event);
|
||||
};
|
||||
|
||||
// Initialize the graphics adapter
|
||||
{
|
||||
if (!navigator.gpu) {
|
||||
throw Error("WebGPU not supported.");
|
||||
}
|
||||
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
Module.preinitializedWebGPUDevice = device;
|
||||
}
|
||||
|
||||
{
|
||||
const js = document.createElement('script');
|
||||
js.async = true;
|
||||
js.src = "index.js";
|
||||
document.body.appendChild(js);
|
||||
}
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
194
examples/example_sdl2_wgpu/CMakeLists.txt
Executable file
194
examples/example_sdl2_wgpu/CMakeLists.txt
Executable file
@@ -0,0 +1,194 @@
|
||||
# Building for desktop (WebGPU-native) with Dawn:
|
||||
# 1. git clone https://github.com/google/dawn dawn
|
||||
# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
|
||||
# 3. cmake --build build
|
||||
# The resulting binary will be found at one of the following locations:
|
||||
# * build/Debug/example_sdl2_wgpu[.exe]
|
||||
# * build/example_sdl2_wgpu[.exe]
|
||||
|
||||
# Building for desktop (WGPU-Native) with WGPU-Native:
|
||||
# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
|
||||
# 2. unzip the downloaded file in your_preferred_folder
|
||||
# 3. move into your_preferred_folder (e.g. typing: `cd your_preferred_folder`)
|
||||
# 4. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
|
||||
# 5. cmake --build build
|
||||
# The resulting binary will be found at one of the following locations:
|
||||
# * build/Debug/example_sdl2_wgpu[.exe]
|
||||
# * build/example_sdl2_wgpu[.exe]
|
||||
|
||||
# Building for Emscripten:
|
||||
# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
|
||||
# 2. Install Ninja build system
|
||||
# 3. emcmake cmake -G Ninja -B build
|
||||
# 3. cmake --build build
|
||||
# 4. emrun build/index.html
|
||||
|
||||
cmake_minimum_required(VERSION 3.10.2)
|
||||
project(imgui_example_sdl2_wgpu C CXX)
|
||||
|
||||
set(IMGUI_EXECUTABLE example_sdl2_wgpu)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17
|
||||
|
||||
# Dear ImGui
|
||||
set(IMGUI_DIR ../../)
|
||||
|
||||
# ImGui example commons source files
|
||||
set(IMGUI_EXAMPLE_SOURCE_FILES
|
||||
main.cpp
|
||||
# backend files
|
||||
${IMGUI_DIR}/backends/imgui_impl_sdl2.cpp
|
||||
${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp
|
||||
# Dear ImGui files
|
||||
${IMGUI_DIR}/imgui.cpp
|
||||
${IMGUI_DIR}/imgui_draw.cpp
|
||||
${IMGUI_DIR}/imgui_demo.cpp
|
||||
${IMGUI_DIR}/imgui_tables.cpp
|
||||
${IMGUI_DIR}/imgui_widgets.cpp)
|
||||
|
||||
# SDL_MAIN_HANDLED
|
||||
find_package(SDL2 REQUIRED)
|
||||
|
||||
# Libraries
|
||||
if(EMSCRIPTEN)
|
||||
if(EMSCRIPTEN_VERSION VERSION_GREATER_EQUAL "4.0.10")
|
||||
set(IMGUI_EMSCRIPTEN_WEBGPU_FLAG "--use-port=emdawnwebgpu" CACHE STRING "Choose between --use-port=emdawnwebgpu (Dawn implementation of EMSCRIPTEN) and -sUSE_WEBGPU=1 (WGPU implementation of EMSCRIPTEN, deprecated in 4.0.10): default to --use-port=emdawnwebgpu for EMSCRIPTEN >= 4.0.10")
|
||||
else()
|
||||
set(IMGUI_EMSCRIPTEN_WEBGPU_FLAG "-sUSE_WEBGPU=1" CACHE STRING "Use -sUSE_WEBGPU=1 for EMSCRIPTEN WGPU implementation" FORCE)
|
||||
endif()
|
||||
|
||||
add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
|
||||
else()
|
||||
# if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
|
||||
if (NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR)
|
||||
message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
|
||||
endif()
|
||||
|
||||
# IMGUI_DAWN_DIR and IMGUI_WGPU_DIR both cannot be set
|
||||
if (IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR)
|
||||
message(FATAL_ERROR "Please specify only one of Dawn / WGPU base directory")
|
||||
endif()
|
||||
|
||||
# Add SDL2 module to get Surface, with libs and file property for MacOS build
|
||||
if(APPLE)
|
||||
set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_sdl2.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++")
|
||||
set(OS_LIBRARIES "-framework CoreFoundation -framework QuartzCore -framework Metal -framework MetalKit -framework Cocoa")
|
||||
endif()
|
||||
|
||||
# Native DAWN build settings
|
||||
if(IMGUI_DAWN_DIR)
|
||||
# Dawn wgpu desktop
|
||||
set(DAWN_FETCH_DEPENDENCIES ON)
|
||||
set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository")
|
||||
if (NOT IMGUI_DAWN_DIR)
|
||||
message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
|
||||
endif()
|
||||
|
||||
option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
|
||||
|
||||
# disable buildin GLFW in DAWN when we use SDL2 / SDL3 build
|
||||
option(DAWN_USE_GLFW OFF)
|
||||
|
||||
# Dawn builds many things by default - disable things we don't need
|
||||
option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
|
||||
option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
|
||||
option(TINT_BUILD_DOCS "Build documentation" OFF)
|
||||
option(TINT_BUILD_TESTS "Build tests" OFF)
|
||||
if (NOT APPLE)
|
||||
option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF)
|
||||
endif()
|
||||
if(WIN32)
|
||||
option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF)
|
||||
option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON)
|
||||
option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF)
|
||||
option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF)
|
||||
option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
|
||||
option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
|
||||
endif()
|
||||
# check if WAYLAND is the current Session Type and enable DAWN_USE_WAYLAND Wayland option @compile time
|
||||
# You can override this using: cmake -DDAWN_USE_WAYLAND=X (X = ON | OFF)
|
||||
if(LINUX)
|
||||
if ($ENV{XDG_SESSION_TYPE} MATCHES wayland)
|
||||
option(DAWN_USE_WAYLAND "Enable support for Wayland surface" ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
|
||||
|
||||
set(LIBRARIES webgpu_dawn webgpu_cpp ${OS_LIBRARIES})
|
||||
else()
|
||||
# Native WGPU build settings
|
||||
|
||||
set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
|
||||
find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native
|
||||
HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
|
||||
if (WIN32)
|
||||
set(OS_LIBRARIES d3dcompiler ws2_32 userenv bcrypt ntdll opengl32 Propsys RuntimeObject)
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
set(OS_LIBRARIES "-lm -ldl")
|
||||
endif()
|
||||
|
||||
set(LIBRARIES ${WGPU_LIBRARY} ${OS_LIBRARIES})
|
||||
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
|
||||
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC
|
||||
${IMGUI_DIR}
|
||||
${IMGUI_DIR}/backends
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES} ${SDL2_LIBRARIES})
|
||||
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_EXAMPLE_SDL2_WGPU")
|
||||
|
||||
# IMGUI_IMPL_WEBGPU_BACKEND_DAWN/WGPU internal define is set according to:
|
||||
# EMSCRIPTEN: by used FLAG
|
||||
# --use-port=emdawnwebgpu --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN enabled (+EMSCRIPTEN)
|
||||
# -sUSE_WEBGPU=1 --> IMGUI_IMPL_WEBGPU_BACKEND_WGPU enabled (+EMSCRIPTEN)
|
||||
# NATIVE: by used SDK installation directory
|
||||
# if IMGUI_DAWN_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN enabled
|
||||
# if IMGUI_WGPU_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_WGPU enabled
|
||||
|
||||
# Native settings
|
||||
IF(NOT EMSCRIPTEN)
|
||||
if(IMGUI_DAWN_DIR)
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
|
||||
else()
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
|
||||
endif()
|
||||
# Emscripten settings
|
||||
else()
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
|
||||
if("${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}" STREQUAL "--use-port=emdawnwebgpu")
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}")
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
|
||||
else()
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
|
||||
endif()
|
||||
message(STATUS "Using ${IMGUI_EMSCRIPTEN_WEBGPU_FLAG} WebGPU implementation")
|
||||
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "-sUSE_SDL=2" )
|
||||
target_link_options(${IMGUI_EXECUTABLE} PRIVATE
|
||||
"${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}"
|
||||
"-sUSE_SDL=2"
|
||||
"-sWASM=1"
|
||||
"-sASYNCIFY=1"
|
||||
"-sALLOW_MEMORY_GROWTH=1"
|
||||
"-sNO_EXIT_RUNTIME=0"
|
||||
"-sASSERTIONS=1"
|
||||
"-sDISABLE_EXCEPTION_CATCHING=1"
|
||||
"-sNO_FILESYSTEM=1"
|
||||
"--shell-file=${CMAKE_CURRENT_LIST_DIR}/../libs/emscripten/shell_minimal.html"
|
||||
)
|
||||
set_target_properties(${IMGUI_EXECUTABLE} PROPERTIES OUTPUT_NAME "index")
|
||||
endif()
