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	Internal: Added ImGuiInputTextState::ClearText() helper.
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		| @@ -630,22 +630,23 @@ struct IMGUI_API ImGuiInputTextState | ||||
|     float                   CursorAnim;             // timer for cursor blink, reset on every user action so the cursor reappears immediately | ||||
|     bool                    CursorFollow;           // set when we want scrolling to follow the current cursor position (not always!) | ||||
|     bool                    SelectedAllMouseLock;   // after a double-click to select all, we ignore further mouse drags to update selection | ||||
|  | ||||
|     // Temporarily set when active | ||||
|     ImGuiInputTextFlags     UserFlags; | ||||
|     ImGuiInputTextCallback  UserCallback; | ||||
|     void*                   UserCallbackData; | ||||
|     ImGuiInputTextFlags     UserFlags;              // Temporarily set while we call user's callback | ||||
|     ImGuiInputTextCallback  UserCallback;           // " | ||||
|     void*                   UserCallbackData;       // " | ||||
|  | ||||
|     ImGuiInputTextState()                           { memset(this, 0, sizeof(*this)); } | ||||
|     void        ClearText()                 { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } | ||||
|     void                ClearFreeMemory()           { TextW.clear(); TextA.clear(); InitialTextA.clear(); } | ||||
|     int         GetUndoAvailCount() const   { return Stb.undostate.undo_point; } | ||||
|     int         GetRedoAvailCount() const   { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } | ||||
|     void        OnKeyPressed(int key);      // Cannot be inline because we call in code in stb_textedit.h implementation | ||||
|  | ||||
|     // Cursor & Selection | ||||
|     void                CursorAnimReset()           { CursorAnim = -0.30f; }                                   // After a user-input the cursor stays on for a while without blinking | ||||
|     void                CursorClamp()               { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } | ||||
|     bool                HasSelection() const        { return Stb.select_start != Stb.select_end; } | ||||
|     void                ClearSelection()            { Stb.select_start = Stb.select_end = Stb.cursor; } | ||||
|     void                SelectAll()                 { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } | ||||
|     int                 GetUndoAvailCount() const   { return Stb.undostate.undo_point; } | ||||
|     int                 GetRedoAvailCount() const   { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } | ||||
|     void                OnKeyPressed(int key);      // Cannot be inline because we call in code in stb_textedit.h implementation | ||||
| }; | ||||
|  | ||||
| // Windows data saved in imgui.ini file | ||||
|   | ||||
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