Nav: pressing gamepad north button activates context menus.

+ update ShowUserGuide().
This commit is contained in:
ocornut
2026-03-13 15:01:10 +01:00
parent b76ab6232d
commit 49ee151ed6
5 changed files with 21 additions and 8 deletions

View File

@@ -14252,10 +14252,13 @@ static void ImGui::NavUpdateContextMenuRequest()
ImGuiContext& g = *GImGui;
g.NavOpenContextMenuItemId = g.NavOpenContextMenuWindowId = 0;
const bool nav_keyboard_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
if (!nav_keyboard_active || g.NavWindow == NULL)
const bool nav_gamepad_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
if ((!nav_keyboard_active && !nav_gamepad_active) || g.NavWindow == NULL)
return;
const bool request = IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner) || (IsKeyPressed(ImGuiKey_F10, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner) && g.IO.KeyMods == ImGuiMod_Shift);
bool request = false;
request |= nav_keyboard_active && (IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner) || (IsKeyPressed(ImGuiKey_F10, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner) && g.IO.KeyMods == ImGuiMod_Shift));
request |= nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadContextMenu, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner);
if (!request)
return;
g.NavOpenContextMenuItemId = g.NavId;