|
91
examples/example_sdl2_wgpu/Makefile.emscripten
Normal file
91
examples/example_sdl2_wgpu/Makefile.emscripten
Normal file
@@ -0,0 +1,91 @@
|
||||
#
|
||||
# Makefile to use with emscripten
|
||||
# See https://emscripten.org/docs/getting_started/downloads.html
|
||||
# for installation instructions.
|
||||
#
|
||||
# This Makefile assumes you have loaded emscripten's environment.
|
||||
# (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead)
|
||||
#
|
||||
# Running `make` will produce three files:
|
||||
# - web/index.html (current stored in the repository)
|
||||
# - web/index.js
|
||||
# - web/index.wasm
|
||||
#
|
||||
# All three are needed to run the demo.
|
||||
|
||||
CC = emcc
|
||||
CXX = em++
|
||||
WEB_DIR = web
|
||||
EXE = $(WEB_DIR)/index.js
|
||||
IMGUI_DIR = ../..
|
||||
SOURCES = main.cpp
|
||||
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
|
||||
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_wgpu.cpp
|
||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||
UNAME_S := $(shell uname -s)
|
||||
CPPFLAGS =
|
||||
LDFLAGS =
|
||||
EMS =
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## EMSCRIPTEN OPTIONS
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
# ("EMS" options gets added to both CPPFLAGS and LDFLAGS, whereas some options are for linker only)
|
||||
EMS += -s DISABLE_EXCEPTION_CATCHING=1
|
||||
LDFLAGS += -s USE_GLFW=3 -s USE_WEBGPU=1
|
||||
LDFLAGS += -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1
|
||||
|
||||
# Build as single file (binary text encoded in .html file)
|
||||
#LDFLAGS += -sSINGLE_FILE
|
||||
|
||||
# Emscripten allows preloading a file or folder to be accessible at runtime.
|
||||
# The Makefile for this example project suggests embedding the misc/fonts/ folder into our application, it will then be accessible as "/fonts"
|
||||
# See documentation for more details: https://emscripten.org/docs/porting/files/packaging_files.html
|
||||
# (Default value is 0. Set to 1 to enable file-system and include the misc/fonts/ folder as part of the build.)
|
||||
USE_FILE_SYSTEM ?= 0
|
||||
ifeq ($(USE_FILE_SYSTEM), 0)
|
||||
LDFLAGS += -s NO_FILESYSTEM=1
|
||||
CPPFLAGS += -DIMGUI_DISABLE_FILE_FUNCTIONS
|
||||
endif
|
||||
ifeq ($(USE_FILE_SYSTEM), 1)
|
||||
LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts
|
||||
endif
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## FINAL BUILD FLAGS
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
|
||||
#CPPFLAGS += -g
|
||||
CPPFLAGS += -Wall -Wformat -Os $(EMS)
|
||||
#LDFLAGS += --shell-file shell_minimal.html
|
||||
LDFLAGS += $(EMS)
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## BUILD RULES
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
%.o:%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
%.o:$(IMGUI_DIR)/%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
%.o:$(IMGUI_DIR)/backends/%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
all: $(EXE)
|
||||
@echo Build complete for $(EXE)
|
||||
|
||||
$(WEB_DIR):
|
||||
mkdir $@
|
||||
|
||||
serve: all
|
||||
python3 -m http.server -d $(WEB_DIR)
|
||||
|
||||
$(EXE): $(OBJS) $(WEB_DIR)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||
|
||||
clean:
|
||||
rm -f $(EXE) $(OBJS) $(WEB_DIR)/*.js $(WEB_DIR)/*.wasm $(WEB_DIR)/*.wasm.pre
|
58
examples/example_sdl2_wgpu/README.md
Normal file
58
examples/example_sdl2_wgpu/README.md
Normal file
@@ -0,0 +1,58 @@
|
||||
## How to Build
|
||||
|
||||
### Using CMake
|
||||
#### Building for desktop (WebGPU-native) with Google Dawn:
|
||||
1. `git clone https://github.com/google/dawn dawn`
|
||||
2. `cmake -B build -DIMGUI_DAWN_DIR=dawn`
|
||||
3. `cmake --build build`
|
||||
The resulting binary will be found at one of the following locations:
|
||||
* build/Debug/example_sdl2_wgpu[.exe]
|
||||
* build/example_sdl2_wgpu[.exe]
|
||||
|
||||
#### Building for desktop (WebGPU-Native) with WGPU:
|
||||
1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
|
||||
2. unzip the downloaded file in `your_preferred_folder`
|
||||
3. move into `your_preferred_folder` (e.g. typing: `cd your_preferred_folder`)
|
||||
4. `cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder` ("full path" or "relative" starting from current directory)
|
||||
5. `cmake --build build`
|
||||
The resulting binary will be found at one of the following locations:
|
||||
* build/Debug/example_sdl2_wgpu[.exe]
|
||||
* build/example_sdl2_wgpu[.exe]
|
||||
|
||||
#### Building for Emscripten:
|
||||
1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
|
||||
2. Install Ninja build system
|
||||
3. `emcmake cmake -G Ninja -B build`
|
||||
4. `cmake --build build`
|
||||
|
||||
To run:
|
||||
- `emrun build/index.html`
|
||||
|
||||
or
|
||||
- `python -m http.server` then open WGPU browser with url: `http://localhost:8000/build`
|
||||
|
||||
|
||||
### Using makefile
|
||||
|
||||
- You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
|
||||
|
||||
- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
|
||||
|
||||
- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
|
||||
|
||||
- Then build using `make -f Makefile.emscripten` while in the `example_glfw_wgpu/` directory.
|
||||
|
||||
- Requires recent Emscripten as WGPU is still a work-in-progress API.
|
||||
|
||||
## How to Run
|
||||
|
||||
To run on a local machine:
|
||||
- Make sure your browse supports WGPU and it is enabled. WGPU is still WIP not enabled by default in most browser.
|
||||
- `make serve` will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
|
||||
- Otherwise, generally you will need a local webserver:
|
||||
- Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
|
||||
_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
|
||||
- Emscripten SDK has a handy `emrun` command: `emrun web/example_glfw_wgpu.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
|
||||
- You may use Python 3 builtin webserver: `python -m http.server -d web` (this is what `make serve` uses).
|
||||
- You may use Python 2 builtin webserver: `cd web && python -m SimpleHTTPServer`.
|
||||
- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
|
492
examples/example_sdl2_wgpu/main.cpp
Executable file
492
examples/example_sdl2_wgpu/main.cpp
Executable file
@@ -0,0 +1,492 @@
|
||||
// Dear ImGui: standalone example application for using GLFW + WebGPU
|
||||
// - Emscripten is supported for publishing on web. See https://emscripten.org.
|
||||
// - Dawn is used as a WebGPU implementation on desktop.
