mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-10-26 12:27:30 +00:00 
			
		
		
		
	Internal: Added ImGuiInputTextState::ClearText() helper.
This commit is contained in:
		| @@ -630,22 +630,23 @@ struct IMGUI_API ImGuiInputTextState | |||||||
|     float                   CursorAnim;             // timer for cursor blink, reset on every user action so the cursor reappears immediately |     float                   CursorAnim;             // timer for cursor blink, reset on every user action so the cursor reappears immediately | ||||||
|     bool                    CursorFollow;           // set when we want scrolling to follow the current cursor position (not always!) |     bool                    CursorFollow;           // set when we want scrolling to follow the current cursor position (not always!) | ||||||
|     bool                    SelectedAllMouseLock;   // after a double-click to select all, we ignore further mouse drags to update selection |     bool                    SelectedAllMouseLock;   // after a double-click to select all, we ignore further mouse drags to update selection | ||||||
|  |     ImGuiInputTextFlags     UserFlags;              // Temporarily set while we call user's callback | ||||||
|     // Temporarily set when active |     ImGuiInputTextCallback  UserCallback;           // " | ||||||
|     ImGuiInputTextFlags     UserFlags; |     void*                   UserCallbackData;       // " | ||||||
|     ImGuiInputTextCallback  UserCallback; |  | ||||||
|     void*                   UserCallbackData; |  | ||||||
|  |  | ||||||
|     ImGuiInputTextState()                           { memset(this, 0, sizeof(*this)); } |     ImGuiInputTextState()                           { memset(this, 0, sizeof(*this)); } | ||||||
|  |     void        ClearText()                 { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } | ||||||
|     void                ClearFreeMemory()           { TextW.clear(); TextA.clear(); InitialTextA.clear(); } |     void                ClearFreeMemory()           { TextW.clear(); TextA.clear(); InitialTextA.clear(); } | ||||||
|  |     int         GetUndoAvailCount() const   { return Stb.undostate.undo_point; } | ||||||
|  |     int         GetRedoAvailCount() const   { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } | ||||||
|  |     void        OnKeyPressed(int key);      // Cannot be inline because we call in code in stb_textedit.h implementation | ||||||
|  |  | ||||||
|  |     // Cursor & Selection | ||||||
|     void                CursorAnimReset()           { CursorAnim = -0.30f; }                                   // After a user-input the cursor stays on for a while without blinking |     void                CursorAnimReset()           { CursorAnim = -0.30f; }                                   // After a user-input the cursor stays on for a while without blinking | ||||||
|     void                CursorClamp()               { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } |     void                CursorClamp()               { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } | ||||||
|     bool                HasSelection() const        { return Stb.select_start != Stb.select_end; } |     bool                HasSelection() const        { return Stb.select_start != Stb.select_end; } | ||||||
|     void                ClearSelection()            { Stb.select_start = Stb.select_end = Stb.cursor; } |     void                ClearSelection()            { Stb.select_start = Stb.select_end = Stb.cursor; } | ||||||
|     void                SelectAll()                 { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } |     void                SelectAll()                 { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } | ||||||
|     int                 GetUndoAvailCount() const   { return Stb.undostate.undo_point; } |  | ||||||
|     int                 GetRedoAvailCount() const   { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } |  | ||||||
|     void                OnKeyPressed(int key);      // Cannot be inline because we call in code in stb_textedit.h implementation |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| // Windows data saved in imgui.ini file | // Windows data saved in imgui.ini file | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 omar
					omar