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Tables, Nav: fixed navigation within scrolling tables when item boundaries goes beyond columns limits. (#8816, #2221)
Amend 00d3f9295e
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@@ -81,6 +81,9 @@ Other Changes:
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- Tabs: fixed tab bar underline not drawing below scroll buttons, when
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they are enabled (minor regression from 1.90). (#6820, #4859, #5022, #5239)
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- Tabs: made scrolling buttons never keyboard/gamepad navigation candidates.
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- Nav, Tables: fixed navigation within scrolling tables when item boundaries
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goes beyond columns limits. The fix done in 1.89.6 didn't work correctly
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on scrolling windows. (#8816, #2221)
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- Nav: fixed a bug where GamepadMenu button couldn't toggle between main and
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menu layers while navigating a Modal window. (#8834)
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- Error Handling: minor improvements to error handling for TableGetSortSpecs()
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@@ -24,7 +24,7 @@
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// For first-time users having issues compiling/linking/running:
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// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
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// Everything else should be asked in 'Issues'! We are building a database of cross-linked knowledge there.
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// Since 1.92, we encourage font loading question to also be posted in 'Issues'.
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// Since 1.92, we encourage font loading questions to also be posted in 'Issues'.
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// Copyright (c) 2014-2025 Omar Cornut
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// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
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@@ -13746,6 +13746,7 @@ void ImGui::NavUpdateCreateMoveRequest()
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}
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}
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// Prepare scoring rectangle.
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// For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items)
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ImRect scoring_rect;
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if (window != NULL)
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@@ -542,7 +542,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Make table current
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g.CurrentTable = table;
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outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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inner_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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outer_window->DC.CurrentTableIdx = table_idx;
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
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inner_window->DC.CurrentTableIdx = table_idx;
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