|
||||
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl2.h"
|
||||
#include "imgui_impl_wgpu.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#include <emscripten/html5_webgpu.h>
|
||||
#endif
|
||||
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
#include <webgpu/webgpu.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#endif
|
||||
|
||||
// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#endif
|
||||
|
||||
// Global WebGPU required states
|
||||
WGPUInstance wgpu_instance = nullptr;
|
||||
WGPUDevice wgpu_device = nullptr;
|
||||
WGPUSurface wgpu_surface = nullptr;
|
||||
WGPUQueue wgpu_queue = nullptr;
|
||||
WGPUSurfaceConfiguration wgpu_surface_configuration {};
|
||||
int wgpu_surface_width = 1280;
|
||||
int wgpu_surface_height = 720;
|
||||
|
||||
// Forward declarations
|
||||
static bool InitWGPU(void* window);
|
||||
|
||||
static void ResizeSurface(int width, int height)
|
||||
{
|
||||
wgpu_surface_configuration.width = wgpu_surface_width = width;
|
||||
wgpu_surface_configuration.height = wgpu_surface_height = height;
|
||||
|
||||
wgpuSurfaceConfigure( wgpu_surface, (WGPUSurfaceConfiguration *) &wgpu_surface_configuration );
|
||||
}
|
||||
|
||||
static void ReleaseTextureAndConfigureSurface(WGPUTexture &texture, int fb_width, int fb_height)
|
||||
{
|
||||
if (texture)
|
||||
wgpuTextureRelease(texture);
|
||||
if ( fb_width > 0 && fb_height > 0 )
|
||||
ResizeSurface(fb_width, fb_height);
|
||||
}
|
||||
|
||||
// Main code
|
||||
int main(int, char**)
|
||||
{
|
||||
|
||||
#if defined(__linux__)
|
||||
// it's necessary to specify "x11" or "wayland": default is "x11" it works also in wayland
|
||||
SDL_SetHint(SDL_HINT_VIDEODRIVER, "x11");
|
||||
// or comment the previous line and export SDL_VIDEODRIVER environment variable:
|
||||
// export SDL_VIDEODRIVER=wayland (to set wayland session type)
|
||||
// export SDL_VIDEODRIVER=$XDG_SESSION_TYPE (to get current session type from WM: x11 | wayland)
|
||||
#endif
|
||||
|
||||
// Init SDL
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
SDL_Window *window = SDL_CreateWindow("Dear ImGui SDL2+WebGPU example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, wgpu_surface_width, wgpu_surface_height, SDL_WINDOW_RESIZABLE);
|
||||
|
||||
// Initialize WGPU
|
||||
InitWGPU(window);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL2_InitForOther(window);
|
||||
|
||||
ImGui_ImplWGPU_InitInfo init_info;
|
||||
init_info.Device = wgpu_device;
|
||||
init_info.NumFramesInFlight = 3;
|
||||
init_info.RenderTargetFormat = wgpu_surface_configuration.format;
|
||||
init_info.DepthStencilFormat = WGPUTextureFormat_Undefined;
|
||||
ImGui_ImplWGPU_Init(&init_info);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
// - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details.
|
||||
//io.Fonts->AddFontDefault();
|
||||
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != nullptr);
|
||||
#endif
|
||||
|
||||
// Our state
|
||||
bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
SDL_Event event;
|
||||
bool canCloseWindow = false;
|
||||
// Main loop
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
|
||||
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
|
||||
io.IniFilename = nullptr;
|
||||
EMSCRIPTEN_MAINLOOP_BEGIN
|
||||
#else
|
||||
while (!canCloseWindow)
|
||||
#endif
|
||||
{
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
if (event.type == SDL_QUIT ||
|
||||
(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE &&
|
||||
event.window.windowID == SDL_GetWindowID(window)))
|
||||
canCloseWindow = true;
|
||||
}
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
|
||||
// React to changes in screen size
|
||||
int width, height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
if (width != wgpu_surface_width || height != wgpu_surface_height)
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
ResizeSurface(width, height);
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
//continue;
|
||||
}
|
||||
|
||||
WGPUSurfaceTexture surfaceTexture;
|
||||
wgpuSurfaceGetCurrentTexture(wgpu_surface, &surfaceTexture);
|
||||
|
||||
// Check SurfaceTexture status, if NOT optimal status we try to re-configure Surface
|
||||
if (!ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(surfaceTexture.status)) {
|
||||
ReleaseTextureAndConfigureSurface(surfaceTexture.texture, width, height);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplWGPU_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||
|
||||
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||
ImGui::Checkbox("Another Window", &show_another_window);
|
||||
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show another simple window.
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
|
||||
WGPUTextureViewDescriptor viewDescriptor {};
|
||||
viewDescriptor.format = wgpu_surface_configuration.format;
|
||||
viewDescriptor.dimension = WGPUTextureViewDimension_2D;
|
||||
viewDescriptor.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
|
||||
viewDescriptor.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
|
||||
viewDescriptor.aspect = WGPUTextureAspect_All;
|
||||
|
||||
WGPUTextureView textureView = wgpuTextureCreateView(surfaceTexture.texture, &viewDescriptor);
|
||||
|
||||
WGPURenderPassColorAttachment color_attachments {};
|
||||
color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
|
||||
color_attachments.loadOp = WGPULoadOp_Clear;
|
||||
color_attachments.storeOp = WGPUStoreOp_Store;
|
||||
color_attachments.clearValue = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
|
||||
color_attachments.view = textureView;
|
||||
|
||||
WGPURenderPassDescriptor render_pass_desc {};
|
||||
render_pass_desc.colorAttachmentCount = 1;
|
||||
render_pass_desc.colorAttachments = &color_attachments;
|
||||
render_pass_desc.depthStencilAttachment = nullptr;
|
||||
|
||||
WGPUCommandEncoderDescriptor enc_desc {};
|
||||
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(wgpu_device, &enc_desc);
|
||||
|
||||
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc);
|
||||
ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass);
|
||||
wgpuRenderPassEncoderEnd(pass);
|
||||
|
||||
WGPUCommandBufferDescriptor cmd_buffer_desc {};
|
||||
WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
|
||||
wgpuQueueSubmit(wgpu_queue, 1, &cmd_buffer);
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
wgpuSurfacePresent(wgpu_surface);
|
||||
// Tick needs to be called in Dawn to display validation errors
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
wgpuDeviceTick(wgpu_device);
|
||||
#endif
|
||||
#endif
|
||||
wgpuTextureViewRelease(textureView);
|
||||
wgpuRenderPassEncoderRelease(pass);
|
||||
wgpuCommandEncoderRelease(encoder);
|
||||
wgpuCommandBufferRelease(cmd_buffer);
|
||||
}
|
||||
#ifdef __EMSCRIPTEN__
|
||||
EMSCRIPTEN_MAINLOOP_END;
|
||||
#endif
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplWGPU_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
wgpuSurfaceUnconfigure(wgpu_surface);
|
||||
wgpuSurfaceRelease(wgpu_surface);
|
||||
wgpuQueueRelease(wgpu_queue);
|
||||
wgpuDeviceRelease(wgpu_device);
|
||||
wgpuInstanceRelease(wgpu_instance);
|
||||
|
||||
// Terminate SDL
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
static WGPUAdapter GetAdapter(wgpu::Instance &instance)
|
||||
{
|
||||
wgpu::Adapter acquiredAdapter;
|
||||
wgpu::RequestAdapterOptions adapterOptions;
|
||||
|
||||
auto onRequestAdapter = [&](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message) {
|
||||
if (status != wgpu::RequestAdapterStatus::Success)
|
||||
{
|
||||
printf("Failed to get an adapter: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
acquiredAdapter = std::move(adapter);
|
||||
};
|
||||
|
||||
// Synchronously (wait until) acquire Adapter
|
||||
wgpu::Future waitAdapterFunc { instance.RequestAdapter(&adapterOptions, wgpu::CallbackMode::WaitAnyOnly, onRequestAdapter) };
|
||||
wgpu::WaitStatus waitStatusAdapter = instance.WaitAny(waitAdapterFunc, UINT64_MAX);
|
||||
assert(acquiredAdapter != nullptr && waitStatusAdapter == wgpu::WaitStatus::Success && "Error on Adapter request");
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(acquiredAdapter.Get());
|
||||
#endif
|
||||
return acquiredAdapter.MoveToCHandle();
|
||||
}
|
||||
|
||||
static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter &adapter)
|
||||
{
|
||||
// Set device callback functions
|
||||
wgpu::DeviceDescriptor deviceDesc;
|
||||
deviceDesc.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous, ImGui_ImplWGPU_DAWN_DeviceLostCallback_Helper);
|
||||
deviceDesc.SetUncapturedErrorCallback(ImGui_ImplWGPU_DAWN_ErrorCallback_Helper);
|
||||
|
||||
wgpu::Device acquiredDevice;
|
||||
auto onRequestDevice = [&](wgpu::RequestDeviceStatus status, wgpu::Device localDevice, wgpu::StringView message) {
|
||||
if (status != wgpu::RequestDeviceStatus::Success)
|
||||
{
|
||||
printf("Failed to get an device: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
acquiredDevice = std::move(localDevice);
|
||||
};
|
||||
|
||||
// Synchronously (wait until) get Device
|
||||
wgpu::Future waitDeviceFunc { adapter.RequestDevice(&deviceDesc, wgpu::CallbackMode::WaitAnyOnly, onRequestDevice) };
|
||||
wgpu::WaitStatus waitStatusDevice = instance.WaitAny(waitDeviceFunc, UINT64_MAX);
|
||||
assert(acquiredDevice != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
|
||||
return acquiredDevice.MoveToCHandle();
|
||||
}
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// Adapter and device initialization via JS
|
||||
EM_ASYNC_JS( void, getAdapterAndDeviceViaJS, (),
|
||||
{
|
||||
if (!navigator.gpu) throw Error("WebGPU not supported.");
|
||||
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
Module.preinitializedWebGPUDevice = device;
|
||||
} );
|
||||
#else // __EMSCRIPTEN__
|
||||
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
{
|
||||
if (status == WGPURequestAdapterStatus_Success)
|
||||
{
|
||||
WGPUAdapter *extAdapter = (WGPUAdapter *) userdata1;
|
||||
*extAdapter = adapter;
|
||||
}
|
||||
else
|
||||
printf("Request_adapter status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
}
|
||||
|
||||
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
{
|
||||
if (status == WGPURequestDeviceStatus_Success)
|
||||
{
|
||||
WGPUDevice *extDevice = (WGPUDevice *) userdata1;
|
||||
*extDevice = device;
|
||||
}
|
||||
else
|
||||
printf("Request_device status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
}
|
||||
|
||||
static WGPUAdapter GetAdapter(WGPUInstance &instance)
|
||||
{
|
||||
WGPURequestAdapterOptions adapterOptions = {};
|
||||
|
||||
static WGPUAdapter localAdapter;
|
||||
WGPURequestAdapterCallbackInfo adapterCallbackInfo = {};
|
||||
adapterCallbackInfo.callback = handle_request_adapter;
|
||||
adapterCallbackInfo.userdata1 = &localAdapter;
|
||||
|
||||
wgpuInstanceRequestAdapter(wgpu_instance, &adapterOptions, adapterCallbackInfo);
|
||||
assert(localAdapter && "Error on Adapter request");
|
||||
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(localAdapter);
|
||||
#endif
|
||||
|
||||
return localAdapter;
|
||||
}
|
||||
|
||||
static WGPUDevice GetDevice(WGPUAdapter &adapter)
|
||||
{
|
||||
static WGPUDevice localDevice;
|
||||
WGPURequestDeviceCallbackInfo deviceCallbackInfo = {};
|
||||
deviceCallbackInfo.callback = handle_request_device;
|
||||
deviceCallbackInfo.userdata1 = &localDevice;
|
||||
|
||||
wgpuAdapterRequestDevice(adapter, NULL, deviceCallbackInfo);
|
||||
assert(localDevice && "Error on Device request");
|
||||
|
||||
return localDevice;
|
||||
}
|
||||
#endif // __EMSCRIPTEN__
|
||||
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
|
||||
static bool InitWGPU(void* window)
|
||||
{
|
||||
WGPUTextureFormat preferred_fmt = WGPUTextureFormat_Undefined; // acquired from SurfaceCapabilities
|
||||
|
||||
// Google DAWN backend: Adapter and Device acquisition, Surface creation
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
wgpu::InstanceDescriptor instanceDescriptor = {};
|
||||
instanceDescriptor.capabilities.timedWaitAnyEnable = true;
|
||||
wgpu::Instance instance = wgpu::CreateInstance(&instanceDescriptor);
|
||||
|
||||
wgpu::Adapter adapter { GetAdapter(instance) };
|
||||
wgpu_device = GetDevice(instance, adapter);
|
||||
|
||||
// Create the surface.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
wgpu::EmscriptenSurfaceSourceCanvasHTMLSelector canvasDesc{};
|
||||
canvasDesc.selector = "#canvas";
|
||||
|
||||
wgpu::SurfaceDescriptor surfaceDesc = {};
|
||||
surfaceDesc.nextInChain = &canvasDesc;
|
||||
wgpu::Surface surface = instance.CreateSurface(&surfaceDesc) ;
|
||||
#else
|
||||
wgpu::Surface surface = ImGui_ImplSDL2_CreateWGPUSurface_Helper(instance.Get(), (SDL_Window *) window);
|
||||
#endif
|
||||
if (!surface)
|
||||
return false;
|
||||
|
||||
// Moving Dawn objects into WGPU handles
|
||||
wgpu_instance = instance.MoveToCHandle();
|
||||
wgpu_surface = surface.MoveToCHandle();
|
||||
|
||||
WGPUSurfaceCapabilities surface_capabilities = {};
|
||||
wgpuSurfaceGetCapabilities(wgpu_surface, adapter.Get(), &surface_capabilities);
|
||||
|
||||
preferred_fmt = surface_capabilities.formats[0];
|
||||
|
||||
// WGPU backend: Adapter and Device acquisition, Surface creation
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
wgpu_instance = wgpuCreateInstance(nullptr);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
getAdapterAndDeviceViaJS();
|
||||
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
assert(wgpu_device != nullptr && "Error creating the Device");
|
||||
|
||||
WGPUSurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
||||
html_surface_desc.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
|
||||
html_surface_desc.selector = "#canvas";
|
||||
|
||||
WGPUSurfaceDescriptor surface_desc = {};
|
||||
surface_desc.nextInChain = &html_surface_desc.chain;
|
||||
|
||||
// Create the surface.
|
||||
wgpu_surface = wgpuInstanceCreateSurface(wgpu_instance, &surface_desc);
|
||||
preferred_fmt = wgpuSurfaceGetPreferredFormat(wgpu_surface, {} /* adapter */);
|
||||
#else // __EMSCRIPTEN__
|
||||
wgpuSetLogCallback(ImGui_ImplWGPU_WGPU_LogCallback_Helper, NULL);
|
||||
wgpuSetLogLevel(WGPULogLevel_Warn);
|
||||
|
||||
static WGPUAdapter adapter = GetAdapter(wgpu_instance);
|
||||
wgpu_device = GetDevice(adapter);
|
||||
|
||||
// Create the surface.
|
||||
wgpu_surface = ImGui_ImplSDL2_CreateWGPUSurface_Helper(wgpu_instance, (SDL_Window *) window);
|
||||
|
||||
if (!wgpu_surface)
|
||||
return false;
|
||||
|
||||
WGPUSurfaceCapabilities surface_capabilities = {};
|
||||
wgpuSurfaceGetCapabilities(wgpu_surface, adapter, &surface_capabilities);
|
||||
|
||||
preferred_fmt = surface_capabilities.formats[0];
|
||||
#endif // __EMSCRIPTEN__
|
||||
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
|
||||
wgpu_surface_configuration.presentMode = WGPUPresentMode_Fifo;
|
||||
wgpu_surface_configuration.alphaMode = WGPUCompositeAlphaMode_Auto;
|
||||
wgpu_surface_configuration.usage = WGPUTextureUsage_RenderAttachment;
|
||||
wgpu_surface_configuration.width = wgpu_surface_width;
|
||||
wgpu_surface_configuration.height = wgpu_surface_height;
|
||||
wgpu_surface_configuration.device = wgpu_device;
|
||||
wgpu_surface_configuration.format = preferred_fmt;
|
||||
|
||||
wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
|
||||
|
||||
wgpu_queue = wgpuDeviceGetQueue(wgpu_device);
|
||||
|
||||
return true;
|
||||
}
|
214
examples/example_sdl3_wgpu/CMakeLists.txt
Executable file
214
examples/example_sdl3_wgpu/CMakeLists.txt
Executable file
@@ -0,0 +1,214 @@
|
||||
# Building for desktop (WebGPU-native) with Dawn:
|
||||
# 1. git clone https://github.com/google/dawn dawn
|
||||
# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
|
||||
# 3. cmake --build build
|
||||
# The resulting binary will be found at one of the following locations:
|
||||
# * build/Debug/example_sdl3_wgpu[.exe]
|
||||
# * build/example_sdl3_wgpu[.exe]
|
||||
|
||||
# Building for desktop (WGPU-Native) with WGPU-Native:
|
||||
# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
|
||||
# 2. unzip the downloaded file in your_preferred_folder
|
||||
# 3. move into your_preferred_folder (e.g. typing: `cd your_preferred_folder`)
|
||||
# 4. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
|
||||
# 5. cmake --build build
|
||||
# The resulting binary will be found at one of the following locations:
|
||||
# * build/Debug/example_sdl3_wgpu[.exe]
|
||||
# * build/example_sdl3_wgpu[.exe]
|
||||
|
||||
# Building for Emscripten:
|
||||
# At current date (jun/2025) there is no official support for SDL3 in EMSCRIPTEN,
|
||||
# and its use in EMSCRIPTEN is also in the experimental phase.
|
||||
# To use SDL3 with EMSCRIPTEN you need to download the SDL3 repository (source code)
|
||||
# and build the libraries for EMSCRIPTEN following the official page:
|
||||
# https://wiki.libsdl.org/SDL3/README-emscripten#building-sdlemscripten
|
||||
#
|
||||
# the SDL3 library will be built in `your_SDL3_folder/build`
|
||||
#
|
||||
# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
|
||||
# 2. Install Ninja build system
|
||||
# 3. emcmake cmake -DIMGUI_SDL3_EMSCRIPTEN_DIR=your_SDL3_folder -G Ninja -B build
|
||||
# 3. cmake --build build
|
||||
# 4. emrun build/index.html
|
||||
|
||||
cmake_minimum_required(VERSION 3.10.2)
|
||||
project(imgui_example_sdl3_wgpu C CXX)
|
||||
|
||||
set(IMGUI_EXECUTABLE example_sdl3_wgpu)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17
|
||||
|
||||
# Dear ImGui
|
||||
set(IMGUI_DIR ../../)
|
||||
|
||||
# ImGui example commons source files
|
||||
set(IMGUI_EXAMPLE_SOURCE_FILES
|
||||
main.cpp
|
||||
# backend files
|
||||
${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp
|
||||
${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp
|
||||
# Dear ImGui files
|
||||
${IMGUI_DIR}/imgui.cpp
|
||||
${IMGUI_DIR}/imgui_draw.cpp
|
||||
${IMGUI_DIR}/imgui_demo.cpp
|
||||
${IMGUI_DIR}/imgui_tables.cpp
|
||||
${IMGUI_DIR}/imgui_widgets.cpp)
|
||||
|
||||
# Libraries
|
||||
if(EMSCRIPTEN)
|
||||
|
||||
if(EMSCRIPTEN_VERSION VERSION_GREATER_EQUAL "4.0.10")
|
||||
set(IMGUI_EMSCRIPTEN_WEBGPU_FLAG "--use-port=emdawnwebgpu" CACHE STRING "Choose between --use-port=emdawnwebgpu (Dawn implementation of EMSCRIPTEN) and -sUSE_WEBGPU=1 (WGPU implementation of EMSCRIPTEN, deprecated in 4.0.10): default to --use-port=emdawnwebgpu for EMSCRIPTEN >= 4.0.10")
|
||||
else()
|
||||
set(IMGUI_EMSCRIPTEN_WEBGPU_FLAG "-sUSE_WEBGPU=1" CACHE STRING "Use -sUSE_WEBGPU=1 for EMSCRIPTEN WGPU implementation" FORCE)
|
||||
endif()
|
||||
|
||||
add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
|
||||
else()
|
||||
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
|
||||
|
||||
# if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
|
||||
if (NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR)
|
||||
message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
|
||||
endif()
|
||||
|
||||
# IMGUI_DAWN_DIR and IMGUI_WGPU_DIR both cannot be set
|
||||
if (IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR)
|
||||
message(FATAL_ERROR "Please specify only one of Dawn / WGPU base directory")
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++")
|
||||
set(OS_LIBRARIES "-framework CoreFoundation -framework QuartzCore -framework Metal -framework MetalKit -framework Cocoa")
|
||||
endif()
|
||||
|
||||
# Native DAWN build settings
|
||||
if(IMGUI_DAWN_DIR)
|
||||
# Dawn wgpu desktop
|
||||
set(DAWN_FETCH_DEPENDENCIES ON)
|
||||
set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository")
|
||||
if (NOT IMGUI_DAWN_DIR)
|
||||
message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
|
||||
endif()
|
||||
|
||||
# disable buildin GLFW in DAWN when we use SDL2 / SDL3
|
||||
option(DAWN_USE_GLFW OFF)
|
||||
|
||||
option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
|
||||
|
||||
# Dawn builds many things by default - disable things we don't need
|
||||
option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
|
||||
option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
|
||||
option(TINT_BUILD_DOCS "Build documentation" OFF)
|
||||
option(TINT_BUILD_TESTS "Build tests" OFF)
|
||||
if (NOT APPLE)
|
||||
option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF)
|
||||
endif()
|
||||
if(WIN32)
|
||||
option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF)
|
||||
option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON)
|
||||
option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF)
|
||||
option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF)
|
||||
option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
|
||||
option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
|
||||
endif()
|
||||
# check if WAYLAND is the current Session Type and enable DAWN_USE_WAYLAND Wayland option @compile time
|
||||
# You can override this using: cmake -DDAWN_USE_WAYLAND=X (X = ON | OFF)
|
||||
if(LINUX)
|
||||
if ($ENV{XDG_SESSION_TYPE} MATCHES wayland)
|
||||
option(DAWN_USE_WAYLAND "Enable support for Wayland surface" ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
|
||||
|
||||
set(LIBRARIES webgpu_dawn webgpu_cpp ${OS_LIBRARIES})
|
||||
else()
|
||||
# Native WGPU build settings
|
||||
|
||||
set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
|
||||
find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native
|
||||
HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
|
||||
if (WIN32)
|
||||
set(OS_LIBRARIES d3dcompiler ws2_32 userenv bcrypt ntdll opengl32 Propsys RuntimeObject)
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
set(OS_LIBRARIES "-lm -ldl")
|
||||
endif()
|
||||
|
||||
set(LIBRARIES ${WGPU_LIBRARY} ${OS_LIBRARIES})
|
||||
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
|
||||
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC
|
||||
${IMGUI_DIR}
|
||||
${IMGUI_DIR}/backends
|
||||
${SDL3_INCLUDE_DIRS}
|
||||
|
||||
)
|
||||
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_EXAMPLE_SDL3_WGPU")
|
||||
|
||||
# IMGUI_IMPL_WEBGPU_BACKEND_DAWN/WGPU internal define is set according to:
|
||||
# EMSCRIPTEN: by used FLAG
|
||||
# --use-port=emdawnwebgpu --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN enabled (+EMSCRIPTEN)
|
||||
# -sUSE_WEBGPU=1 --> IMGUI_IMPL_WEBGPU_BACKEND_WGPU enabled (+EMSCRIPTEN)
|
||||
# NATIVE: by used SDK installation directory
|
||||
# if IMGUI_DAWN_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_DAWN enabled
|
||||
# if IMGUI_WGPU_DIR is valid --> IMGUI_IMPL_WEBGPU_BACKEND_WGPU enabled
|
||||
|
||||
# Native settings
|
||||
IF(NOT EMSCRIPTEN)
|
||||
target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES} SDL3::SDL3)
|
||||
|
||||
if(IMGUI_DAWN_DIR)
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
|
||||
else()
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
|
||||
endif()
|
||||
# Emscripten settings
|
||||
else()
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
|
||||
if(NOT IMGUI_SDL3_EMSCRIPTEN_DIR)
|
||||
message(FATAL_ERROR "aaaaa")
|
||||
else()
|
||||
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_SDL3_EMSCRIPTEN_DIR}/include)
|
||||
find_library(SDL_EMS_LIBRARY NAMES libSDL3.a libSDL3.lib libSDL3 SDL3.a SDL3.lib SDL3
|
||||
PATHS ${IMGUI_SDL3_EMSCRIPTEN_DIR}/build REQUIRED NO_CMAKE_FIND_ROOT_PATH)
|
||||
target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${SDL_EMS_LIBRARY})
|
||||
endif()
|
||||
|
||||
if("${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}" STREQUAL "--use-port=emdawnwebgpu")
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}")
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN")
|
||||
else()
|
||||
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
|
||||
endif()
|
||||
message(STATUS "Using ${IMGUI_EMSCRIPTEN_WEBGPU_FLAG} WebGPU implementation")
|
||||
|
||||
|
||||
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC "-sUSE_SDL=2" )
|
||||
target_link_options(${IMGUI_EXECUTABLE} PRIVATE
|
||||
"${IMGUI_EMSCRIPTEN_WEBGPU_FLAG}"
|
||||
#"-sUSE_SDL=3" # There is currently no official support internally at emscripten
|
||||
"-sWASM=1"
|
||||
"-sASYNCIFY=1"
|
||||
"-sALLOW_MEMORY_GROWTH=1"
|
||||
"-sNO_EXIT_RUNTIME=0"
|
||||
"-sASSERTIONS=1"
|
||||
"-sDISABLE_EXCEPTION_CATCHING=1"
|
||||
#"-sNO_FILESYSTEM=1" # sdl3 integrates a filesystem, you need to disable it at SDL3 build time
|
||||
"--shell-file=${CMAKE_CURRENT_LIST_DIR}/../libs/emscripten/shell_minimal.html"
|
||||
)
|
||||
set_target_properties(${IMGUI_EXECUTABLE} PROPERTIES OUTPUT_NAME "index")
|
||||
endif()
|
||||
|
||||
file(WRITE ${CMAKE_SOURCE_DIR}/.idea/.name ${PROJECT_NAME}) # used to rename a Project in clion (run once)
|
91
examples/example_sdl3_wgpu/Makefile.emscripten
Normal file
91
examples/example_sdl3_wgpu/Makefile.emscripten
Normal file
@@ -0,0 +1,91 @@
|
||||
#
|
||||
# Makefile to use with emscripten
|
||||
# See https://emscripten.org/docs/getting_started/downloads.html
|
||||
# for installation instructions.
|
||||
#
|
||||
# This Makefile assumes you have loaded emscripten's environment.
|
||||
# (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead)
|
||||
#
|
||||
# Running `make` will produce three files:
|
||||
# - web/index.html (current stored in the repository)
|
||||
# - web/index.js
|
||||
# - web/index.wasm
|
||||
#
|
||||
# All three are needed to run the demo.
|
||||
|
||||
CC = emcc
|
||||
CXX = em++
|
||||
WEB_DIR = web
|
||||
EXE = $(WEB_DIR)/index.js
|
||||
IMGUI_DIR = ../..
|
||||
SOURCES = main.cpp
|
||||
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
|
||||
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_wgpu.cpp
|
||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||
UNAME_S := $(shell uname -s)
|
||||
CPPFLAGS =
|
||||
LDFLAGS =
|
||||
EMS =
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## EMSCRIPTEN OPTIONS
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
# ("EMS" options gets added to both CPPFLAGS and LDFLAGS, whereas some options are for linker only)
|
||||
EMS += -s DISABLE_EXCEPTION_CATCHING=1
|
||||
LDFLAGS += -s USE_GLFW=3 -s USE_WEBGPU=1
|
||||
LDFLAGS += -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1
|
||||
|
||||
# Build as single file (binary text encoded in .html file)
|
||||
#LDFLAGS += -sSINGLE_FILE
|
||||
|
||||
# Emscripten allows preloading a file or folder to be accessible at runtime.
|
||||
# The Makefile for this example project suggests embedding the misc/fonts/ folder into our application, it will then be accessible as "/fonts"
|
||||
# See documentation for more details: https://emscripten.org/docs/porting/files/packaging_files.html
|
||||
# (Default value is 0. Set to 1 to enable file-system and include the misc/fonts/ folder as part of the build.)
|
||||
USE_FILE_SYSTEM ?= 0
|
||||
ifeq ($(USE_FILE_SYSTEM), 0)
|
||||
LDFLAGS += -s NO_FILESYSTEM=1
|
||||
CPPFLAGS += -DIMGUI_DISABLE_FILE_FUNCTIONS
|
||||
endif
|
||||
ifeq ($(USE_FILE_SYSTEM), 1)
|
||||
LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts
|
||||
endif
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## FINAL BUILD FLAGS
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
|
||||
#CPPFLAGS += -g
|
||||
CPPFLAGS += -Wall -Wformat -Os $(EMS)
|
||||
#LDFLAGS += --shell-file shell_minimal.html
|
||||
LDFLAGS += $(EMS)
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## BUILD RULES
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
%.o:%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
%.o:$(IMGUI_DIR)/%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
%.o:$(IMGUI_DIR)/backends/%.cpp
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
all: $(EXE)
|
||||
@echo Build complete for $(EXE)
|
||||
|
||||
$(WEB_DIR):
|
||||
mkdir $@
|
||||
|
||||
serve: all
|
||||
python3 -m http.server -d $(WEB_DIR)
|
||||
|
||||
$(EXE): $(OBJS) $(WEB_DIR)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||
|
||||
clean:
|
||||
rm -f $(EXE) $(OBJS) $(WEB_DIR)/*.js $(WEB_DIR)/*.wasm $(WEB_DIR)/*.wasm.pre
|
63
examples/example_sdl3_wgpu/README.md
Normal file
63
examples/example_sdl3_wgpu/README.md
Normal file
@@ -0,0 +1,63 @@
|
||||
## How to Build
|
||||
|
||||
### Using CMake
|
||||
#### Building for desktop (WebGPU-native) with Google Dawn:
|
||||
1. `git clone https://github.com/google/dawn dawn`
|
||||
2. `cmake -B build -DIMGUI_DAWN_DIR=dawn`
|
||||
3. `cmake --build build`
|
||||
The resulting binary will be found at one of the following locations:
|
||||
* build/Debug/example_sdl2_wgpu[.exe]
|
||||
* build/example_sdl2_wgpu[.exe]
|
||||
|
||||
#### Building for desktop (WebGPU-Native) with WGPU:
|
||||
1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
|
||||
2. unzip the downloaded file in `your_preferred_folder`
|
||||
3. move into `your_preferred_folder` (e.g. typing: `cd your_preferred_folder`)
|
||||
4. `cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder` ("full path" or "relative" starting from current directory)
|
||||
5. `cmake --build build`
|
||||
The resulting binary will be found at one of the following locations:
|
||||
* build/Debug/example_sdl2_wgpu[.exe]
|
||||
* build/example_sdl2_wgpu[.exe]
|
||||
|
||||
#### Building for Emscripten:
|
||||
At current date (Jul/2025) there is no official support for SDL3 in EMSCRIPTEN, and its use in EMSCRIPTEN is also in the experimental phase.
|
||||
To use SDL3 with EMSCRIPTEN you need to download the SDL3 repository (source code) and build the libraries for EMSCRIPTEN following the official page:
|
||||
https://wiki.libsdl.org/SDL3/README-emscripten#building-sdlemscripten
|
||||
|
||||
- the SDL3 library will be built in `your_SDL3_folder/build`
|
||||
|
||||
1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
|
||||
2. Install Ninja build system
|
||||
3. `emcmake cmake -DIMGUI_SDL3_EMSCRIPTEN_DIR=your_SDL3_folder -G Ninja -B build`
|
||||
4. `cmake --build build`
|
||||
|
||||
To run:
|
||||
- `emrun build/index.html`
|
||||
|
||||
or
|
||||
- `python -m http.server` then open WGPU browser with url: `http://localhost:8000/build`
|
||||
|
||||
### Using makefile
|
||||
|
||||
- You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
|
||||
|
||||
- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
|
||||
|
||||
- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
|
||||
|
||||
- Then build using `make -f Makefile.emscripten` while in the `example_glfw_wgpu/` directory.
|
||||
|
||||
- Requires recent Emscripten as WGPU is still a work-in-progress API.
|
||||
|
||||
## How to Run
|
||||
|
||||
To run on a local machine:
|
||||
- Make sure your browse supports WGPU and it is enabled. WGPU is still WIP not enabled by default in most browser.
|
||||
- `make serve` will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
|
||||
- Otherwise, generally you will need a local webserver:
|
||||
- Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
|
||||
_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
|
||||
- Emscripten SDK has a handy `emrun` command: `emrun web/example_glfw_wgpu.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
|
||||
- You may use Python 3 builtin webserver: `python -m http.server -d web` (this is what `make serve` uses).
|
||||
- You may use Python 2 builtin webserver: `cd web && python -m SimpleHTTPServer`.
|
||||
- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
|
499
examples/example_sdl3_wgpu/main.cpp
Executable file
499
examples/example_sdl3_wgpu/main.cpp
Executable file
@@ -0,0 +1,499 @@
|
||||
// Dear ImGui: standalone example application for using GLFW + WebGPU
|
||||
// - Emscripten is supported for publishing on web. See https://emscripten.org.
|
||||
// - Dawn is used as a WebGPU implementation on desktop.
|
||||
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#include "imgui_impl_wgpu.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#include <emscripten/html5_webgpu.h>
|
||||
#endif
|
||||
|
||||
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
||||
#endif
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <webgpu/webgpu.h>
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#endif
|
||||
|
||||
// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#endif
|
||||
|
||||
// Global WebGPU required states
|
||||
WGPUInstance wgpu_instance = nullptr;
|
||||
WGPUDevice wgpu_device = nullptr;
|
||||
WGPUSurface wgpu_surface = nullptr;
|
||||
WGPUQueue wgpu_queue = nullptr;
|
||||
WGPUSurfaceConfiguration wgpu_surface_configuration {};
|
||||
int wgpu_surface_width = 1280;
|
||||
int wgpu_surface_height = 720;
|
||||
|
||||
// Forward declarations
|
||||
static bool InitWGPU(void* window);
|
||||
|
||||
void ResizeSurface(int width, int height)
|
||||
{
|
||||
wgpu_surface_configuration.width = wgpu_surface_width = width;
|
||||
wgpu_surface_configuration.height = wgpu_surface_height = height;
|
||||
|
||||
wgpuSurfaceConfigure( wgpu_surface, (WGPUSurfaceConfiguration *) &wgpu_surface_configuration );
|
||||
}
|
||||
|
||||
static void ReleaseTextureAndConfigureSurface(WGPUTexture &texture, int fb_width, int fb_height)
|
||||
{
|
||||
if (texture)
|
||||
wgpuTextureRelease(texture);
|
||||
if ( fb_width > 0 && fb_height > 0 )
|
||||
ResizeSurface(fb_width, fb_height);
|
||||
}
|
||||
|
||||
// Main code
|
||||
int main(int, char**)
|
||||
{
|
||||
#if defined(__linux__)
|
||||
// SDL3 default is "x11" (it works also in "wayland"), uncomment the line below to use "wayland"
|
||||
// SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "wayland");
|
||||
#endif
|
||||
|
||||
// Init SDL
|
||||
if (!SDL_Init(SDL_INIT_VIDEO ))
|
||||
{
|
||||
printf("Error: SDL_Init(): %s\n", SDL_GetError());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE;
|
||||
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+WebGPU example", wgpu_surface_width, wgpu_surface_height, window_flags);
|
||||
if (window == nullptr)
|
||||
{
|
||||
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Initialize WGPU
|
||||
InitWGPU(window);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL3_InitForOther(window);
|
||||
|
||||
ImGui_ImplWGPU_InitInfo init_info;
|
||||
init_info.Device = wgpu_device;
|
||||
init_info.NumFramesInFlight = 3;
|
||||
init_info.RenderTargetFormat = wgpu_surface_configuration.format;
|
||||
init_info.DepthStencilFormat = WGPUTextureFormat_Undefined;
|
||||
ImGui_ImplWGPU_Init(&init_info);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
// - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details.
|
||||
//io.Fonts->AddFontDefault();
|
||||
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != nullptr);
|
||||
#endif
|
||||
|
||||
// Our state
|
||||
bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
SDL_Event event;
|
||||
bool canCloseWindow = false;
|
||||
// Main loop
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
|
||||
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
|
||||
io.IniFilename = nullptr;
|
||||
EMSCRIPTEN_MAINLOOP_BEGIN
|
||||
#else
|
||||
while (!canCloseWindow)
|
||||
#endif
|
||||
{
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSDL3_ProcessEvent(&event);
|
||||
if (event.type == SDL_EVENT_QUIT ||
|
||||
(event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window)))
|
||||
canCloseWindow = true;
|
||||
}
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
|
||||
// React to changes in screen size
|
||||
int width, height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
if (width != wgpu_surface_width || height != wgpu_surface_height)
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
ResizeSurface(width, height);
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
//continue;
|
||||
}
|
||||
|
||||
WGPUSurfaceTexture surfaceTexture;
|
||||
wgpuSurfaceGetCurrentTexture(wgpu_surface, &surfaceTexture);
|
||||
|
||||
// Check SurfaceTexture status, if NOT optimal status we try to re-configure Surface
|
||||
if (!ImGui_ImplWGPU_CheckSurfaceTextureOptimalStatus_Helper(surfaceTexture.status)) {
|
||||
ReleaseTextureAndConfigureSurface(surfaceTexture.texture, width, height);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplWGPU_NewFrame();
|
||||
ImGui_ImplSDL3_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||
|
||||
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||
ImGui::Checkbox("Another Window", &show_another_window);
|
||||
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show another simple window.
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
|
||||
WGPUTextureViewDescriptor viewDescriptor {};
|
||||
viewDescriptor.format = wgpu_surface_configuration.format;
|
||||
viewDescriptor.dimension = WGPUTextureViewDimension_2D;
|
||||
viewDescriptor.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
|
||||
viewDescriptor.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
|
||||
viewDescriptor.aspect = WGPUTextureAspect_All;
|
||||
|
||||
WGPUTextureView textureView = wgpuTextureCreateView(surfaceTexture.texture, &viewDescriptor);
|
||||
|
||||
WGPURenderPassColorAttachment color_attachments {};
|
||||
color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
|
||||
color_attachments.loadOp = WGPULoadOp_Clear;
|
||||
color_attachments.storeOp = WGPUStoreOp_Store;
|
||||
color_attachments.clearValue = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
|
||||
color_attachments.view = textureView;
|
||||
|
||||
WGPURenderPassDescriptor render_pass_desc {};
|
||||
render_pass_desc.colorAttachmentCount = 1;
|
||||
render_pass_desc.colorAttachments = &color_attachments;
|
||||
render_pass_desc.depthStencilAttachment = nullptr;
|
||||
|
||||
WGPUCommandEncoderDescriptor enc_desc {};
|
||||
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(wgpu_device, &enc_desc);
|
||||
|
||||
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc);
|
||||
ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass);
|
||||
wgpuRenderPassEncoderEnd(pass);
|
||||
|
||||
WGPUCommandBufferDescriptor cmd_buffer_desc {};
|
||||
WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
|
||||
wgpuQueueSubmit(wgpu_queue, 1, &cmd_buffer);
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
wgpuSurfacePresent(wgpu_surface);
|
||||
// Tick needs to be called in Dawn to display validation errors
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
wgpuDeviceTick(wgpu_device);
|
||||
#endif
|
||||
#endif
|
||||
wgpuTextureViewRelease(textureView);
|
||||
wgpuRenderPassEncoderRelease(pass);
|
||||
wgpuCommandEncoderRelease(encoder);
|
||||
wgpuCommandBufferRelease(cmd_buffer);
|
||||
}
|
||||
#ifdef __EMSCRIPTEN__
|
||||
EMSCRIPTEN_MAINLOOP_END;
|
||||
#endif
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplWGPU_Shutdown();
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
wgpuSurfaceUnconfigure(wgpu_surface);
|
||||
wgpuSurfaceRelease(wgpu_surface);
|
||||
wgpuQueueRelease(wgpu_queue);
|
||||
wgpuDeviceRelease(wgpu_device);
|
||||
wgpuInstanceRelease(wgpu_instance);
|
||||
|
||||
// Terminate SDL
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
static WGPUAdapter GetAdapter(wgpu::Instance &instance)
|
||||
{
|
||||
wgpu::Adapter acquiredAdapter;
|
||||
wgpu::RequestAdapterOptions adapterOptions;
|
||||
|
||||
auto onRequestAdapter = [&](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message) {
|
||||
if (status != wgpu::RequestAdapterStatus::Success)
|
||||
{
|
||||
printf("Failed to get an adapter: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
acquiredAdapter = std::move(adapter);
|
||||
};
|
||||
|
||||
// Synchronously (wait until) acquire Adapter
|
||||
wgpu::Future waitAdapterFunc { instance.RequestAdapter(&adapterOptions, wgpu::CallbackMode::WaitAnyOnly, onRequestAdapter) };
|
||||
wgpu::WaitStatus waitStatusAdapter = instance.WaitAny(waitAdapterFunc, UINT64_MAX);
|
||||
assert(acquiredAdapter != nullptr && waitStatusAdapter == wgpu::WaitStatus::Success && "Error on Adapter request");
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(acquiredAdapter.Get());
|
||||
#endif
|
||||
return acquiredAdapter.MoveToCHandle();
|
||||
}
|
||||
|
||||
static WGPUDevice GetDevice(wgpu::Instance &instance, wgpu::Adapter &adapter)
|
||||
{
|
||||
// Set device callback functions
|
||||
wgpu::DeviceDescriptor deviceDesc;
|
||||
deviceDesc.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous, ImGui_ImplWGPU_DAWN_DeviceLostCallback_Helper);
|
||||
deviceDesc.SetUncapturedErrorCallback(ImGui_ImplWGPU_DAWN_ErrorCallback_Helper);
|
||||
|
||||
wgpu::Device acquiredDevice;
|
||||
auto onRequestDevice = [&](wgpu::RequestDeviceStatus status, wgpu::Device localDevice, wgpu::StringView message) {
|
||||
if (status != wgpu::RequestDeviceStatus::Success)
|
||||
{
|
||||
printf("Failed to get an device: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
acquiredDevice = std::move(localDevice);
|
||||
};
|
||||
|
||||
// Synchronously (wait until) get Device
|
||||
wgpu::Future waitDeviceFunc { adapter.RequestDevice(&deviceDesc, wgpu::CallbackMode::WaitAnyOnly, onRequestDevice) };
|
||||
wgpu::WaitStatus waitStatusDevice = instance.WaitAny(waitDeviceFunc, UINT64_MAX);
|
||||
assert(acquiredDevice != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
|
||||
return acquiredDevice.MoveToCHandle();
|
||||
}
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// Adapter and device initialization via JS
|
||||
EM_ASYNC_JS( void, getAdapterAndDeviceViaJS, (),
|
||||
{
|
||||
if (!navigator.gpu) throw Error("WebGPU not supported.");
|
||||
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
Module.preinitializedWebGPUDevice = device;
|
||||
} );
|
||||
#else // __EMSCRIPTEN__
|
||||
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
{
|
||||
if (status == WGPURequestAdapterStatus_Success)
|
||||
{
|
||||
WGPUAdapter *extAdapter = (WGPUAdapter *) userdata1;
|
||||
*extAdapter = adapter;
|
||||
}
|
||||
else
|
||||
printf("Request_adapter status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
}
|
||||
|
||||
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void *userdata1, void *userdata2)
|
||||
{
|
||||
if (status == WGPURequestDeviceStatus_Success)
|
||||
{
|
||||
WGPUDevice *extDevice = (WGPUDevice *) userdata1;
|
||||
*extDevice = device;
|
||||
}
|
||||
else
|
||||
printf("Request_device status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
||||
}
|
||||
|
||||
static WGPUAdapter GetAdapter(WGPUInstance &instance)
|
||||
{
|
||||
WGPURequestAdapterOptions adapterOptions = {};
|
||||
|
||||
static WGPUAdapter localAdapter;
|
||||
WGPURequestAdapterCallbackInfo adapterCallbackInfo = {};
|
||||
adapterCallbackInfo.callback = handle_request_adapter;
|
||||
adapterCallbackInfo.userdata1 = &localAdapter;
|
||||
|
||||
wgpuInstanceRequestAdapter(wgpu_instance, &adapterOptions, adapterCallbackInfo);
|
||||
assert(localAdapter && "Error on Adapter request");
|
||||
|
||||
#ifndef NDEBUG
|
||||
ImGui_ImplWGPU_PrintAdapterInfo_Helper(localAdapter);
|
||||
#endif
|
||||
|
||||
return localAdapter;
|
||||
}
|
||||
|
||||
static WGPUDevice GetDevice(WGPUAdapter &adapter)
|
||||
{
|
||||
static WGPUDevice localDevice;
|
||||
WGPURequestDeviceCallbackInfo deviceCallbackInfo = {};
|
||||
deviceCallbackInfo.callback = handle_request_device;
|
||||
deviceCallbackInfo.userdata1 = &localDevice;
|
||||
|
||||
wgpuAdapterRequestDevice(adapter, NULL, deviceCallbackInfo);
|
||||
assert(localDevice && "Error on Device request");
|
||||
|
||||
return localDevice;
|
||||
}
|
||||
#endif // __EMSCRIPTEN__
|
||||
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
|
||||
static bool InitWGPU(void* window)
|
||||
{
|
||||
WGPUTextureFormat preferred_fmt = WGPUTextureFormat_Undefined; // acquired from SurfaceCapabilities
|
||||
|
||||
// Google DAWN backend: Adapter and Device acquisition, Surface creation
|
||||
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||
wgpu::InstanceDescriptor instanceDescriptor = {};
|
||||
instanceDescriptor.capabilities.timedWaitAnyEnable = true;
|
||||
wgpu::Instance instance = wgpu::CreateInstance(&instanceDescriptor);
|
||||
|
||||
wgpu::Adapter adapter { GetAdapter(instance) };
|
||||
wgpu_device = GetDevice(instance, adapter);
|
||||
|
||||
// Create the surface.
|
||||
#ifdef __EMSCRIPTEN__
|
||||
wgpu::EmscriptenSurfaceSourceCanvasHTMLSelector canvasDesc{};
|
||||
canvasDesc.selector = "#canvas";
|
||||
|
||||
wgpu::SurfaceDescriptor surfaceDesc = {};
|
||||
surfaceDesc.nextInChain = &canvasDesc;
|
||||
wgpu::Surface surface = instance.CreateSurface(&surfaceDesc) ;
|
||||
#else
|
||||
wgpu::Surface surface = ImGui_ImplSDL3_CreateWGPUSurface_Helper(instance.Get(), (SDL_Window *) window);
|
||||
#endif
|
||||
if (!surface)
|
||||
return false;
|
||||
|
||||
// Moving Dawn objects into WGPU handles
|
||||
wgpu_instance = instance.MoveToCHandle();
|
||||
wgpu_surface = surface.MoveToCHandle();
|
||||
|
||||
WGPUSurfaceCapabilities surface_capabilities = {};
|
||||
wgpuSurfaceGetCapabilities(wgpu_surface, adapter.Get(), &surface_capabilities);
|
||||
|
||||
preferred_fmt = surface_capabilities.formats[0];
|
||||
|
||||
// WGPU backend: Adapter and Device acquisition, Surface creation
|
||||
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||
wgpu_instance = wgpuCreateInstance(nullptr);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
getAdapterAndDeviceViaJS();
|
||||
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
assert(wgpu_device != nullptr && "Error creating the Device");
|
||||
|
||||
WGPUSurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
||||
html_surface_desc.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
|
||||
html_surface_desc.selector = "#canvas";
|
||||
|
||||
WGPUSurfaceDescriptor surface_desc = {};
|
||||
surface_desc.nextInChain = &html_surface_desc.chain;
|
||||
|
||||
// Create the surface.
|
||||
wgpu_surface = wgpuInstanceCreateSurface(wgpu_instance, &surface_desc);
|
||||
preferred_fmt = wgpuSurfaceGetPreferredFormat(wgpu_surface, {} /* adapter */);
|
||||
#else // __EMSCRIPTEN__
|
||||
wgpuSetLogCallback(ImGui_ImplWGPU_WGPU_LogCallback_Helper, NULL);
|
||||
wgpuSetLogLevel(WGPULogLevel_Warn);
|
||||
|
||||
static WGPUAdapter adapter = GetAdapter(wgpu_instance);
|
||||
wgpu_device = GetDevice(adapter);
|
||||
|
||||
// Create the surface.
|
||||
wgpu_surface = ImGui_ImplSDL3_CreateWGPUSurface_Helper(wgpu_instance, (SDL_Window *) window);
|
||||
|
||||
if (!wgpu_surface)
|
||||
return false;
|
||||
|
||||
WGPUSurfaceCapabilities surface_capabilities = {};
|
||||
wgpuSurfaceGetCapabilities(wgpu_surface, adapter, &surface_capabilities);
|
||||
|
||||
preferred_fmt = surface_capabilities.formats[0];
|
||||
#endif // __EMSCRIPTEN__
|
||||
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
|
||||
wgpu_surface_configuration.presentMode = WGPUPresentMode_Fifo;
|
||||
wgpu_surface_configuration.alphaMode = WGPUCompositeAlphaMode_Auto;
|
||||
wgpu_surface_configuration.usage = WGPUTextureUsage_RenderAttachment;
|
||||
wgpu_surface_configuration.width = wgpu_surface_width;
|
||||
wgpu_surface_configuration.height = wgpu_surface_height;
|
||||
wgpu_surface_configuration.device = wgpu_device;
|
||||
wgpu_surface_configuration.format = preferred_fmt;
|
||||
|
||||
wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
|
||||
|
||||
wgpu_queue = wgpuDeviceGetQueue(wgpu_device);
|
||||
|
||||
return true;
|
||||
}
|
Reference in New Issue
Block a user